Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BanBakasura
Ymir
Level 146
God Stats
4W - 5L
1,533 SR
Queue Stats
121W - 115L
1,481 Elo+
Party 3
Discordia
Discordia
LauraWinklhofer
Discordia
Level 109
God Stats
0W - 1L
1,589 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
Tuhkan4uk
Chaac
Level 121
God Stats
7W - 13L
1,466 SR
Queue Stats
57W - 67L
1,490 Elo+
Party 3
Izanami
Izanami
Welterkuh_043
Izanami
Level 63
God Stats
0W - 1L
1,691 SR
Queue Stats
5W - 4L
1,446 Elo+
Solo
Team Averages
Level 108
1,556 SR
1,483 Elo+

VS

Team Averages
Level 83
1,522 SR
1,472 Elo+
Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
HeXiaczeK
Ah Puch
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,429 Elo+
Solo
Bakasura
Bakasura
SAMURAY_12_
Bakasura
Level 47
God Stats
9W - 7L
1,619 SR
Queue Stats
193W - 210L
1,454 Elo+
Party 2
Cthulhu
Cthulhu
alexytgaming97
Cthulhu
Level 128
God Stats
43W - 23L
1,683 SR
Queue Stats
257W - 255L
1,484 Elo+
Party 1
Medusa
Medusa
miltos200
Medusa
Level 69
God Stats
1W - 1L
1,308 SR
Queue Stats
50W - 51L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 2 / 0
5,999
600
3,842
7,666
2,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 0
4,989
499
1,527
7,600
4,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
LauraWinklhofer
Discordia
1
0 / 1 / 0
3,460
346
151
452
102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Tuhkan4uk
Chaac
10
0 / 1 / 2
5,879
588
2,544
6,420
3,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Izanami
9
0 / 6 / 2
5,283
528
1,614
7,156
810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
7 / 1 / 2
7,628
763
7,026
4,102
1,611
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
HeXiaczeK
Ah Puch
10
0 / 2 / 1
5,571
557
2,591
4,856
1,290
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Bakasura
SAMURAY_12_
Bakasura
10
2 / 2 / 0
5,709
571
2,929
8,099
2,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

10
1 / 0 / 2
6,067
607
2,168
5,130
3,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
miltos200
Medusa
10
2 / 0 / 1
5,652
565
2,982
4,166
1,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
12
12
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
2
0
2
W
Anubis
 
Anubis
7
1
2
8
L
0
2
0
0
W
Ah Puch
HeXiaczeK
Ah Puch
0
2
1
0.25
L
Discordia
LauraWinklhofer
Discordia
0
1
0
0
W
Bakasura
SAMURAY_12_
Bakasura
2
2
0
1
L
Chaac
Tuhkan4uk
Chaac
0
1
2
1
L
Izanami
0
6
2
0.17
W
1
0
2
2
W
Medusa
miltos200
Medusa
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,678
Damage
17,696
29,294
Taken
26,353
11,664
Mitigated
10,154
6,625
Healing
8,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,842
1,396
0
1,696
7,666
2,061
0
1,464
6,191
0
36,949
W
Anubis
 
Anubis
7,026
90
0
1,713
4,102
1,611
146
0
4,102
50,243
963
L
1,527
48
0
2,003
7,600
4,992
0
1,796
5,804
23,784
0
W
Ah Puch
HeXiaczeK
Ah Puch
2,591
70
0
2,229
4,856
1,290
0
0
4,856
28,772
0
L
Discordia
LauraWinklhofer
Discordia
151
58
0
0
452
102
0
355
97
398
0
W
Bakasura
SAMURAY_12_
Bakasura
2,929
2,475
0
2,140
8,099
2,980
0
120
7,979
0
26,519
L
Chaac
Tuhkan4uk
Chaac
2,544
128
0
2,267
6,420
3,699
0
3,627
2,793
0
37,545
L
Izanami
1,614
1,356
0
659
7,156
810
0
4,477
2,649
0
25,227
W
2,168
140
0
1,928
5,130
3,043
0
672
4,458
23,982
1,746
W
Medusa
miltos200
Medusa
2,982
1,559
0
971
4,166
1,230
534
1,006
3,160
0
36,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,610
Gold Earned
30,627
235
Minions Killed
304
0
Camps Cleared
0
829,663
Distance Traveled
986,191
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,999
600
72
7
0
249,320
0
W
Anubis
7,628
763
86
9
0
183,080
5
L
Ymir
4,989
499
37
4
0
185,793
1
W
Ah Puch
5,571
557
56
6
0
177,456
0
L
Discordia
3,460
346
0
0
0
16,977
0
W
Bakasura
5,709
571
53
5
0
240,453
0
L
Chaac
5,879
588
67
7
0
190,074
0
L
Izanami
5,283
528
59
6
0
187,499
0
W
Cthulhu
6,067
607
55
6
0
196,705
1
W
Medusa
5,652
565
54
5
0
188,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role