Player Matchup

Atlas
Atlas
Brothernarms
Atlas
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 59L
1,481 Elo+
Solo
Raijin
Raijin
NotAudreyHepburn
Raijin
Level 204
God Stats
18W - 27L
1,458 SR
Queue Stats
444W - 386L
1,487 Elo+
Solo
Rama
Rama
TPB LEGIT4170
Rama
Level 159
God Stats
2W - 6L
1,121 SR
Queue Stats
324W - 312L
1,490 Elo+
Solo
Cthulhu
Cthulhu
l Gaaap
Cthulhu
Level 128
God Stats
21W - 10L
1,647 SR
Queue Stats
200W - 206L
1,473 Elo+
Solo
Fenrir
Fenrir
zTsouls
Fenrir
Level 108
God Stats
14W - 10L
1,659 SR
Queue Stats
40W - 42L
1,549 Elo+
Solo
Team Averages
Level 141
1,477 SR
1,496 Elo+

VS

Team Averages
Level 170
1,487 SR
1,501 Elo+
Hachiman
Hachiman
 
Hachiman
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
GodPlay70x7
Kuzenbo
Level 216
God Stats
20W - 16L
1,536 SR
Queue Stats
174W - 170L
1,477 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SoggyNanners
Morgan Le Fay
Level 126
God Stats
16W - 31L
1,399 SR
Queue Stats
303W - 377L
1,506 Elo+
Party 1
Awilix
Awilix
YardHouse69
Awilix
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 20L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,272
479
2,346
6,564
3,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 1 / 2
7,234
658
7,071
4,901
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 2 / 0
6,234
567
4,967
8,229
2,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
l Gaaap
Cthulhu
12
2 / 2 / 1
7,022
638
5,606
6,840
3,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
zTsouls
Fenrir
12
6 / 0 / 4
6,852
623
5,618
7,831
2,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 2 / 1
6,110
555
7,841
8,931
2,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
 
Gilgamesh
11
2 / 1 / 0
6,055
550
2,362
9,440
5,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
GodPlay70x7
Kuzenbo
9
0 / 3 / 1
4,887
444
3,603
7,836
3,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Morgan Le Fay
SoggyNanners
Morgan Le Fay
11
1 / 4 / 0
5,897
536
3,273
6,572
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
10
1 / 3 / 0
5,390
490
3,232
7,900
2,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
13
Kills
6
6
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
2
1
1.25
L
Gilgamesh
 
Gilgamesh
2
1
0
2
W
0
1
3
1.5
L
Kuzenbo
GodPlay70x7
Kuzenbo
0
3
1
0.17
W
4
1
2
5
L
Morgan Le Fay
SoggyNanners
Morgan Le Fay
1
4
0
0.25
W
1
2
0
0.5
L
Awilix
1
3
0
0.33
W
Cthulhu
l Gaaap
Cthulhu
2
2
1
1.25
W
Fenrir
zTsouls
Fenrir
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,608
Damage
20,311
34,365
Taken
40,679
13,790
Mitigated
15,636
6,379
Healing
9,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
7,841
3,922
0
3,694
8,931
2,466
0
902
8,029
0
47,289
L
Gilgamesh
 
Gilgamesh
2,362
402
0
2,438
9,440
5,253
0
3,704
5,054
0
28,248
W
2,346
849
76
1,540
6,564
3,347
0
1,146
5,331
10,506
518
L
Kuzenbo
GodPlay70x7
Kuzenbo
3,603
1,103
291
2,102
7,836
3,930
10
2,608
4,968
17,478
924
W
7,071
551
0
250
4,901
1,405
0
1,606
3,065
49,195
0
L
Morgan Le Fay
SoggyNanners
Morgan Le Fay
3,273
145
0
652
6,572
1,620
0
3,442
2,836
40,978
0
W
4,967
3,673
0
2,541
8,229
2,387
676
918
7,311
0
53,935
L
Awilix
3,232
937
0
620
7,900
2,367
0
2,673
4,943
0
32,884
W
Cthulhu
l Gaaap
Cthulhu
5,606
96
0
1,243
6,840
3,808
0
1,184
5,392
40,428
0
W
Fenrir
zTsouls
Fenrir
5,618
1,029
0
729
7,831
2,843
0
1,550
6,179
0
41,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,614
Gold Earned
28,339
327
Minions Killed
323
0
Camps Cleared
0
1,108,321
Distance Traveled
1,166,231
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,110
555
74
7
0
209,064
0
L
Gilgamesh
6,055
550
66
6
0
210,617
4
W
Atlas
5,272
479
13
1
0
220,212
4
L
Kuzenbo
4,887
444
27
2
0
233,634
3
W
Raijin
7,234
658
92
8
0
227,584
4
L
Morgan Le Fay
5,897
536
98
9
0
231,483
3
W
Rama
6,234
567
96
9
0
191,194
1
L
Awilix
5,390
490
58
5
0
281,433
0
W
Cthulhu
7,022
638
67
6
0
196,927
2
W
Fenrir
6,852
623
59
5
0
272,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role