Player Matchup

Geb
Geb
Feng Kama
Geb
Level 27
God Stats
0W - 4L
1,290 SR
Queue Stats
223W - 238L
1,356 Elo+
Party 1
Arachne
Arachne
RicoZoldyck
Arachne
Level 125
God Stats
3W - 5L
1,716 SR
Queue Stats
31W - 24L
1,531 Elo+
Solo
Freya
Freya
XxSatuRxX
Freya
Level 85
God Stats
4W - 5L
1,357 SR
Queue Stats
531W - 563L
1,443 Elo+
Solo
Achilles
Achilles
setalex
Achilles
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 105L
1,404 Elo+
Solo
Skadi
Skadi
xSerenity OG
Skadi
Level 55
God Stats
6W - 13L
1,417 SR
Queue Stats
178W - 211L
1,415 Elo+
Party 1
Team Averages
Level 80
1,456 SR
1,430 Elo+

VS

Team Averages
Level 83
1,483 SR
1,526 Elo+
King Arthur
King Arthur
ADRI15
King Arthur
Level 74
God Stats
5W - 2L
1,500 SR
Queue Stats
55W - 24L
1,763 Elo+
Solo
Bake Kujira
Bake Kujira
Unionjake
Bake Kujira
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Nu Wa
Nu Wa
YOUR3N3MY
Nu Wa
Level 127
God Stats
3W - 5L
1,508 SR
Queue Stats
99W - 74L
1,512 Elo+
Solo
Freya
Freya
kniqd
Freya
Level 44
God Stats
12W - 14L
1,416 SR
Queue Stats
35W - 60L
1,332 Elo+
Solo
Charybdis
Charybdis
leleloab
Charybdis
Level 66
God Stats
38W - 26L
1,492 SR
Queue Stats
302W - 306L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 0
6,172
475
4,559
10,757
5,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
RicoZoldyck
Arachne
12
3 / 0 / 2
6,793
523
4,689
10,139
3,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
XxSatuRxX
Freya
11
1 / 5 / 0
6,507
501
979
8,832
4,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
setalex
Achilles
11
0 / 7 / 0
6,228
479
2,356
14,242
11,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 5 / 1
5,869
451
5,339
8,541
2,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ADRI15
King Arthur
14
7 / 0 / 0
8,869
682
8,735
10,880
10,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bake Kujira
Unionjake
Bake Kujira
12
3 / 2 / 5
7,347
565
4,554
8,515
6,448
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Nu Wa
YOUR3N3MY
Nu Wa
13
3 / 2 / 4
7,632
587
5,829
4,132
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Freya
kniqd
Freya
14
4 / 1 / 6
7,781
599
6,388
5,735
2,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
leleloab
Charybdis
13
5 / 1 / 4
7,803
600
10,105
7,121
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
6
Kills
22
22
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ADRI15
King Arthur
7
0
0
7
L
2
5
0
0.4
L
Arachne
RicoZoldyck
Arachne
3
0
2
4
W
Bake Kujira
Unionjake
Bake Kujira
3
2
5
2.75
L
Freya
XxSatuRxX
Freya
1
5
0
0.2
W
Nu Wa
YOUR3N3MY
Nu Wa
3
2
4
2.5
W
Freya
kniqd
Freya
4
1
6
7
W
Charybdis
leleloab
Charybdis
5
1
4
7
L
Achilles
setalex
Achilles
0
7
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,922
Damage
35,611
52,511
Taken
36,383
28,024
Mitigated
22,333
9,162
Healing
7,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ADRI15
King Arthur
8,735
276
0
2,000
10,880
10,194
0
0
10,552
382
65,542
L
4,559
434
0
1,869
10,757
5,748
0
2,619
8,138
22,853
198
L
Arachne
RicoZoldyck
Arachne
4,689
3,372
0
2,041
10,139
3,961
0
2,316
7,823
0
45,301
W
Bake Kujira
Unionjake
Bake Kujira
4,554
2,468
0
1,254
8,515
6,448
370
2,037
6,442
31,598
0
L
Freya
XxSatuRxX
Freya
979
107
0
1,601
8,832
4,125
0
6,473
2,359
36,748
0
W
Nu Wa
YOUR3N3MY
Nu Wa
5,829
1,068
0
236
4,132
1,210
519
894
3,238
42,916
1,590
W
Freya
kniqd
Freya
6,388
2,302
0
1,417
5,735
2,150
0
181
5,480
52,658
0
W
Charybdis
leleloab
Charybdis
10,105
4,060
0
2,827
7,121
2,331
102
2,308
4,813
0
53,084
L
Achilles
setalex
Achilles
2,356
457
0
2,418
14,242
11,609
0
3,209
11,033
0
33,336
L
5,339
1,795
0
1,233
8,541
2,581
0
2,410
6,131
0
36,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,569
Gold Earned
39,432
323
Minions Killed
384
0
Camps Cleared
0
1,371,641
Distance Traveled
1,313,177
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,869
682
117
9
0
256,673
0
L
Geb
6,172
475
31
2
0
299,748
6
L
Arachne
6,793
523
89
7
0
326,482
1
W
Bake Kujira
7,347
565
37
3
0
277,952
6
L
Freya
6,507
501
72
6
0
231,495
3
W
Nu Wa
7,632
587
66
5
0
255,100
2
W
Freya
7,781
599
62
5
0
274,899
0
W
Charybdis
7,803
600
102
8
0
248,553
0
L
Achilles
6,228
479
70
5
0
245,969
0
L
Skadi
5,869
451
61
5
0
267,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role