Player Matchup

Hel
Hel
 
Hel
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Akuma__0-0
Ymir
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 32L
1,559 Elo+
Party 3
Bacchus
Bacchus
Diablo__0-0
Bacchus
Level 65
God Stats
4W - 8L
1,441 SR
Queue Stats
49W - 37L
1,569 Elo+
Party 3
Set
Set
Jhonnysins32
Set
Level 129
God Stats
19W - 16L
1,600 SR
Queue Stats
474W - 450L
1,534 Elo+
Solo
Jing Wei
Jing Wei
NarudNoiz
Jing Wei
Level 62
God Stats
1W - 2L
1,787 SR
Queue Stats
20W - 25L
1,466 Elo+
Party 3
Team Averages
Level 97
1,566 SR
1,526 Elo+

VS

Team Averages
Level 118
1,535 SR
1,508 Elo+
Poseidon
Poseidon
BlacklandSpecter
Poseidon
Level 144
God Stats
9W - 3L
1,763 SR
Queue Stats
82W - 75L
1,516 Elo+
Party 2
Awilix
Awilix
BrklynJo
Awilix
Level 153
God Stats
1W - 0L
1,547 SR
Queue Stats
18W - 21L
1,458 Elo+
Solo
Fenrir
Fenrir
RogueCoyote5806
Fenrir
Level 83
God Stats
2W - 1L
1,511 SR
Queue Stats
26W - 20L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
Sabito uroko
Cthulhu
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 12L
1,544 Elo+
Party 1
Medusa
Medusa
Velsity
Medusa
Level 127
God Stats
3W - 3L
1,355 SR
Queue Stats
43W - 43L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 1 / 0
6,080
608
4,780
8,077
2,377
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 5 / 0
5,024
502
3,349
8,677
3,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Diablo__0-0
Bacchus
7
0 / 1 / 0
4,940
494
2,412
7,360
5,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 3 / 0
4,587
459
2,513
4,447
2,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
NarudNoiz
Jing Wei
9
0 / 4 / 0
4,828
483
2,988
6,078
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
7,711
771
7,275
5,312
1,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
BrklynJo
Awilix
12
0 / 0 / 1
6,879
688
4,392
7,874
2,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
4 / 1 / 4
6,668
667
3,418
7,819
2,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Sabito uroko
Cthulhu
11
1 / 0 / 4
5,549
555
3,580
5,134
2,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Velsity
Medusa
11
4 / 0 / 1
6,372
637
4,821
3,826
1,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
14
14
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
1
0
0
L
1
5
0
0.2
W
5
1
3
6.5
W
Awilix
BrklynJo
Awilix
0
0
1
0.5
L
Bacchus
Diablo__0-0
Bacchus
0
1
0
0
L
1
3
0
0.33
L
Jing Wei
NarudNoiz
Jing Wei
0
4
0
0
W
4
1
4
6
W
Cthulhu
Sabito uroko
Cthulhu
1
0
4
3
W
Medusa
Velsity
Medusa
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,042
Damage
23,486
34,639
Taken
29,965
15,032
Mitigated
10,600
9,015
Healing
6,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,780
614
0
4,770
8,077
2,377
0
0
8,077
42,819
0
L
3,349
304
0
289
8,677
3,282
0
4,216
4,390
29,841
1,711
W
7,275
2,665
0
1,479
5,312
1,418
1,425
1,201
4,111
49,480
5,432
W
Awilix
BrklynJo
Awilix
4,392
768
0
2,328
7,874
2,488
105
4,838
3,036
0
47,762
L
Bacchus
Diablo__0-0
Bacchus
2,412
372
0
1,841
7,360
5,633
0
3,199
4,026
15,022
0
L
2,513
1,040
0
675
4,447
2,047
0
693
3,754
0
13,574
L
Jing Wei
NarudNoiz
Jing Wei
2,988
2,054
0
1,440
6,078
1,693
0
1,933
3,946
0
29,442
W
3,418
776
0
1,042
7,819
2,881
251
2,266
5,553
0
34,121
W
Cthulhu
Sabito uroko
Cthulhu
3,580
309
0
1,103
5,134
2,630
384
946
4,188
20,458
730
W
Medusa
Velsity
Medusa
4,821
1,476
0
904
3,826
1,183
831
1,242
2,584
0
35,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,459
Gold Earned
33,179
240
Minions Killed
318
0
Camps Cleared
0
964,799
Distance Traveled
1,112,440
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,080
608
85
9
0
197,883
2
L
Ymir
5,024
502
68
7
0
223,199
0
W
Poseidon
7,711
771
88
9
0
215,290
0
W
Awilix
6,879
688
85
9
0
216,871
2
L
Bacchus
4,940
494
21
2
0
228,789
2
L
Set
4,587
459
20
2
0
104,292
1
L
Jing Wei
4,828
483
46
5
0
210,636
0
W
Fenrir
6,668
667
56
6
0
254,057
0
W
Cthulhu
5,549
555
28
3
0
224,346
0
W
Medusa
6,372
637
61
6
0
201,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role