Player Matchup

Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Twaxton
Sun Wukong
Gold V
Level 157
God Stats
1W - 0L
1,299 SR
Queue Stats
19W - 22L
1,588 MMR
Solo
Persephone
Persephone
Silver V
yu-hasabae
Persephone
Silver V
Level 128
God Stats
29W - 52L
1,413 SR
Queue Stats
983W - 1,404L
597 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 143
1,404 SR
1,228 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,650 SR
1,635 MMR
Charon
Charon
Bronze III
 
Charon
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
HiBrownie
Medusa
Gold IV
Level 66
God Stats
5W - 3L
1,889 SR
Queue Stats
9W - 7L
1,712 MMR
Solo
Raijin
Raijin
Gold V
ThaneN7
Raijin
Gold V
Level 154
God Stats
0W - 1L
1,563 SR
Queue Stats
10W - 8L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
1 / 0 / 0
8,589
859
3,659
5,875
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Twaxton
Sun Wukong
13
0 / 1 / 1
7,316
732
2,814
8,016
5,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
yu-hasabae
Persephone
14
0 / 0 / 1
8,269
827
2,690
2,314
640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
Ne ZhaCthulhuAchillesKumbhakarnaSerqet

VS

Bans
FafnirGaneshaCerberusAresKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
0 / 0 / 1
6,259
626
930
2,212
672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
HiBrownie
Medusa
14
1 / 1 / 0
8,031
803
5,111
3,904
1,383
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
ThaneN7
Raijin
13
0 / 0 / 1
7,014
701
4,331
5,758
2,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
1
Kills
1
1
Deaths
1
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
0
1
L
Charon
 
Charon
0
0
1
0.5
L
Medusa
HiBrownie
Medusa
1
1
0
1
L
Raijin
ThaneN7
Raijin
0
0
1
0.5
W
Sun Wukong
Twaxton
Sun Wukong
0
1
1
0.5
W
Persephone
yu-hasabae
Persephone
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,163
Damage
10,372
16,205
Taken
11,874
7,756
Mitigated
4,208
3,972
Healing
2,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,659
244
0
422
5,875
2,014
1,213
1,713
4,091
47,903
238
L
Charon
 
Charon
930
47
0
235
2,212
672
13
983
1,147
3,142
0
L
Medusa
HiBrownie
Medusa
5,111
1,448
0
1,024
3,904
1,383
0
2,105
1,563
0
35,072
L
Raijin
ThaneN7
Raijin
4,331
188
0
1,112
5,758
2,153
0
2,829
2,439
19,819
0
W
Sun Wukong
Twaxton
Sun Wukong
2,814
53
0
2,911
8,016
5,102
86
2,347
5,271
0
16,740
W
Persephone
yu-hasabae
Persephone
2,690
0
0
639
2,314
640
180
737
1,544
19,810
146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,174
Gold Earned
21,304
167
Minions Killed
115
0
Camps Cleared
0
569,017
Distance Traveled
481,709
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,589
859
99
10
0
190,123
0
L
Charon
6,259
626
10
1
0
132,210
0
L
Medusa
8,031
803
63
6
0
187,716
2
L
Raijin
7,014
701
42
4
0
161,783
4
W
Sun Wukong
7,316
732
21
2
0
196,532
0
W
Persephone
8,269
827
47
5
0
182,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role