Player Matchup

Izanami
Izanami
Coldblackouts
Izanami
Level 140
God Stats
1W - 2L
1,383 SR
Queue Stats
48W - 34L
1,526 Elo+
Party 2
Thanatos
Thanatos
Cyoute
Thanatos
Level 112
God Stats
1W - 0L
1,168 SR
Queue Stats
11W - 10L
1,540 Elo+
Party 2
Bacchus
Bacchus
Mowwgli
Bacchus
Level 120
God Stats
1W - 1L
1,231 SR
Queue Stats
12W - 7L
1,529 Elo+
Party 2
Ra
Ra
SandGeneral1
Ra
Level 109
God Stats
4W - 5L
1,419 SR
Queue Stats
10W - 11L
1,405 Elo+
Party 2
Amaterasu
Amaterasu
W00ly
Amaterasu
Level 90
God Stats
3W - 0L
1,684 SR
Queue Stats
11W - 8L
1,631 Elo+
Solo
Team Averages
Level 114
1,377 SR
1,526 Elo+

VS

Team Averages
Level 121
1,559 SR
1,509 Elo+
Rama
Rama
 
Rama
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Asurne
Athena
Level 69
God Stats
1W - 2L
1,490 SR
Queue Stats
87W - 64L
1,542 Elo+
Party 1
Achilles
Achilles
HungSun
Achilles
Level 41
God Stats
3W - 4L
1,516 SR
Queue Stats
11W - 12L
1,478 Elo+
Party 1
Nox
Nox
LastPrototypeG
Nox
Level 127
God Stats
86W - 90L
1,497 SR
Queue Stats
147W - 157L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
SirrSanity
Sun Wukong
Level 138
God Stats
2W - 2L
1,793 SR
Queue Stats
405W - 375L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
3 / 0 / 6
6,631
663
7,589
6,150
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Cyoute
Thanatos
11
9 / 0 / 2
6,593
659
9,466
9,583
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Mowwgli
Bacchus
9
1 / 3 / 8
5,666
567
4,216
7,879
6,460
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 1 / 2
5,960
596
3,308
3,792
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Amaterasu
W00ly
Amaterasu
10
0 / 2 / 3
5,319
532
1,389
6,143
3,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
2 / 4 / 2
5,369
537
4,565
6,770
1,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Asurne
Athena
10
1 / 2 / 2
5,139
514
3,268
9,021
3,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
HungSun
Achilles
8
2 / 4 / 1
5,036
504
4,297
11,417
6,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 2 / 0
5,085
509
2,698
4,046
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sun Wukong
SirrSanity
Sun Wukong
11
1 / 2 / 1
6,662
666
4,717
7,050
3,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
14
Kills
6
6
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
4
2
0.75
L
Athena
Asurne
Athena
1
2
2
1
W
Izanami
3
0
6
6
W
Thanatos
Cyoute
Thanatos
9
0
2
10
L
Achilles
HungSun
Achilles
2
4
1
0.63
L
0
2
0
0
W
Bacchus
Mowwgli
Bacchus
1
3
8
1.67
W
1
1
2
2
L
Sun Wukong
SirrSanity
Sun Wukong
1
2
1
0.75
W
Amaterasu
W00ly
Amaterasu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,968
Damage
19,545
33,547
Taken
38,304
16,118
Mitigated
16,570
17,911
Healing
10,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,565
3,566
0
1,616
6,770
1,582
0
1,605
5,165
0
30,715
L
Athena
Asurne
Athena
3,268
668
0
3,129
9,021
3,861
0
542
8,439
32,333
0
W
Izanami
7,589
5,148
0
3,385
6,150
1,924
90
238
5,912
0
57,672
W
Thanatos
Cyoute
Thanatos
9,466
2,833
0
9,886
9,583
3,019
0
1,885
7,654
0
39,352
L
Achilles
HungSun
Achilles
4,297
977
83
2,916
11,417
6,839
0
2,897
8,520
0
8,801
L
2,698
300
91
1,201
4,046
1,226
0
1,623
2,319
30,133
0
W
Bacchus
Mowwgli
Bacchus
4,216
813
0
1,856
7,879
6,460
0
1,116
6,727
9,841
0
W
3,308
185
177
1,083
3,792
1,238
0
2,282
1,286
42,149
450
L
Sun Wukong
SirrSanity
Sun Wukong
4,717
1,322
0
1,699
7,050
3,062
0
671
6,242
0
45,326
W
Amaterasu
W00ly
Amaterasu
1,389
567
0
1,524
6,143
3,477
0
141
6,002
0
27,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,169
Gold Earned
27,291
297
Minions Killed
284
0
Camps Cleared
0
1,047,957
Distance Traveled
1,047,202
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,369
537
71
7
0
196,224
0
L
Athena
5,139
514
57
6
0
251,082
0
W
Izanami
6,631
663
105
11
0
183,873
0
W
Thanatos
6,593
659
58
6
0
251,767
0
L
Achilles
5,036
504
7
1
0
214,996
0
L
Nox
5,085
509
59
6
0
192,701
0
W
Bacchus
5,666
567
9
1
0
206,622
4
W
Ra
5,960
596
75
8
0
211,754
4
L
Sun Wukong
6,662
666
90
9
0
192,199
0
W
Amaterasu
5,319
532
50
5
0
193,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role