Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
CESSICRPN
Bastet
Level 129
God Stats
13W - 16L
1,570 SR
Queue Stats
57W - 67L
1,546 Elo+
Party 1
Chiron
Chiron
Lisma3l
Chiron
Level 89
God Stats
3W - 2L
1,332 SR
Queue Stats
38W - 42L
1,529 Elo+
Party 1
Ah Puch
Ah Puch
ccinfect
Ah Puch
Level 168
God Stats
9W - 4L
2,033 SR
Queue Stats
60W - 63L
1,564 Elo+
Party 1
Zeus
Zeus
kiferingas
Zeus
Level 187
God Stats
1W - 2L
1,716 SR
Queue Stats
90W - 93L
1,581 Elo+
Party 1
Team Averages
Level 146
1,630 SR
1,544 Elo+

VS

Team Averages
Level 117
1,550 SR
1,554 Elo+
Mulan
Mulan
 
Mulan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ALWAYSKILLZ
Baron Samedi
Level 142
God Stats
5W - 5L
1,359 SR
Queue Stats
163W - 162L
1,538 Elo+
Solo
Sol
Sol
BillyFlowers
Sol
Level 91
God Stats
1W - 0L
1,611 SR
Queue Stats
39W - 34L
1,544 Elo+
Solo
Ares
Ares
MexicanSurveys
Ares
Level 122
God Stats
1W - 0L
1,667 SR
Queue Stats
87W - 73L
1,604 Elo+
Solo
Lancelot
Lancelot
yopalcory
Lancelot
Level 126
God Stats
21W - 17L
1,614 SR
Queue Stats
736W - 678L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 1 / 1
5,651
942
4,032
6,010
3,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
CESSICRPN
Bastet
8
0 / 0 / 0
5,017
836
933
1,442
377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Lisma3l
Chiron
11
0 / 2 / 1
5,578
930
3,036
5,268
1,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
ccinfect
Ah Puch
12
1 / 0 / 0
5,772
962
2,689
2,882
1,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 3 / 1
5,547
925
4,385
4,166
1,151
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
0 / 0 / 6
5,888
981
3,034
5,762
4,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
ALWAYSKILLZ
Baron Samedi
11
1 / 1 / 2
6,033
1,006
2,389
2,607
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 0
6,384
1,064
4,808
4,546
1,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

10
0 / 1 / 2
5,445
908
2,052
5,431
5,105
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
yopalcory
Lancelot
12
2 / 0 / 1
6,055
1,009
4,294
4,866
1,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
6
6
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
1
1
1.5
W
Mulan
 
Mulan
0
0
6
3
W
Baron Samedi
ALWAYSKILLZ
Baron Samedi
1
1
2
2
W
3
0
0
3
L
Bastet
CESSICRPN
Bastet
0
0
0
0
L
Chiron
Lisma3l
Chiron
0
2
1
0.25
W
0
1
2
1
L
Ah Puch
ccinfect
Ah Puch
1
0
0
1
L
0
3
1
0.17
W
Lancelot
yopalcory
Lancelot
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,075
Damage
16,577
19,768
Taken
23,212
7,617
Mitigated
13,638
5,138
Healing
7,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,032
476
0
1,198
6,010
3,054
0
3,434
2,465
13,344
0
W
Mulan
 
Mulan
3,034
92
88
1,319
5,762
4,127
0
2,495
3,192
0
7,603
W
Baron Samedi
ALWAYSKILLZ
Baron Samedi
2,389
164
38
336
2,607
1,268
0
875
1,664
15,110
0
W
4,808
1,883
0
1,502
4,546
1,449
280
2,040
2,419
20,963
402
L
Bastet
CESSICRPN
Bastet
933
259
0
350
1,442
377
0
780
631
0
3,096
L
Chiron
Lisma3l
Chiron
3,036
801
95
1,095
5,268
1,655
0
1,626
3,318
0
10,484
W
2,052
45
0
2,403
5,431
5,105
31
3,696
1,541
6,940
0
L
Ah Puch
ccinfect
Ah Puch
2,689
27
0
1,436
2,882
1,380
0
1,083
1,771
14,719
0
L
4,385
379
0
964
4,166
1,151
0
1,825
2,178
16,530
0
W
Lancelot
yopalcory
Lancelot
4,294
553
0
1,766
4,866
1,689
0
1,521
3,290
0
18,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,565
Gold Earned
29,805
112
Minions Killed
151
0
Camps Cleared
0
532,453
Distance Traveled
676,255
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,651
942
24
4
0
120,929
0
W
Mulan
5,888
981
21
4
0
131,748
0
W
Baron Samedi
6,033
1,006
43
7
0
124,724
0
W
Sol
6,384
1,064
42
7
0
122,475
0
L
Bastet
5,017
836
8
1
0
59,798
0
L
Chiron
5,578
930
19
3
0
128,340
0
W
Ares
5,445
908
17
3
0
138,933
0
L
Ah Puch
5,772
962
31
5
0
124,467
0
L
Zeus
5,547
925
30
5
0
98,919
0
W
Lancelot
6,055
1,009
28
5
0
158,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role