Player Matchup

Osiris
Osiris
Dom9215
Osiris
Level 107
God Stats
1W - 4L
1,356 SR
Queue Stats
132W - 122L
1,491 Elo+
Solo
Artio
Artio
MUHBU2
Artio
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,190 Elo+
Solo
Zhong Kui
Zhong Kui
Starrkiller00
Zhong Kui
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 47L
1,477 Elo+
Party 2
Scylla
Scylla
abeewitchin
Scylla
Level 97
God Stats
1W - 1L
1,826 SR
Queue Stats
204W - 192L
1,453 Elo+
Party 2
Jing Wei
Jing Wei
babbyboo12
Jing Wei
Level 152
God Stats
5W - 4L
1,503 SR
Queue Stats
459W - 486L
1,450 Elo+
Solo
Team Averages
Level 89
1,537 SR
1,412 Elo+

VS

Team Averages
Level 110
1,475 SR
1,478 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ItsOldMann
Eset
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
McMothman5939
Cthulhu
Level 89
God Stats
6W - 3L
1,579 SR
Queue Stats
161W - 181L
1,448 Elo+
Solo
Medusa
Medusa
Perqs
Medusa
Level 122
God Stats
1W - 0L
1,294 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
Tonalicus
Chaac
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 69L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Dom9215
Osiris
5
0 / 2 / 1
4,513
903
582
2,503
1,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
MUHBU2
Artio
8
0 / 3 / 2
5,070
1,014
1,064
6,114
4,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
Starrkiller00
Zhong Kui
11
5 / 4 / 2
6,501
1,300
6,037
7,061
5,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
13
3 / 2 / 0
6,225
1,245
2,997
4,844
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
babbyboo12
Jing Wei
11
0 / 5 / 8
5,712
1,142
2,842
6,658
2,140
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
3 / 1 / 11
6,537
1,307
3,587
1,784
559
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

12
6 / 4 / 7
7,553
1,511
4,257
5,060
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
10
2 / 1 / 10
6,256
1,251
3,196
4,550
3,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Perqs
Medusa
11
1 / 2 / 13
6,377
1,275
9,604
4,371
1,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chaac
Tonalicus
Chaac
13
4 / 1 / 12
7,324
1,465
4,563
3,891
1,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
69
8
Kills
16
16
Deaths
9
13
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
11
8.5
L
Osiris
Dom9215
Osiris
0
2
1
0.25
W
6
4
7
2.38
L
Artio
MUHBU2
Artio
0
3
2
0.33
W
Cthulhu
2
1
10
7
W
Medusa
Perqs
Medusa
1
2
13
3.75
L
Zhong Kui
Starrkiller00
Zhong Kui
5
4
2
1.5
W
Chaac
Tonalicus
Chaac
4
1
12
10
L
Scylla
3
2
0
1.5
L
Jing Wei
babbyboo12
Jing Wei
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,522
Damage
25,207
27,180
Taken
19,656
15,126
Mitigated
8,982
5,519
Healing
4,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,587
750
392
4
1,784
559
1,239
546
1,238
8,156
211
L
Osiris
Dom9215
Osiris
582
174
0
75
2,503
1,580
0
542
1,961
0
1,112
W
4,257
496
402
656
5,060
1,701
297
2,450
2,610
10,311
0
L
Artio
MUHBU2
Artio
1,064
88
832
1,282
6,114
4,335
0
2,037
4,037
2,476
0
W
Cthulhu
3,196
206
472
1,004
4,550
3,467
0
2,721
1,763
6,477
1,245
W
Medusa
Perqs
Medusa
9,604
4,478
277
342
4,371
1,363
632
2,384
1,954
0
15,356
L
Zhong Kui
Starrkiller00
Zhong Kui
6,037
1,203
0
819
7,061
5,636
0
2,811
4,088
9,819
0
W
Chaac
Tonalicus
Chaac
4,563
373
265
797
3,891
1,892
492
1,997
1,894
0
11,236
L
Scylla
2,997
442
295
1,339
4,844
1,435
0
2,544
2,186
13,337
0
L
Jing Wei
babbyboo12
Jing Wei
2,842
1,300
243
634
6,658
2,140
0
2,261
4,287
0
7,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,021
Gold Earned
34,047
48
Minions Killed
66
0
Camps Cleared
0
445,689
Distance Traveled
609,016
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,537
1,307
6
1
0
114,952
0
L
Osiris
4,513
903
3
1
0
42,893
0
W
Eset
7,553
1,511
20
4
0
115,603
0
L
Artio
5,070
1,014
1
0
0
78,641
0
W
Cthulhu
6,256
1,251
7
1
0
125,455
0
W
Medusa
6,377
1,275
17
3
0
125,336
0
L
Zhong Kui
6,501
1,300
7
1
0
109,901
0
W
Chaac
7,324
1,465
16
3
0
127,670
0
L
Scylla
6,225
1,245
29
6
0
113,328
0
L
Jing Wei
5,712
1,142
8
2
0
100,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role