Player Matchup

Anhur
Anhur
Gold V
BLACKJACK_139711
Anhur
Gold V
Level 152
God Stats
2W - 3L
1,478 SR
Queue Stats
122W - 110L
1,318 MMR
Party 2
Ra
Ra
Gold V
Hugo_K2323
Ra
Gold V
Level 108
God Stats
5W - 4L
1,562 SR
Queue Stats
65W - 61L
1,310 MMR
Party 2
Geb
Geb
Gold V
Xano12_
Geb
Gold V
Level 155
God Stats
4W - 0L
1,674 SR
Queue Stats
88W - 80L
1,287 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,571 SR
1,305 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 80
1,474 SR
1,290 MMR
Jormungandr
Jormungandr
Bronze III
PLATITA98
Jormungandr
Bronze III
Level 88
God Stats
4W - 11L
1,462 SR
Queue Stats
33W - 85L
1,320 MMR
Party 1
Heimdallr
Heimdallr
Silver II
Rabbit1697
Heimdallr
Silver II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 43L
1,230 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
pakishi96
Baron Samedi
Bronze III
Level 66
God Stats
1W - 3L
1,462 SR
Queue Stats
8W - 34L
1,320 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 2
11,721
902
10,266
11,784
4,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 1 / 6
10,730
825
9,159
6,042
2,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Geb
15
0 / 3 / 9
9,558
735
6,718
12,496
9,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
HeraBacchusIx ChelKing ArthurCthulhu

VS

Bans
ChaacMedusaKumbhakarnaOdinKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
PLATITA98
Jormungandr
16
1 / 3 / 4
9,633
741
7,412
10,963
10,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Rabbit1697
Heimdallr
15
2 / 5 / 2
9,640
742
6,069
12,519
4,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Baron Samedi
pakishi96
Baron Samedi
16
2 / 3 / 1
9,726
748
6,121
9,926
4,074
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
11
Kills
5
6
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
9
2
2
5
W
2
1
6
5
L
Jormungandr
PLATITA98
Jormungandr
1
3
4
1
L
Heimdallr
Rabbit1697
Heimdallr
2
5
2
0.6
W
Geb
0
3
9
1.5
L
Baron Samedi
pakishi96
Baron Samedi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,143
Damage
19,602
30,322
Taken
33,408
16,431
Mitigated
18,891
7,891
Healing
6,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,266
4,238
0
1,493
11,784
4,472
2,492
4,963
6,814
0
37,835
W
9,159
668
3,036
2,872
6,042
2,496
651
3,301
2,741
42,302
211
L
Jormungandr
PLATITA98
Jormungandr
7,412
2,403
72
1,501
10,963
10,365
525
3,560
6,999
33,472
1,230
L
Heimdallr
Rabbit1697
Heimdallr
6,069
1,080
0
1,893
12,519
4,452
0
4,677
7,324
0
17,014
W
Geb
6,718
490
0
490
12,496
9,463
0
5,214
7,282
16,569
2,379
L
Baron Samedi
pakishi96
Baron Samedi
6,121
882
403
2,629
9,926
4,074
722
5,944
3,450
33,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,009
Gold Earned
28,999
147
Minions Killed
112
0
Camps Cleared
0
762,867
Distance Traveled
620,340
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,721
902
66
5
0
240,493
0
W
Ra
10,730
825
61
5
0
271,559
0
L
Jormungandr
9,633
741
48
4
0
201,965
0
L
Heimdallr
9,640
742
27
2
0
216,559
0
W
Geb
9,558
735
20
2
0
250,815
0
L
Baron Samedi
9,726
748
37
3
0
201,816
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role