Player Matchup

Ah Puch
Ah Puch
BigGlassBigBoy6
Ah Puch
Level 145
God Stats
9W - 5L
1,801 SR
Queue Stats
224W - 217L
1,485 Elo+
Party 3
Chaac
Chaac
BokSoup
Chaac
Level 84
God Stats
3W - 7L
1,317 SR
Queue Stats
90W - 94L
1,477 Elo+
Solo
Fenrir
Fenrir
JRobRS
Fenrir
Level 121
God Stats
9W - 5L
1,618 SR
Queue Stats
115W - 126L
1,431 Elo+
Party 3
Izanami
Izanami
OBVillage
Izanami
Level 79
God Stats
3W - 2L
1,659 SR
Queue Stats
39W - 39L
1,454 Elo+
Party 2
Bacchus
Bacchus
minicook
Bacchus
Level 111
God Stats
3W - 2L
1,521 SR
Queue Stats
71W - 73L
1,467 Elo+
Party 2
Team Averages
Level 108
1,583 SR
1,463 Elo+

VS

Team Averages
Level 24
1,407 SR
1,421 Elo+
Izanami
Izanami
AngelsHal0
Izanami
Level 42
God Stats
0W - 2L
1,514 SR
Queue Stats
37W - 53L
1,376 Elo+
Party 1
Ra
Ra
BL4CKCH0ED
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,477 Elo+
Party 1
Sun Wukong
Sun Wukong
CrippinAintEasy
Sun Wukong
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,322 Elo+
Party 1
Atlas
Atlas
RafesHell
Atlas
Level 43
God Stats
1W - 5L
1,139 SR
Queue Stats
107W - 120L
1,432 Elo+
Solo
Arachne
Arachne
SARGISMANTHE2ND
Arachne
Level 5
God Stats
0W - 1L
1,382 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
7,016
702
3,441
3,762
990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
BokSoup
Chaac
11
2 / 0 / 1
6,659
666
3,663
4,199
2,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
JRobRS
Fenrir
9
3 / 3 / 3
5,595
560
2,218
7,305
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
OBVillage
Izanami
10
9 / 0 / 1
6,408
641
5,245
3,009
832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
minicook
Bacchus
10
1 / 0 / 10
6,145
615
4,003
5,465
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AngelsHal0
Izanami
6
0 / 4 / 0
4,252
425
2,538
6,195
1,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
5 / 2 / 0
6,583
658
3,574
5,547
1,809
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
CrippinAintEasy
Sun Wukong
8
0 / 4 / 2
4,574
457
820
5,946
4,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Atlas
RafesHell
Atlas
7
0 / 5 / 0
4,083
408
2,419
6,984
5,332
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

6
0 / 4 / 0
4,103
410
963
6,540
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
18
Kills
5
5
Deaths
19
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
AngelsHal0
Izanami
0
4
0
0
L
5
2
0
2.5
W
3
2
2
2
W
Chaac
BokSoup
Chaac
2
0
1
2.5
L
Sun Wukong
CrippinAintEasy
Sun Wukong
0
4
2
0.25
W
Fenrir
JRobRS
Fenrir
3
3
3
1.5
W
Izanami
OBVillage
Izanami
9
0
1
9.5
L
Atlas
RafesHell
Atlas
0
5
0
0
L
0
4
0
0
W
Bacchus
minicook
Bacchus
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,570
Damage
10,314
23,740
Taken
31,212
10,528
Mitigated
15,020
7,655
Healing
5,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AngelsHal0
Izanami
2,538
1,574
0
1,677
6,195
1,389
0
1,905
4,290
0
21,642
L
3,574
763
84
1,740
5,547
1,809
0
2,340
3,207
47,629
0
W
3,441
56
0
877
3,762
990
0
1,597
2,165
40,587
0
W
Chaac
BokSoup
Chaac
3,663
196
0
1,445
4,199
2,543
293
447
3,752
1,910
43,660
L
Sun Wukong
CrippinAintEasy
Sun Wukong
820
413
0
222
5,946
4,931
0
1,138
4,808
0
16,451
W
Fenrir
JRobRS
Fenrir
2,218
496
0
2,020
7,305
1,949
0
1,832
5,473
0
23,450
W
Izanami
OBVillage
Izanami
5,245
3,967
0
1,063
3,009
832
589
592
2,417
0
39,766
L
Atlas
RafesHell
Atlas
2,419
832
57
499
6,984
5,332
0
1,536
5,448
9,781
1,501
L
963
753
0
1,696
6,540
1,559
0
857
5,683
0
14,075
W
Bacchus
minicook
Bacchus
4,003
623
0
2,250
5,465
4,214
25
1,067
4,398
15,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,823
Gold Earned
23,595
316
Minions Killed
209
0
Camps Cleared
0
1,026,425
Distance Traveled
924,386
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,252
425
45
5
0
190,493
0
L
Ra
6,583
658
90
9
0
191,844
0
W
Ah Puch
7,016
702
87
9
0
204,596
2
W
Chaac
6,659
666
84
8
0
207,575
0
L
Sun Wukong
4,574
457
27
3
0
176,548
0
W
Fenrir
5,595
560
50
5
0
215,532
0
W
Izanami
6,408
641
70
7
0
188,703
1
L
Atlas
4,083
408
10
1
0
185,914
0
L
Arachne
4,103
410
37
4
0
179,587
0
W
Bacchus
6,145
615
25
3
0
210,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role