Player Matchup

Ravana
Ravana
Migos
Ravana
Level 165
God Stats
2W - 0L
1,913 SR
Queue Stats
79W - 78L
1,597 Elo+
Party 1
Anhur
Anhur
ShadyWolfsbane
Anhur
Level 198
God Stats
2W - 1L
1,581 SR
Queue Stats
100W - 107L
1,597 Elo+
Party 1
Ymir
Ymir
Terrareef
Ymir
Level 157
God Stats
5W - 1L
1,904 SR
Queue Stats
128W - 128L
1,583 Elo+
Party 1
Lancelot
Lancelot
Trion
Lancelot
Level 204
God Stats
2W - 2L
1,266 SR
Queue Stats
83W - 85L
1,597 Elo+
Party 1
Nu Wa
Nu Wa
XNo_one_askedX
Nu Wa
Level 105
God Stats
11W - 5L
1,576 SR
Queue Stats
84W - 67L
1,532 Elo+
Solo
Team Averages
Level 166
1,648 SR
1,581 Elo+

VS

Team Averages
Level 154
1,551 SR
1,545 Elo+
Ratatoskr
Ratatoskr
DLG Aaron19
Ratatoskr
Level 159
God Stats
3W - 1L
1,812 SR
Queue Stats
148W - 153L
1,537 Elo+
Party 2
Hercules
Hercules
HeeaveeN
Hercules
Level 192
God Stats
0W - 2L
1,345 SR
Queue Stats
61W - 73L
1,576 Elo+
Party 2
Rama
Rama
Pequeee01
Rama
Level 154
God Stats
4W - 2L
1,755 SR
Queue Stats
130W - 109L
1,566 Elo+
Party 2
Sylvanus
Sylvanus
UrLawDaddy
Sylvanus
Level 139
God Stats
65W - 64L
1,541 SR
Queue Stats
476W - 432L
1,568 Elo+
Solo
Cu Chulainn
Cu Chulainn
evolve31
Cu Chulainn
Level 124
God Stats
0W - 3L
1,303 SR
Queue Stats
82W - 76L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Migos
Ravana
15
3 / 2 / 6
8,393
600
10,074
12,110
13,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 4 / 4
9,213
658
10,801
10,993
3,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
13
5 / 2 / 11
8,412
601
6,508
11,573
9,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Lancelot
Trion
Lancelot
15
10 / 2 / 4
8,756
625
12,446
10,537
4,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
1 / 5 / 6
7,614
544
5,438
6,429
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DLG Aaron19
Ratatoskr
13
7 / 6 / 3
8,247
589
4,799
12,759
3,909
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
HeeaveeN
Hercules
12
1 / 4 / 5
7,290
521
4,884
13,278
10,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
12
1 / 7 / 3
7,415
530
4,945
11,000
2,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sylvanus
UrLawDaddy
Sylvanus
13
3 / 3 / 3
8,183
585
8,404
11,321
5,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
evolve31
Cu Chulainn
13
3 / 5 / 0
8,384
599
9,899
15,224
13,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
25
Kills
15
15
Deaths
25
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
DLG Aaron19
Ratatoskr
7
6
3
1.42
L
Hercules
HeeaveeN
Hercules
1
4
5
0.88
W
Ravana
Migos
Ravana
3
2
6
3
L
Rama
1
7
3
0.36
W
6
4
4
2
W
Ymir
5
2
11
5.25
W
Lancelot
Trion
Lancelot
10
2
4
6
L
Sylvanus
UrLawDaddy
Sylvanus
3
3
3
1.5
W
1
5
6
0.8
L
Cu Chulainn
evolve31
Cu Chulainn
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,267
Damage
32,931
51,642
Taken
63,582
32,895
Mitigated
35,059
13,437
Healing
18,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
DLG Aaron19
Ratatoskr
4,799
612
0
4,052
12,759
3,909
0
2,011
10,688
0
52,422
L
Hercules
HeeaveeN
Hercules
4,884
1,715
0
3,765
13,278
10,041
0
3,312
9,820
0
20,396
W
Ravana
Migos
Ravana
10,074
4,038
0
4,135
12,110
13,254
0
3,236
8,874
0
54,308
L
Rama
4,945
3,813
0
2,450
11,000
2,050
0
722
10,278
0
53,027
W
10,801
6,120
0
4,937
10,993
3,460
135
1,170
9,823
0
79,613
W
Ymir
6,508
1,558
0
2,002
11,573
9,928
0
1,697
9,876
22,030
0
W
Lancelot
Trion
Lancelot
12,446
2,203
0
1,779
10,537
4,369
0
2,102
8,435
0
61,812
L
Sylvanus
UrLawDaddy
Sylvanus
8,404
1,024
812
4,264
11,321
5,098
0
4,523
6,526
51,509
4,529
W
5,438
827
0
584
6,429
1,884
91
2,794
3,635
42,125
941
L
Cu Chulainn
evolve31
Cu Chulainn
9,899
1,914
0
2,807
15,224
13,961
40
1,458
13,717
10,514
54,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,388
Gold Earned
39,519
425
Minions Killed
399
0
Camps Cleared
0
1,428,542
Distance Traveled
1,403,062
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
8,247
589
75
5
0
319,008
0
L
Hercules
7,290
521
18
1
0
331,109
6
W
Ravana
8,393
600
78
6
0
277,983
0
L
Rama
7,415
530
90
6
0
235,876
0
W
Anhur
9,213
658
138
10
0
247,005
0
W
Ymir
8,412
601
34
2
0
312,907
0
W
Lancelot
8,756
625
100
7
0
325,510
0
L
Sylvanus
8,183
585
118
8
0
275,455
2
W
Nu Wa
7,614
544
75
5
0
265,137
0
L
Cu Chulainn
8,384
599
98
7
0
241,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role