Player Matchup

Ne Zha
Ne Zha
Baka_Jon
Ne Zha
Level 131
God Stats
6W - 6L
1,483 SR
Queue Stats
317W - 357L
1,542 Elo+
Solo
Lancelot
Lancelot
Jord0man
Lancelot
Level 159
God Stats
8W - 19L
1,207 SR
Queue Stats
711W - 722L
1,522 Elo+
Solo
Sun Wukong
Sun Wukong
Thismyfavorite
Sun Wukong
Level 45
God Stats
1W - 3L
1,310 SR
Queue Stats
180W - 186L
1,505 Elo+
Solo
Izanami
Izanami
YoSoyPotata
Izanami
Level 147
God Stats
7W - 1L
1,660 SR
Queue Stats
221W - 223L
1,462 Elo+
Solo
Raijin
Raijin
david_gar-king
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 119L
1,604 Elo+
Solo
Team Averages
Level 102
1,432 SR
1,527 Elo+

VS

Team Averages
Level 120
1,562 SR
1,522 Elo+
Ne Zha
Ne Zha
ThePantyRaider
Ne Zha
Level 154
God Stats
1W - 4L
1,303 SR
Queue Stats
246W - 251L
1,516 Elo+
Party 1
Merlin
Merlin
UnderratedKg
Merlin
Level 128
God Stats
12W - 15L
1,499 SR
Queue Stats
608W - 595L
1,560 Elo+
Solo
Bastet
Bastet
WABBITFEET
Bastet
Level 124
God Stats
2W - 1L
1,849 SR
Queue Stats
234W - 229L
1,512 Elo+
Party 1
Ganesha
Ganesha
cappy246
Ganesha
Level 66
God Stats
10W - 4L
1,779 SR
Queue Stats
119W - 113L
1,541 Elo+
Party 1
Ishtar
Ishtar
xXEdxioXx
Ishtar
Level 127
God Stats
1W - 4L
1,378 SR
Queue Stats
235W - 224L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Baka_Jon
Ne Zha
14
0 / 5 / 10
8,545
712
7,338
14,427
11,784
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Lancelot
Jord0man
Lancelot
17
3 / 4 / 10
9,780
815
10,018
13,900
10,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Thismyfavorite
Sun Wukong
18
7 / 2 / 6
10,409
867
11,517
12,820
14,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
YoSoyPotata
Izanami
15
2 / 4 / 9
9,745
812
7,689
11,244
4,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 2 / 10
10,099
842
10,689
10,045
5,384
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 5 / 4
10,016
835
18,274
11,460
5,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
17
4 / 2 / 11
9,957
830
10,513
8,363
4,145
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bastet
WABBITFEET
Bastet
14
2 / 3 / 9
8,626
719
8,336
9,248
4,064
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
cappy246
Ganesha
15
0 / 4 / 11
9,300
775
3,727
13,524
13,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ishtar
xXEdxioXx
Ishtar
17
3 / 2 / 11
9,706
809
15,784
8,342
4,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
63
15
Kills
17
17
Deaths
16
45
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Baka_Jon
Ne Zha
0
5
10
1
W
Lancelot
Jord0man
Lancelot
3
4
10
2
L
8
5
4
2
W
Sun Wukong
Thismyfavorite
Sun Wukong
7
2
6
5
L
Merlin
4
2
11
4.75
L
Bastet
WABBITFEET
Bastet
2
3
9
2.17
W
Izanami
YoSoyPotata
Izanami
2
4
9
1.63
L
Ganesha
cappy246
Ganesha
0
4
11
1.38
W
3
2
10
4
L
Ishtar
xXEdxioXx
Ishtar
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,251
Damage
56,634
62,436
Taken
50,937
46,026
Mitigated
32,156
19,129
Healing
11,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Baka_Jon
Ne Zha
7,338
572
1,142
3,756
14,427
11,784
0
2,476
11,951
0
15,929
W
Lancelot
Jord0man
Lancelot
10,018
1,018
474
2,109
13,900
10,327
250
3,808
10,092
0
21,337
L
18,274
1,954
0
1,437
11,460
5,969
0
2,600
8,860
0
31,577
W
Sun Wukong
Thismyfavorite
Sun Wukong
11,517
750
1,488
1,895
12,820
14,306
332
3,416
9,404
0
19,312
L
Merlin
10,513
1,058
1,460
2,685
8,363
4,145
402
1,660
6,703
35,030
0
L
Bastet
WABBITFEET
Bastet
8,336
1,956
2,197
2,436
9,248
4,064
0
2,016
7,232
0
10,670
W
Izanami
YoSoyPotata
Izanami
7,689
4,243
1,744
2,406
11,244
4,225
2,551
2,502
8,742
0
23,652
L
Ganesha
cappy246
Ganesha
3,727
293
0
997
13,524
13,903
178
2,684
10,840
11,125
0
W
10,689
565
2,251
1,864
10,045
5,384
670
2,038
8,007
31,469
0
L
Ishtar
xXEdxioXx
Ishtar
15,784
7,059
0
728
8,342
4,075
1,112
1,729
6,613
0
31,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,578
Gold Earned
47,605
175
Minions Killed
135
0
Camps Cleared
0
1,241,228
Distance Traveled
1,158,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,545
712
20
2
0
219,156
0
W
Lancelot
9,780
815
19
2
0
278,348
0
L
Ne Zha
10,016
835
19
2
0
224,828
0
W
Sun Wukong
10,409
867
23
2
0
283,705
0
L
Merlin
9,957
830
65
5
0
225,534
0
L
Bastet
8,626
719
9
1
0
249,344
0
W
Izanami
9,745
812
55
5
0
212,956
0
L
Ganesha
9,300
775
0
0
0
207,946
0
W
Raijin
10,099
842
58
5
0
247,063
0
L
Ishtar
9,706
809
42
4
0
250,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role