Player Matchup

Tiamat
Tiamat
DLG Aaron19
Tiamat
Level 159
God Stats
2W - 6L
1,304 SR
Queue Stats
148W - 153L
1,547 Elo+
Party 2
Mercury
Mercury
ESMEGMATRON777
Mercury
Level 149
God Stats
5W - 4L
1,667 SR
Queue Stats
73W - 72L
1,587 Elo+
Party 2
Ymir
Ymir
KingHunter133
Ymir
Level 125
God Stats
2W - 3L
1,598 SR
Queue Stats
245W - 243L
1,517 Elo+
Party 1
Shiva
Shiva
Pequeee01
Shiva
Level 154
God Stats
3W - 2L
1,741 SR
Queue Stats
130W - 109L
1,577 Elo+
Party 2
Anhur
Anhur
SouthernSteel
Anhur
Level 128
God Stats
2W - 3L
1,458 SR
Queue Stats
327W - 316L
1,522 Elo+
Party 1
Team Averages
Level 143
1,554 SR
1,550 Elo+

VS

Team Averages
Level 128
1,586 SR
1,545 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Camazotz
Camazotz
DarkDragon6000
Camazotz
Level 121
God Stats
2W - 2L
1,694 SR
Queue Stats
102W - 79L
1,607 Elo+
Solo
Ullr
Ullr
JoelVS
Ullr
Level 158
God Stats
1W - 1L
1,675 SR
Queue Stats
29W - 21L
1,606 Elo+
Party 3
Janus
Janus
Protomartyr
Janus
Level 73
God Stats
16W - 17L
1,515 SR
Queue Stats
101W - 117L
1,508 Elo+
Solo
Xing Tian
Xing Tian
SniperLuke2000
Xing Tian
Level 129
God Stats
16W - 12L
1,548 SR
Queue Stats
857W - 793L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 1 / 1
6,107
611
4,637
4,179
2,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 5 / 1
5,516
552
2,901
8,611
2,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
3 / 6 / 0
5,145
515
3,352
10,297
5,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shiva
Pequeee01
Shiva
12
2 / 1 / 0
6,828
683
6,720
8,115
3,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 5 / 2
5,560
556
5,487
7,931
2,039
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
8 / 2 / 8
6,618
662
7,120
13,025
5,666
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
11
3 / 0 / 3
5,708
571
2,919
7,119
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
JoelVS
Ullr
12
6 / 2 / 3
6,878
688
6,956
6,949
1,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 1 / 4
6,450
645
4,383
2,511
768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
SniperLuke2000
Xing Tian
10
0 / 2 / 1
5,553
555
3,172
10,091
4,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
7
Kills
18
18
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
2
8
6
L
Tiamat
1
1
1
1.5
W
Camazotz
3
0
3
4.5
L
1
5
1
0.3
W
Ullr
JoelVS
Ullr
6
2
3
3.75
L
3
6
0
0.5
L
Shiva
Pequeee01
Shiva
2
1
0
2
W
1
1
4
3
W
Xing Tian
SniperLuke2000
Xing Tian
0
2
1
0.25
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,097
Damage
24,550
39,133
Taken
39,695
16,155
Mitigated
14,432
5,565
Healing
12,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,120
2,468
0
4,640
13,025
5,666
0
3,425
9,306
0
20,541
L
Tiamat
4,637
209
0
1,187
4,179
2,353
0
940
3,154
33,737
0
W
Camazotz
2,919
743
0
4,676
7,119
2,110
0
1,765
5,232
0
35,571
L
2,901
1,157
0
320
8,611
2,795
0
1,685
6,571
0
31,299
W
Ullr
JoelVS
Ullr
6,956
2,454
0
673
6,949
1,705
0
1,111
5,838
0
39,963
L
3,352
1,390
0
510
10,297
5,355
0
837
9,169
12,031
0
L
Shiva
Pequeee01
Shiva
6,720
1,499
0
1,375
8,115
3,613
0
3,138
4,630
0
51,941
W
4,383
99
0
340
2,511
768
0
673
1,702
49,853
1,495
W
Xing Tian
SniperLuke2000
Xing Tian
3,172
166
0
2,155
10,091
4,183
0
421
9,628
27,440
1,346
L
5,487
3,215
0
2,173
7,931
2,039
0
0
7,901
0
37,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,156
Gold Earned
31,207
323
Minions Killed
326
0
Camps Cleared
0
1,054,262
Distance Traveled
1,150,439
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,618
662
20
2
0
236,844
2
L
Tiamat
6,107
611
91
9
0
209,584
0
W
Camazotz
5,708
571
75
8
0
259,140
0
L
Mercury
5,516
552
52
5
0
256,081
3
W
Ullr
6,878
688
70
7
0
207,090
2
L
Ymir
5,145
515
21
2
0
192,509
0
L
Shiva
6,828
683
95
10
0
201,270
6
W
Janus
6,450
645
93
9
0
230,313
5
W
Xing Tian
5,553
555
68
7
0
217,052
2
L
Anhur
5,560
556
64
6
0
194,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role