Player Matchup

Apollo
Apollo
 
Apollo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
ArakielTheFallen
Cerberus
Level 149
God Stats
2W - 0L
1,758 SR
Queue Stats
41W - 48L
1,503 Elo+
Solo
Zeus
Zeus
Yugi Moto
Zeus
Level 120
God Stats
2W - 2L
1,144 SR
Queue Stats
90W - 101L
1,482 Elo+
Solo
Persephone
Persephone
skyy18
Persephone
Level 142
God Stats
14W - 14L
1,502 SR
Queue Stats
436W - 431L
1,435 Elo+
Party 2
Team Averages
Level 131
1,481 SR
1,484 Elo+

VS

Team Averages
Level 113
1,498 SR
1,462 Elo+
Set
Set
WorthierHarpy1
Set
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 53L
1,470 Elo+
Solo
Cthulhu
Cthulhu
chiefbeef316
Cthulhu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 47L
1,448 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
frozenGaymer
Ah Muzen Cab
Level 66
God Stats
16W - 7L
1,536 SR
Queue Stats
398W - 398L
1,470 Elo+
Party 1
Kukulkan
Kukulkan
knotthead80
Kukulkan
Level 128
God Stats
3W - 7L
1,438 SR
Queue Stats
356W - 358L
1,457 Elo+
Party 1
Ares
Ares
psychobarbie89
Ares
Level 159
God Stats
10W - 5L
1,518 SR
Queue Stats
596W - 609L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
7 / 1 / 11
10,361
942
10,344
8,226
4,194
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
 
He Bo
14
0 / 3 / 9
8,235
749
3,146
7,374
3,166
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
7 / 1 / 13
9,919
902
4,736
11,385
12,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
17
4 / 1 / 15
10,307
937
14,718
9,056
5,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Persephone
skyy18
Persephone
15
2 / 1 / 12
9,042
822
4,960
7,727
3,128
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
6,877
625
5,058
7,988
3,584
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
chiefbeef316
Cthulhu
16
4 / 6 / 0
8,976
816
11,634
16,076
17,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
frozenGaymer
Ah Muzen Cab
15
1 / 4 / 3
7,613
692
6,755
8,199
3,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
knotthead80
Kukulkan
8
0 / 3 / 0
6,277
571
3,180
3,126
1,002
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 2 / 1
6,685
608
1,238
4,785
5,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
12
20
Kills
5
7
Deaths
20
60
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
1
11
12.5
W
He Bo
 
He Bo
0
3
9
1.5
W
7
1
13
13.5
L
0
5
3
0.3
W
Zeus
4
1
15
11.5
L
Cthulhu
chiefbeef316
Cthulhu
4
6
0
0.67
L
Ah Muzen Cab
frozenGaymer
Ah Muzen Cab
1
4
3
0.63
L
Kukulkan
knotthead80
Kukulkan
0
3
0
0
L
0
2
1
0.25
W
Persephone
skyy18
Persephone
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,904
Damage
27,865
43,768
Taken
40,174
28,187
Mitigated
30,737
16,506
Healing
3,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
10,344
3,984
960
2,226
8,226
4,194
3,427
3,306
4,920
0
26,420
W
He Bo
 
He Bo
3,146
251
1,000
1,065
7,374
3,166
216
2,391
4,983
8,330
379
W
4,736
144
2,091
3,852
11,385
12,210
360
3,190
8,195
8,595
749
L
5,058
1,294
46
539
7,988
3,584
0
6,019
1,969
0
11,092
W
Zeus
14,718
2,158
519
1,318
9,056
5,489
1,718
2,758
6,298
35,436
1,499
L
Cthulhu
chiefbeef316
Cthulhu
11,634
208
354
1,021
16,076
17,677
0
9,642
6,434
20,081
1,296
L
Ah Muzen Cab
frozenGaymer
Ah Muzen Cab
6,755
968
515
189
8,199
3,057
0
5,513
2,686
0
18,186
L
Kukulkan
knotthead80
Kukulkan
3,180
53
221
257
3,126
1,002
0
2,416
710
8,953
62
L
1,238
153
322
405
4,785
5,417
0
2,925
1,860
4,191
0
W
Persephone
skyy18
Persephone
4,960
670
1,793
1,682
7,727
3,128
1,448
3,151
4,564
15,820
222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,864
Gold Earned
36,428
164
Minions Killed
73
0
Camps Cleared
0
966,307
Distance Traveled
626,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,361
942
43
4
0
187,148
0
W
He Bo
8,235
749
18
2
0
183,706
0
W
Cerberus
9,919
902
18
2
0
219,305
0
L
Set
6,877
625
11
1
0
142,747
0
W
Zeus
10,307
937
45
4
0
187,181
0
L
Cthulhu
8,976
816
26
2
0
157,565
0
L
Ah Muzen Cab
7,613
692
17
2
0
201,878
0
L
Kukulkan
6,277
571
10
1
0
49,894
0
L
Ares
6,685
608
9
1
0
74,407
0
W
Persephone
9,042
822
40
4
0
188,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role