Player Matchup

King Arthur
King Arthur
Gold V
Drunk_Skunk54
King Arthur
Gold V
Level 149
God Stats
0W - 7L
991 SR
Queue Stats
498W - 587L
1,411 MMR
Solo
Anubis
Anubis
Gold V
That_Guy_There20
Anubis
Gold V
Level 128
God Stats
11W - 20L
1,414 SR
Queue Stats
69W - 76L
1,352 MMR
Party 1
Ares
Ares
Silver I
YaBooty21
Ares
Silver I
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 75L
1,313 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,302 SR
1,359 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,544 SR
1,351 MMR
Chaac
Chaac
Gold I
Medicina
Chaac
Gold I
Level 157
God Stats
17W - 14L
1,612 SR
Queue Stats
204W - 222L
1,334 MMR
Solo
Artemis
Artemis
Gold V
SFManhuah
Artemis
Gold V
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 60L
1,274 MMR
Solo
Vulcan
Vulcan
Gold IV
ZaneCReed
Vulcan
Gold IV
Level 105
God Stats
4W - 4L
1,519 SR
Queue Stats
148W - 170L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Drunk_Skunk54
King Arthur
13
2 / 6 / 2
8,585
780
7,329
16,640
14,771
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
2 / 6 / 2
9,099
827
6,834
11,709
6,167
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ares
14
2 / 1 / 1
8,602
782
2,618
10,551
9,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Hou YiAchillesKumbhakarnaCthulhuMedusa

VS

Bans
MulanDanzaburouBacchusYmirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Medicina
Chaac
16
7 / 3 / 6
9,943
904
12,902
11,201
11,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
SFManhuah
Artemis
15
3 / 1 / 8
9,321
847
7,336
5,287
1,911
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
ZaneCReed
Vulcan
14
3 / 2 / 7
9,412
856
13,294
5,541
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
6
Kills
13
13
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Drunk_Skunk54
King Arthur
2
6
2
0.5
W
Chaac
Medicina
Chaac
7
3
6
3.33
W
Artemis
SFManhuah
Artemis
3
1
8
7
L
2
6
2
0.5
L
Ares
2
1
1
2.5
W
Vulcan
ZaneCReed
Vulcan
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,781
Damage
33,532
38,900
Taken
22,029
30,788
Mitigated
15,408
9,569
Healing
6,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Drunk_Skunk54
King Arthur
7,329
1,188
0
2,256
16,640
14,771
0
8,399
7,786
2,315
20,124
W
Chaac
Medicina
Chaac
12,902
1,297
0
4,260
11,201
11,605
27
5,737
5,277
0
30,177
W
Artemis
SFManhuah
Artemis
7,336
3,012
0
945
5,287
1,911
951
2,589
2,667
0
27,329
L
6,834
157
0
3,752
11,709
6,167
0
1,963
9,453
35,930
0
L
Ares
2,618
160
0
3,561
10,551
9,850
0
3,247
6,900
11,121
0
W
Vulcan
ZaneCReed
Vulcan
13,294
361
0
1,778
5,541
1,892
511
2,390
2,989
39,823
2,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,286
Gold Earned
28,676
105
Minions Killed
140
0
Camps Cleared
0
577,852
Distance Traveled
635,684
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,585
780
23
2
0
203,665
0
W
Chaac
9,943
904
20
2
0
219,559
1
W
Artemis
9,321
847
43
4
0
205,773
2
L
Anubis
9,099
827
63
6
0
169,633
1
L
Ares
8,602
782
19
2
0
204,554
1
W
Vulcan
9,412
856
77
7
0
210,352
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role