Player Matchup

Danzaburou
Danzaburou
Platinum IV
Aasblaster
Danzaburou
Platinum IV
Level 138
God Stats
47W - 32L
1,580 SR
Queue Stats
112W - 113L
1,577 MMR
Solo
Thoth
Thoth
Platinum IV
AlohaShirt
Thoth
Platinum IV
Level 159
God Stats
4W - 6L
1,713 SR
Queue Stats
281W - 267L
1,547 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
BabyPowahh
Kuzenbo
Gold II
Level 138
God Stats
4W - 4L
1,409 SR
Queue Stats
123W - 119L
1,552 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Exorction
Sun Wukong
Gold III
Level 42
God Stats
31W - 21L
1,602 SR
Queue Stats
55W - 48L
1,697 MMR
Solo
Ne Zha
Ne Zha
Gold I
Zz IMarley
Ne Zha
Gold I
Level 200
God Stats
68W - 41L
1,697 SR
Queue Stats
417W - 411L
1,671 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,600 SR
1,609 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,559 SR
1,506 MMR
Bakasura
Bakasura
Diamond I
 
Bakasura
Diamond I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
DarkStarKarma
Ah Muzen Cab
Gold III
Level 167
God Stats
3W - 6L
1,287 SR
Queue Stats
263W - 271L
1,499 MMR
Solo
Vulcan
Vulcan
Silver II
M4STR CHAOS
Vulcan
Silver II
Level 115
God Stats
5W - 3L
1,637 SR
Queue Stats
11W - 12L
1,524 MMR
Solo
Chronos
Chronos
Platinum V
fralopor
Chronos
Platinum V
Level 168
God Stats
4W - 2L
1,719 SR
Queue Stats
393W - 373L
1,509 MMR
Solo
Xing Tian
Xing Tian
Bronze III
unchvste
Xing Tian
Bronze III
Level 65
God Stats
0W - 1L
1,650 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aasblaster
Danzaburou
17
7 / 2 / 5
10,737
671
13,211
10,987
4,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
16
6 / 2 / 3
10,038
627
9,181
8,427
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
BabyPowahh
Kuzenbo
13
2 / 2 / 10
8,698
544
5,697
13,085
13,383
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
Exorction
Sun Wukong
17
2 / 0 / 6
10,177
636
11,220
10,556
7,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
Zz IMarley
Ne Zha
16
5 / 2 / 6
9,401
588
7,437
9,959
3,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KumbhakarnaScyllaAthenaCharybdisCthulhu

VS

Bans
MedusaBacchusBake KujiraRavanaHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
0 / 4 / 0
8,501
531
6,286
16,953
9,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
DarkStarKarma
Ah Muzen Cab
11
2 / 6 / 3
7,366
460
7,053
10,847
3,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
13
1 / 5 / 1
8,124
508
7,525
9,089
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
fralopor
Chronos
15
4 / 5 / 0
8,416
526
6,294
11,428
3,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
unchvste
Xing Tian
12
1 / 3 / 5
7,733
483
4,757
15,893
11,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
22
Kills
8
8
Deaths
23
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
4
0
0
W
Danzaburou
Aasblaster
Danzaburou
7
2
5
4.75
W
Thoth
6
2
3
3.75
W
Kuzenbo
BabyPowahh
Kuzenbo
2
2
10
3.5
L
Ah Muzen Cab
DarkStarKarma
Ah Muzen Cab
2
6
3
0.58
W
Sun Wukong
Exorction
Sun Wukong
2
0
6
5
L
Vulcan
1
5
1
0.3
W
Ne Zha
Zz IMarley
Ne Zha
5
2
6
4
L
Chronos
fralopor
Chronos
4
5
0
0.8
L
Xing Tian
unchvste
Xing Tian
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,746
Damage
31,915
53,014
Taken
64,210
31,497
Mitigated
29,508
16,584
Healing
17,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,286
3,904
0
9,976
16,953
9,556
0
884
16,069
0
44,603
W
Danzaburou
Aasblaster
Danzaburou
13,211
9,259
0
4,090
10,987
4,129
548
3,467
7,465
0
83,317
W
Thoth
9,181
235
0
2,878
8,427
2,381
1,972
6,049
2,378
66,635
759
W
Kuzenbo
BabyPowahh
Kuzenbo
5,697
1,534
0
2,205
13,085
13,383
442
5,315
7,638
21,479
2,743
L
Ah Muzen Cab
DarkStarKarma
Ah Muzen Cab
7,053
2,580
0
675
10,847
3,236
0
1,384
9,463
0
54,249
W
Sun Wukong
Exorction
Sun Wukong
11,220
3,202
0
2,687
10,556
7,746
364
70
9,319
0
84,635
L
Vulcan
7,525
627
0
500
9,089
1,158
0
6,682
1,817
54,888
0
W
Ne Zha
Zz IMarley
Ne Zha
7,437
830
0
4,724
9,959
3,858
1,755
3,445
6,514
0
70,463
L
Chronos
fralopor
Chronos
6,294
1,202
0
3,429
11,428
3,699
0
1,878
9,426
68,193
1,324
L
Xing Tian
unchvste
Xing Tian
4,757
1,177
0
2,495
15,893
11,859
0
2,529
13,318
28,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,051
Gold Earned
40,140
543
Minions Killed
498
0
Camps Cleared
0
1,661,186
Distance Traveled
1,518,790
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,501
531
138
9
0
320,688
2
W
Danzaburou
10,737
671
124
8
0
323,778
0
W
Thoth
10,038
627
136
9
0
322,898
2
W
Kuzenbo
8,698
544
36
2
0
326,741
2
L
Ah Muzen Cab
7,366
460
86
5
0
226,932
0
W
Sun Wukong
10,177
636
148
9
0
320,060
0
L
Vulcan
8,124
508
118
7
0
296,504
0
W
Ne Zha
9,401
588
99
6
0
367,709
0
L
Chronos
8,416
526
116
7
0
366,971
4
L
Xing Tian
7,733
483
40
3
0
307,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role