Player Matchup

Hel
Hel
CheckedAphid345
Hel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,318 Elo+
Party 2
Jing Wei
Jing Wei
DelG100
Jing Wei
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,590 Elo+
Party 2
Hercules
Hercules
FuFu the Ferret
Hercules
Level 141
God Stats
2W - 3L
1,483 SR
Queue Stats
125W - 125L
1,524 Elo+
Party 2
Cernunnos
Cernunnos
SwiftStormboat
Cernunnos
Level 117
God Stats
0W - 3L
1,215 SR
Queue Stats
32W - 42L
1,495 Elo+
Party 2
Set
Set
X-Reign-Xo
Set
Level 157
God Stats
2W - 2L
1,641 SR
Queue Stats
183W - 195L
1,486 Elo+
Solo
Team Averages
Level 134
1,468 SR
1,482 Elo+

VS

Team Averages
Level 145
1,627 SR
1,471 Elo+
Pele
Pele
 
Pele
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
EmJayMero
Neith
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 44L
1,387 Elo+
Party 1
Ne Zha
Ne Zha
JustADank69
Ne Zha
Level 158
God Stats
10W - 1L
2,001 SR
Queue Stats
352W - 355L
1,582 Elo+
Party 1
Yemoja
Yemoja
RubberSkunk
Yemoja
Level 186
God Stats
10W - 10L
1,458 SR
Queue Stats
485W - 543L
1,463 Elo+
Solo
Cerberus
Cerberus
WakefulGem43509
Cerberus
Level 116
God Stats
17W - 7L
1,678 SR
Queue Stats
499W - 517L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 3
10,137
724
5,474
13,526
3,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
DelG100
Jing Wei
13
0 / 8 / 5
8,363
597
5,011
16,490
4,400
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
17
3 / 3 / 4
9,638
688
13,386
21,255
25,481
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
SwiftStormboat
Cernunnos
18
1 / 4 / 5
10,024
716
10,620
10,960
3,831
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
1 / 6 / 4
8,669
619
7,709
11,634
5,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
18
9 / 3 / 13
11,353
811
15,603
11,061
5,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
EmJayMero
Neith
18
6 / 1 / 11
10,636
760
13,053
6,414
3,718
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ne Zha
18
7 / 3 / 18
11,290
806
19,996
12,375
8,199
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
16
2 / 1 / 17
9,863
705
5,128
10,778
7,632
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
18
2 / 1 / 24
10,597
757
11,963
23,483
35,463
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
109
9
Kills
26
26
Deaths
9
21
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
3
13
5.17
L
4
5
3
1.1
L
Jing Wei
DelG100
Jing Wei
0
8
5
0.31
W
Neith
EmJayMero
Neith
6
1
11
11.5
L
Hercules
3
3
4
1.67
W
Ne Zha
7
3
18
5.33
W
Yemoja
2
1
17
10.5
L
Cernunnos
SwiftStormboat
Cernunnos
1
4
5
0.88
W
Cerberus
2
1
24
14
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,200
Damage
65,743
73,865
Taken
64,111
42,630
Mitigated
60,594
25,726
Healing
30,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
15,603
2,496
0
2,190
11,061
5,582
1,495
2,051
9,010
0
26,865
L
5,474
1,073
8,512
5,834
13,526
3,639
0
2,775
10,751
11,483
159
L
Jing Wei
DelG100
Jing Wei
5,011
4,150
182
743
16,490
4,400
56
3,866
12,624
0
12,755
W
Neith
EmJayMero
Neith
13,053
3,298
644
1,940
6,414
3,718
1,234
1,210
5,204
0
33,549
L
Hercules
13,386
2,080
494
7,059
21,255
25,481
23
5,198
16,057
6,221
17,284
W
Ne Zha
19,996
2,259
1,722
1,127
12,375
8,199
2,930
1,754
10,621
0
44,440
W
Yemoja
5,128
949
12,270
3,948
10,778
7,632
1,136
2,516
8,262
14,141
457
L
Cernunnos
SwiftStormboat
Cernunnos
10,620
3,693
1,158
995
10,960
3,831
78
2,992
7,968
0
35,870
W
Cerberus
11,963
1,000
1,493
5,481
23,483
35,463
570
1,870
21,613
21,146
1,248
L
7,709
2,533
360
389
11,634
5,279
73
1,722
9,912
0
17,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,831
Gold Earned
53,739
129
Minions Killed
157
0
Camps Cleared
0
1,061,805
Distance Traveled
1,241,878
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,353
811
30
2
0
192,524
0
L
Hel
10,137
724
16
1
0
190,304
0
L
Jing Wei
8,363
597
18
1
0
221,959
0
W
Neith
10,636
760
56
4
0
273,070
0
L
Hercules
9,638
688
20
1
0
241,762
0
W
Ne Zha
11,290
806
33
2
0
240,004
0
W
Yemoja
9,863
705
14
1
0
266,512
0
L
Cernunnos
10,024
716
55
4
0
200,169
0
W
Cerberus
10,597
757
24
2
0
269,768
0
L
Set
8,669
619
20
1
0
207,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role