Player Matchup

Ix Chel
Ix Chel
AsunasRage
Ix Chel
Level 59
God Stats
0W - 2L
1,752 SR
Queue Stats
55W - 50L
1,524 Elo+
Party 2
Mulan
Mulan
Crimsomchaos
Mulan
Level 102
God Stats
3W - 2L
1,342 SR
Queue Stats
29W - 32L
1,516 Elo+
Party 2
Heimdallr
Heimdallr
archanemaster
Heimdallr
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 135L
1,518 Elo+
Party 2
Team Averages
Level 97
1,531 SR
1,519 Elo+

VS

Team Averages
Level 77
1,628 SR
1,513 Elo+
Hercules
Hercules
Bectch
Hercules
Level 63
God Stats
32W - 27L
1,460 SR
Queue Stats
182W - 181L
1,532 Elo+
Party 1
Chaac
Chaac
L0STKIR4
Chaac
Level 86
God Stats
7W - 2L
1,951 SR
Queue Stats
167W - 166L
1,475 Elo+
Solo
Maui
Maui
SitSpicy
Maui
Level 82
God Stats
16W - 12L
1,474 SR
Queue Stats
256W - 257L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AsunasRage
Ix Chel
11
0 / 6 / 1
7,181
653
4,750
7,468
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 6 / 1
7,398
673
5,975
9,825
7,281
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Heimdallr
archanemaster
Heimdallr
14
2 / 4 / 0
8,507
773
7,773
9,277
3,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bectch
Hercules
17
12 / 0 / 3
10,753
978
8,611
12,228
12,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Chaac
L0STKIR4
Chaac
14
2 / 1 / 11
9,567
870
6,741
10,987
7,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Maui
14
2 / 1 / 13
9,082
826
7,711
8,839
4,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
2
Kills
16
16
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
AsunasRage
Ix Chel
0
6
1
0.08
W
Hercules
Bectch
Hercules
12
0
3
13.5
L
0
6
1
0.08
W
Chaac
L0STKIR4
Chaac
2
1
11
7.5
W
Maui
2
1
13
8.5
L
Heimdallr
archanemaster
Heimdallr
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,498
Damage
23,063
26,570
Taken
32,054
13,405
Mitigated
24,918
2,608
Healing
10,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
AsunasRage
Ix Chel
4,750
341
49
753
7,468
2,719
0
2,427
4,655
11,265
0
W
Hercules
Bectch
Hercules
8,611
2,801
0
3,696
12,228
12,963
1,509
1,235
10,993
0
29,535
L
5,975
1,287
0
408
9,825
7,281
0
2,152
6,905
0
14,695
W
Chaac
L0STKIR4
Chaac
6,741
705
282
3,343
10,987
7,190
1,535
1,448
9,539
0
28,069
W
Maui
7,711
1,227
0
2,720
8,839
4,765
808
2,104
6,735
24,610
0
L
Heimdallr
archanemaster
Heimdallr
7,773
2,892
0
1,398
9,277
3,405
0
2,553
5,960
0
29,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,086
Gold Earned
29,402
88
Minions Killed
130
0
Camps Cleared
0
495,499
Distance Traveled
656,391
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,181
653
16
1
0
143,279
1
W
Hercules
10,753
978
51
5
0
224,667
0
L
Mulan
7,398
673
20
2
0
165,802
2
W
Chaac
9,567
870
46
4
0
210,612
0
W
Maui
9,082
826
33
3
0
221,112
0
L
Heimdallr
8,507
773
52
5
0
186,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role