Player Matchup

Vamana
Vamana
Silver II
Crackm10
Vamana
Silver II
Level 87
God Stats
6W - 3L
1,554 SR
Queue Stats
374W - 395L
1,146 MMR
Solo
Hun Batz
Hun Batz
Silver III
RhavenXD
Hun Batz
Silver III
Level 157
God Stats
7W - 5L
1,471 SR
Queue Stats
120W - 124L
946 MMR
Solo
Maui
Maui
Silver IV
RingClosing
Maui
Silver IV
Level 177
God Stats
5W - 10L
1,426 SR
Queue Stats
372W - 402L
908 MMR
Solo
Apollo
Apollo
Silver I
harmillos
Apollo
Silver I
Level 139
God Stats
2W - 2L
1,703 SR
Queue Stats
145W - 155L
1,044 MMR
Solo
Poseidon
Poseidon
Silver V
jackViate
Poseidon
Silver V
Level 101
God Stats
3W - 1L
1,503 SR
Queue Stats
29W - 58L
769 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,532 SR
963 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 95
1,507 SR
1,184 MMR
Zhong Kui
Zhong Kui
Silver III
 
Zhong Kui
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Bronze I
 
Erlang Shen
Bronze I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Silver IV
K-E-R-U-
Sobek
Silver IV
Level 82
God Stats
0W - 3L
1,250 SR
Queue Stats
176W - 209L
920 MMR
Solo
Cernunnos
Cernunnos
Silver V
Nostalgic_Salt
Cernunnos
Silver V
Level 99
God Stats
0W - 1L
1,717 SR
Queue Stats
9W - 23L
1,143 MMR
Party 1
Lancelot
Lancelot
Bronze I
cjmadness09
Lancelot
Bronze I
Level 78
God Stats
5W - 6L
1,565 SR
Queue Stats
27W - 63L
856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Crackm10
Vamana
14
4 / 0 / 6
8,708
622
11,557
15,183
14,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
RhavenXD
Hun Batz
15
4 / 1 / 10
8,427
602
7,214
11,814
3,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
3 / 1 / 8
8,152
582
6,878
9,640
8,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Apollo
harmillos
Apollo
13
3 / 1 / 4
7,706
550
6,622
5,878
1,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Poseidon
jackViate
Poseidon
16
8 / 2 / 2
9,425
673
11,854
7,688
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AmaterasuArachneNeithMaman Brigitte

VS

Bans
Ao KuangYmirCthulhuJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
2 / 4 / 2
8,253
590
10,637
12,159
7,361
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
 
Erlang Shen
11
0 / 6 / 1
6,475
463
6,780
17,674
12,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sobek
K-E-R-U-
Sobek
11
1 / 4 / 2
7,178
513
2,497
14,954
10,708
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
Nostalgic_Salt
Cernunnos
13
0 / 4 / 0
7,059
504
5,176
7,970
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
cjmadness09
Lancelot
11
1 / 4 / 3
6,746
482
4,958
10,070
3,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
22
Kills
4
5
Deaths
22
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
4
2
0.75
L
Erlang Shen
 
Erlang Shen
0
6
1
0.08
W
Vamana
Crackm10
Vamana
4
0
6
7
L
Sobek
K-E-R-U-
Sobek
1
4
2
0.5
L
Cernunnos
Nostalgic_Salt
Cernunnos
0
4
0
0
W
Hun Batz
RhavenXD
Hun Batz
4
1
10
9
W
3
1
8
7
L
Lancelot
cjmadness09
Lancelot
1
4
3
0.63
W
Apollo
harmillos
Apollo
3
1
4
5
W
Poseidon
jackViate
Poseidon
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,125
Damage
30,048
50,203
Taken
62,827
31,197
Mitigated
36,557
15,503
Healing
19,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
10,637
772
0
5,419
12,159
7,361
612
4,298
7,731
76,506
2,931
L
Erlang Shen
 
Erlang Shen
6,780
4,074
0
4,011
17,674
12,729
196
2,759
14,227
0
34,657
W
Vamana
Crackm10
Vamana
11,557
5,241
0
4,621
15,183
14,944
775
3,550
11,633
671
56,058
L
Sobek
K-E-R-U-
Sobek
2,497
304
0
4,276
14,954
10,708
196
6,731
8,090
20,960
0
L
Cernunnos
Nostalgic_Salt
Cernunnos
5,176
2,287
0
1,682
7,970
2,395
528
3,303
4,667
0
53,425
W
Hun Batz
RhavenXD
Hun Batz
7,214
2,118
0
5,635
11,814
3,978
0
1,038
10,776
0
65,326
W
6,878
1,100
0
1,392
9,640
8,344
434
1,808
7,832
28,801
1,072
L
Lancelot
cjmadness09
Lancelot
4,958
877
0
3,679
10,070
3,364
0
1,884
8,155
0
39,925
W
Apollo
harmillos
Apollo
6,622
3,821
0
2,948
5,878
1,892
2,270
1,514
4,364
0
43,112
W
Poseidon
jackViate
Poseidon
11,854
2,135
51
856
7,688
2,039
454
5,539
2,149
66,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,418
Gold Earned
35,711
412
Minions Killed
390
0
Camps Cleared
0
1,504,056
Distance Traveled
1,442,389
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,253
590
139
10
0
285,545
0
L
Erlang Shen
6,475
463
49
4
0
280,498
0
W
Vamana
8,708
622
81
6
0
275,968
0
L
Sobek
7,178
513
38
3
0
275,825
0
L
Cernunnos
7,059
504
91
7
0
256,974
2
W
Hun Batz
8,427
602
99
7
0
325,430
4
W
Maui
8,152
582
22
2
0
302,315
3
L
Lancelot
6,746
482
73
5
0
343,547
0
W
Apollo
7,706
550
88
6
0
294,818
0
W
Poseidon
9,425
673
122
9
0
305,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role