Player Matchup

Surtr
Surtr
Silver III
DigBicRic_
Surtr
Silver III
Level 118
God Stats
13W - 10L
1,610 SR
Queue Stats
82W - 99L
1,288 MMR
Party 1
Neith
Neith
Gold V
Kyattic
Neith
Gold V
Level 59
God Stats
3W - 3L
1,407 SR
Queue Stats
51W - 55L
1,383 MMR
Solo
Anubis
Anubis
Gold V
Snooze7
Anubis
Gold V
Level 117
God Stats
9W - 2L
1,774 SR
Queue Stats
181W - 187L
1,374 MMR
Solo
Shiva
Shiva
Gold IV
XF507-AbdielY28
Shiva
Gold IV
Level 149
God Stats
6W - 1L
1,930 SR
Queue Stats
89W - 100L
1,375 MMR
Solo
Chernobog
Chernobog
Gold III
iDeliverBread
Chernobog
Gold III
Level 129
God Stats
2W - 0L
1,805 SR
Queue Stats
51W - 52L
1,506 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,705 SR
1,385 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,459 SR
1,401 MMR
Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold V
BootyBlasterTTV
Cerberus
Gold V
Level 49
God Stats
3W - 2L
1,341 SR
Queue Stats
96W - 105L
1,387 MMR
Solo
Hel
Hel
Gold V
JAK3 AC
Hel
Gold V
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 111L
1,397 MMR
Solo
Ishtar
Ishtar
Silver I
JuniorJohn
Ishtar
Silver I
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 135L
1,389 MMR
Solo
Osiris
Osiris
Bronze III
jlfire10
Osiris
Bronze III
Level 55
God Stats
0W - 1L
1,455 SR
Queue Stats
6W - 13L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
10
4 / 0 / 7
5,990
599
5,028
6,517
3,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Kyattic
Neith
12
4 / 0 / 3
7,403
740
4,994
4,738
1,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
Snooze7
Anubis
11
6 / 0 / 5
6,476
648
5,477
4,829
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
3 / 1 / 2
6,475
648
6,871
6,825
5,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chernobog
iDeliverBread
Chernobog
12
5 / 0 / 3
6,658
666
5,143
3,223
948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
AthenaKumbhakarnaAwilixCthulhu

VS

Bans
Chang'eThanatosAresSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 4 / 0
5,047
505
2,472
7,664
2,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
6
0 / 5 / 0
4,362
436
3,050
10,511
3,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hel
9
0 / 5 / 0
4,853
485
3,163
6,570
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
JuniorJohn
Ishtar
8
0 / 5 / 0
4,711
471
1,644
6,517
1,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Osiris
jlfire10
Osiris
8
0 / 3 / 1
4,614
461
2,049
7,747
5,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
22
Kills
1
1
Deaths
22
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
0
0.25
L
Cerberus
0
5
0
0
W
Surtr
4
0
7
7.5
L
Hel
0
5
0
0
L
Ishtar
JuniorJohn
Ishtar
0
5
0
0
W
Neith
Kyattic
Neith
4
0
3
5.5
W
Anubis
Snooze7
Anubis
6
0
5
8.5
W
3
1
2
4
W
Chernobog
iDeliverBread
Chernobog
5
0
3
6.5
L
Osiris
jlfire10
Osiris
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,513
Damage
12,378
26,132
Taken
39,009
12,151
Mitigated
14,594
9,126
Healing
8,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,472
1,109
0
440
7,664
2,241
0
1,285
6,379
0
28,648
L
Cerberus
3,050
83
174
2,803
10,511
3,773
0
2,796
7,715
12,932
881
W
Surtr
5,028
1,456
0
1,138
6,517
3,058
4
1,549
4,928
251
26,110
L
Hel
3,163
0
51
2,114
6,570
1,459
0
214
6,356
26,611
17
L
Ishtar
JuniorJohn
Ishtar
1,644
710
0
1,058
6,517
1,594
0
527
5,990
0
29,180
W
Neith
Kyattic
Neith
4,994
1,091
0
1,286
4,738
1,211
0
2,061
2,459
0
50,431
W
Anubis
Snooze7
Anubis
5,477
177
0
3,149
4,829
1,735
0
1,399
3,346
39,180
0
W
6,871
898
0
1,999
6,825
5,199
0
0
6,825
0
38,729
W
Chernobog
iDeliverBread
Chernobog
5,143
3,627
0
1,554
3,223
948
774
693
2,530
0
43,497
L
Osiris
jlfire10
Osiris
2,049
453
0
1,516
7,747
5,527
0
796
6,951
0
18,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,002
Gold Earned
23,587
371
Minions Killed
231
0
Camps Cleared
0
959,753
Distance Traveled
908,597
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,047
505
53
5
0
212,432
0
L
Cerberus
4,362
436
30
3
0
158,109
3
W
Surtr
5,990
599
49
5
0
202,269
2
L
Hel
4,853
485
52
5
0
195,460
0
L
Ishtar
4,711
471
60
6
0
169,413
1
W
Neith
7,403
740
104
10
0
189,026
0
W
Anubis
6,476
648
79
8
0
210,320
2
W
Shiva
6,475
648
59
6
0
178,069
3
W
Chernobog
6,658
666
80
8
0
180,069
2
L
Osiris
4,614
461
36
4
0
173,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role