Player Matchup

Ares
Ares
Gold V
 
Ares
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver IV
Dontello45
Bastet
Silver IV
Level 155
God Stats
4W - 8L
1,565 SR
Queue Stats
33W - 37L
1,314 MMR
Solo
Chiron
Chiron
Gold V
Mr SlickFawn
Chiron
Gold V
Level 146
God Stats
113W - 102L
1,535 SR
Queue Stats
274W - 269L
1,321 MMR
Solo
Freya
Freya
Silver III
NetflixOriginal
Freya
Silver III
Level 159
God Stats
4W - 3L
1,640 SR
Queue Stats
35W - 27L
1,358 MMR
Solo
Yemoja
Yemoja
Silver V
Shameonuu
Yemoja
Silver V
Level 127
God Stats
9W - 14L
1,410 SR
Queue Stats
262W - 302L
615 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 147
1,530 SR
1,222 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,490 SR
1,210 MMR
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Bronze III
I Pour Tris
Hun Batz
Bronze III
Level 68
God Stats
0W - 2L
1,436 SR
Queue Stats
6W - 13L
1,500 MMR
Party 1
Surtr
Surtr
Silver V
Stepper385
Surtr
Silver V
Level 109
God Stats
0W - 1L
1,491 SR
Queue Stats
3W - 11L
1,319 MMR
Party 1
Danzaburou
Danzaburou
Silver IV
bbio2028
Danzaburou
Silver IV
Level 154
God Stats
18W - 19L
1,514 SR
Queue Stats
147W - 178L
698 MMR
Solo
Geb
Geb
Silver IV
iCloudsx__
Geb
Silver IV
Level 156
God Stats
3W - 6L
1,507 SR
Queue Stats
19W - 37L
1,031 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
2 / 0 / 5
9,205
511
9,695
14,810
15,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
Dontello45
Bastet
17
7 / 1 / 6
10,369
576
12,361
17,513
7,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Chiron
18
5 / 0 / 3
11,019
612
8,840
8,356
3,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
4 / 2 / 2
10,148
564
12,847
12,158
5,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Yemoja
Shameonuu
Yemoja
15
1 / 0 / 8
9,435
524
4,005
14,830
12,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
MulanMedusaAwilixBacchus

VS

Bans
HerculesZeusMauiAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 7 / 2
8,296
461
6,341
15,927
4,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Hun Batz
I Pour Tris
Hun Batz
15
1 / 3 / 1
8,621
479
9,030
15,734
5,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Surtr
15
2 / 4 / 0
9,668
537
9,966
15,100
10,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
bbio2028
Danzaburou
14
0 / 4 / 0
8,254
459
5,281
10,611
3,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 1 / 2
7,364
409
6,292
11,159
9,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
19
Kills
3
3
Deaths
19
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
0
5
4.5
L
Sol
 
Sol
0
7
2
0.14
W
Bastet
Dontello45
Bastet
7
1
6
10
L
Hun Batz
I Pour Tris
Hun Batz
1
3
1
0.5
W
Chiron
5
0
3
6.5
W
4
2
2
2.5
W
Yemoja
Shameonuu
Yemoja
1
0
8
5
L
Surtr
2
4
0
0.5
L
Danzaburou
bbio2028
Danzaburou
0
4
0
0
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,748
Damage
36,910
67,667
Taken
68,531
44,546
Mitigated
34,172
32,094
Healing
20,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
9,695
777
0
4,410
14,810
15,998
167
2,576
12,234
53,803
0
L
Sol
 
Sol
6,341
1,290
0
5,354
15,927
4,631
466
6,890
8,519
57,017
9,952
W
Bastet
Dontello45
Bastet
12,361
4,405
0
7,155
17,513
7,722
243
3,329
14,184
0
86,788
L
Hun Batz
I Pour Tris
Hun Batz
9,030
1,611
0
7,070
15,734
5,628
0
7,197
8,285
0
72,098
W
Chiron
8,840
2,435
1,173
3,011
8,356
3,552
786
2,027
6,329
0
93,984
W
12,847
3,222
0
4,347
12,158
5,093
370
3,581
8,577
74,172
3,177
W
Yemoja
Shameonuu
Yemoja
4,005
411
6,341
5,657
14,830
12,181
208
4,711
10,119
31,092
1,284
L
Surtr
9,966
3,411
0
2,543
15,100
10,757
36
5,472
9,588
2,304
63,705
L
Danzaburou
bbio2028
Danzaburou
5,281
2,662
0
3,770
10,611
3,940
0
2,893
7,664
0
64,929
L
6,292
344
0
1,853
11,159
9,216
0
3,065
8,058
29,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,176
Gold Earned
42,203
508
Minions Killed
480
0
Camps Cleared
0
1,740,076
Distance Traveled
1,768,882
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,205
511
72
4
0
345,739
0
L
Sol
8,296
461
123
7
0
313,924
0
W
Bastet
10,369
576
119
7
0
413,180
0
L
Hun Batz
8,621
479
110
6
0
425,051
0
W
Chiron
11,019
612
156
9
0
338,457
2
W
Freya
10,148
564
120
7
0
325,590
2
W
Yemoja
9,435
524
41
2
0
317,110
6
L
Surtr
9,668
537
119
7
0
350,822
9
L
Danzaburou
8,254
459
97
5
0
300,276
8
L
Geb
7,364
409
31
2
0
378,809
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role