Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Akanesama
Nu Wa
Level 69
God Stats
48W - 28L
1,643 SR
Queue Stats
210W - 234L
1,447 Elo+
Party 2
King Arthur
King Arthur
AnimainePC
King Arthur
Level 88
God Stats
0W - 1L
1,491 SR
Queue Stats
53W - 53L
1,493 Elo+
Solo
Kumbhakarna
Kumbhakarna
Iceguzzler
Kumbhakarna
Level 81
God Stats
2W - 1L
1,802 SR
Queue Stats
242W - 259L
1,458 Elo+
Party 2
Cupid
Cupid
p0p30fd0p3
Cupid
Level 69
God Stats
1W - 2L
1,495 SR
Queue Stats
171W - 166L
1,461 Elo+
Party 2
Team Averages
Level 81
1,586 SR
1,472 Elo+

VS

Team Averages
Level 102
1,537 SR
1,512 Elo+
Arachne
Arachne
 
Arachne
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BIG Os PACKAGE
Ullr
Level 105
God Stats
34W - 25L
1,476 SR
Queue Stats
47W - 36L
1,494 Elo+
Party 1
Horus
Horus
Shrimpgang1471
Horus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 135L
1,504 Elo+
Solo
Jormungandr
Jormungandr
TH3JoK3RQc
Jormungandr
Level 123
God Stats
61W - 40L
1,709 SR
Queue Stats
531W - 523L
1,550 Elo+
Solo
Agni
Agni
WillGrewe
Agni
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 37L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 5 / 0
7,255
518
3,115
12,053
4,513
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Akanesama
Nu Wa
13
0 / 6 / 2
7,124
509
7,768
8,386
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
AnimainePC
King Arthur
12
0 / 6 / 1
6,676
477
3,334
12,271
7,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
Iceguzzler
Kumbhakarna
10
2 / 5 / 2
7,076
505
4,964
18,075
14,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
12
1 / 3 / 2
6,842
489
6,020
9,088
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
12 / 1 / 5
9,018
644
13,441
10,934
3,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 2 / 5
7,906
565
9,014
9,493
3,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 7
7,361
526
5,126
11,343
8,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
TH3JoK3RQc
Jormungandr
16
5 / 0 / 3
10,023
716
6,150
7,269
4,366
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Agni
15
6 / 2 / 6
9,158
654
9,059
6,915
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
7
Kills
25
25
Deaths
7
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
0
0.8
W
Arachne
 
Arachne
12
1
5
14.5
L
Nu Wa
Akanesama
Nu Wa
0
6
2
0.17
L
King Arthur
AnimainePC
King Arthur
0
6
1
0.08
W
2
2
5
2.25
L
Kumbhakarna
Iceguzzler
Kumbhakarna
2
5
2
0.6
W
0
2
7
1.75
W
Jormungandr
TH3JoK3RQc
Jormungandr
5
0
3
6.5
W
Agni
6
2
6
4.5
L
Cupid
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,201
Damage
42,790
59,873
Taken
45,954
31,713
Mitigated
22,108
14,299
Healing
14,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,115
384
0
4,871
12,053
4,513
0
1,981
9,922
0
37,796
W
Arachne
 
Arachne
13,441
10,134
0
4,738
10,934
3,751
239
2,110
8,662
0
44,544
L
Nu Wa
Akanesama
Nu Wa
7,768
2,098
0
922
8,386
2,430
0
4,909
2,917
52,920
406
L
King Arthur
AnimainePC
King Arthur
3,334
130
0
1,323
12,271
7,722
0
5,159
6,964
0
46,102
W
9,014
2,741
0
2,097
9,493
3,367
1,292
2,507
6,952
0
54,383
L
Kumbhakarna
Iceguzzler
Kumbhakarna
4,964
1,082
0
2,955
18,075
14,121
0
2,062
15,785
25,529
1,172
W
5,126
2,378
1,582
3,262
11,343
8,521
159
2,915
8,294
0
23,986
W
Jormungandr
TH3JoK3RQc
Jormungandr
6,150
2,236
0
967
7,269
4,366
240
858
6,359
75,223
1,604
W
Agni
9,059
663
0
2,232
6,915
2,103
483
3,382
3,164
69,961
0
L
Cupid
6,020
2,629
570
3,658
9,088
2,927
0
0
9,088
0
48,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,973
Gold Earned
43,466
397
Minions Killed
446
0
Camps Cleared
0
1,358,516
Distance Traveled
1,440,760
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,255
518
80
6
0
287,717
0
W
Arachne
9,018
644
52
4
0
338,093
1
L
Nu Wa
7,124
509
107
8
0
256,609
2
L
King Arthur
6,676
477
87
6
0
282,320
3
W
Ullr
7,906
565
90
6
0
264,735
2
L
Kumbhakarna
7,076
505
29
2
0
272,914
2
W
Horus
7,361
526
30
2
0
287,937
5
W
Jormungandr
10,023
716
149
11
0
270,088
0
W
Agni
9,158
654
125
9
0
279,907
6
L
Cupid
6,842
489
94
7
0
258,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role