Player Matchup

Thanatos
Thanatos
AssassinMario21
Thanatos
Level 159
God Stats
11W - 12L
1,474 SR
Queue Stats
267W - 266L
1,482 Elo+
Party 1
Cerberus
Cerberus
Backfire256
Cerberus
Level 159
God Stats
24W - 25L
1,417 SR
Queue Stats
346W - 326L
1,496 Elo+
Solo
Cthulhu
Cthulhu
Mitchy5235
Cthulhu
Level 130
God Stats
53W - 45L
1,620 SR
Queue Stats
249W - 219L
1,585 Elo+
Solo
Ah Puch
Ah Puch
enlightened-lord
Ah Puch
Level 185
God Stats
9W - 3L
1,521 SR
Queue Stats
207W - 215L
1,442 Elo+
Party 1
Hou Yi
Hou Yi
iamdom24
Hou Yi
Level 67
God Stats
3W - 2L
1,638 SR
Queue Stats
334W - 323L
1,475 Elo+
Solo
Team Averages
Level 140
1,534 SR
1,496 Elo+

VS

Team Averages
Level 113
1,626 SR
1,541 Elo+
Charybdis
Charybdis
Delife9794
Charybdis
Level 63
God Stats
4W - 2L
1,606 SR
Queue Stats
26W - 37L
1,445 Elo+
Solo
Awilix
Awilix
Dwarf_Maggot
Awilix
Level 102
God Stats
10W - 11L
1,587 SR
Queue Stats
133W - 165L
1,468 Elo+
Solo
Sun Wukong
Sun Wukong
Lukasdinho
Sun Wukong
Level 125
God Stats
2W - 2L
1,730 SR
Queue Stats
32W - 14L
1,716 Elo+
Party 2
Sol
Sol
Pach20_
Sol
Level 149
God Stats
0W - 2L
1,367 SR
Queue Stats
257W - 241L
1,540 Elo+
Solo
Athena
Athena
TheCheerfulguy
Athena
Level 127
God Stats
1W - 1L
1,842 SR
Queue Stats
66W - 55L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
4 / 2 / 3
7,145
595
4,156
10,093
3,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Backfire256
Cerberus
13
0 / 0 / 2
6,890
574
5,320
9,506
7,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Mitchy5235
Cthulhu
12
3 / 1 / 6
7,337
611
7,543
9,583
5,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 0 / 2
6,130
511
3,461
2,537
612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
iamdom24
Hou Yi
12
7 / 0 / 3
7,448
621
7,291
7,286
2,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Delife9794
Charybdis
9
1 / 8 / 1
5,288
441
3,527
8,736
2,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Awilix
10
1 / 3 / 0
5,543
462
2,193
8,021
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Lukasdinho
Sun Wukong
11
0 / 0 / 0
6,368
531
5,780
8,239
6,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sol
12
0 / 3 / 1
6,261
522
2,937
5,885
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 1 / 1
5,855
488
2,924
8,565
6,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
15
Kills
3
3
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
4
2
3
2.75
W
Cerberus
Backfire256
Cerberus
0
0
2
1
L
Charybdis
Delife9794
Charybdis
1
8
1
0.19
L
Awilix
1
3
0
0.33
L
Sun Wukong
Lukasdinho
Sun Wukong
0
0
0
0
W
Cthulhu
Mitchy5235
Cthulhu
3
1
6
6
L
Sol
0
3
1
0.17
L
1
1
1
1.5
W
1
0
2
2
W
Hou Yi
iamdom24
Hou Yi
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,771
Damage
17,361
39,005
Taken
39,446
19,788
Mitigated
19,051
20,735
Healing
11,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
4,156
882
0
7,936
10,093
3,817
0
1,183
8,772
0
54,605
W
Cerberus
Backfire256
Cerberus
5,320
235
0
4,496
9,506
7,383
0
86
8,748
51,027
145
L
Charybdis
Delife9794
Charybdis
3,527
2,208
0
833
8,736
2,495
0
2,863
5,833
0
21,804
L
Awilix
2,193
1,028
0
3,308
8,021
2,314
0
3,327
4,542
0
35,197
L
Sun Wukong
Lukasdinho
Sun Wukong
5,780
1,016
0
3,380
8,239
6,086
0
4,821
3,418
0
43,602
W
Cthulhu
Mitchy5235
Cthulhu
7,543
512
216
4,126
9,583
5,705
0
1,613
7,783
42,596
1,058
L
Sol
2,937
257
0
1,621
5,885
1,501
0
1,585
4,078
38,624
812
L
2,924
977
0
2,245
8,565
6,655
0
2,855
5,496
16,709
0
W
3,461
0
0
1,204
2,537
612
0
872
1,459
27,441
23
W
Hou Yi
iamdom24
Hou Yi
7,291
3,555
0
2,757
7,286
2,271
168
1,600
5,646
0
43,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,950
Gold Earned
29,315
427
Minions Killed
332
0
Camps Cleared
0
1,333,822
Distance Traveled
1,251,264
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,145
595
95
8
0
315,826
2
W
Cerberus
6,890
574
136
11
0
231,435
0
L
Charybdis
5,288
441
39
3
0
211,390
0
L
Awilix
5,543
462
70
6
0
275,684
0
L
Sun Wukong
6,368
531
88
7
0
247,322
1
W
Cthulhu
7,337
611
64
5
0
289,172
0
L
Sol
6,261
522
98
8
0
231,070
0
L
Athena
5,855
488
37
3
0
285,798
0
W
Ah Puch
6,130
511
65
5
0
244,675
3
W
Hou Yi
7,448
621
67
6
0
252,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role