Player Matchup

Izanami
Izanami
FurinKazin
Izanami
Level 153
God Stats
1W - 1L
1,507 SR
Queue Stats
99W - 82L
1,550 Elo+
Party 1
Yu Huang
Yu Huang
ProX-Spiderboy
Yu Huang
Level 136
God Stats
1W - 5L
1,379 SR
Queue Stats
71W - 68L
1,454 Elo+
Party 1
Cu Chulainn
Cu Chulainn
UniQUe1205
Cu Chulainn
Level 126
God Stats
15W - 13L
1,291 SR
Queue Stats
397W - 391L
1,530 Elo+
Solo
Persephone
Persephone
XxAnastasiaLuvxX
Persephone
Level 146
God Stats
2W - 4L
1,384 SR
Queue Stats
95W - 88L
1,549 Elo+
Party 1
Yemoja
Yemoja
ZhangHe0
Yemoja
Level 153
God Stats
0W - 2L
1,178 SR
Queue Stats
111W - 103L
1,512 Elo+
Party 1
Team Averages
Level 143
1,348 SR
1,519 Elo+

VS

Team Averages
Level 139
1,471 SR
1,454 Elo+
Kukulkan
Kukulkan
MADCOUNTY
Kukulkan
Level 145
God Stats
7W - 9L
1,396 SR
Queue Stats
587W - 579L
1,454 Elo+
Party 2
Hel
Hel
Ryujin Jakka495
Hel
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 62L
1,413 Elo+
Party 3
Loki
Loki
Vice Enbyous
Loki
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 153L
1,492 Elo+
Party 3
Thoth
Thoth
barikaidk45
Thoth
Level 128
God Stats
17W - 16L
1,465 SR
Queue Stats
420W - 407L
1,458 Elo+
Party 2
Chaac
Chaac
konrad05
Chaac
Level 156
God Stats
9W - 7L
1,494 SR
Queue Stats
392W - 374L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FurinKazin
Izanami
15
2 / 4 / 3
8,946
746
7,415
11,160
4,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Yu Huang
13
0 / 5 / 6
7,898
658
10,604
11,208
4,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
UniQUe1205
Cu Chulainn
17
5 / 3 / 3
9,596
800
16,421
15,687
15,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Persephone
XxAnastasiaLuvxX
Persephone
14
0 / 4 / 6
8,369
697
5,047
9,929
3,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
ZhangHe0
Yemoja
15
2 / 3 / 5
9,325
777
4,171
14,760
11,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MADCOUNTY
Kukulkan
17
3 / 1 / 6
10,178
848
14,773
7,195
3,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 3 / 9
7,952
663
688
7,421
3,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 3 / 10
10,255
855
17,562
13,452
5,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
4 / 0 / 9
11,144
929
12,175
6,587
2,660
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
konrad05
Chaac
18
6 / 2 / 11
10,545
879
10,606
15,409
19,795
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
64
9
Kills
19
19
Deaths
9
23
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Izanami
FurinKazin
Izanami
2
4
3
0.88
W
Kukulkan
MADCOUNTY
Kukulkan
3
1
6
6
L
Yu Huang
0
5
6
0.6
W
0
3
9
1.5
L
Cu Chulainn
UniQUe1205
Cu Chulainn
5
3
3
2.17
W
6
3
10
3.67
L
Persephone
XxAnastasiaLuvxX
Persephone
0
4
6
0.75
L
Yemoja
ZhangHe0
Yemoja
2
3
5
1.5
W
4
0
9
8.5
W
Chaac
konrad05
Chaac
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,658
Damage
55,804
62,744
Taken
50,064
39,309
Mitigated
34,474
26,509
Healing
25,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
FurinKazin
Izanami
7,415
3,161
1,380
1,492
11,160
4,077
0
5,069
6,091
0
25,116
W
Kukulkan
MADCOUNTY
Kukulkan
14,773
718
542
1,446
7,195
3,500
342
2,390
4,805
39,088
0
L
Yu Huang
10,604
271
1,377
2,095
11,208
4,275
0
4,378
6,830
19,296
0
W
688
141
9,492
3,525
7,421
3,448
186
3,259
4,162
1,695
67
L
Cu Chulainn
UniQUe1205
Cu Chulainn
16,421
1,776
2,395
2,448
15,687
15,556
0
6,460
9,227
1,094
33,296
W
17,562
2,251
1,254
2,827
13,452
5,071
677
5,364
8,088
0
27,358
L
Persephone
XxAnastasiaLuvxX
Persephone
5,047
380
412
2,030
9,929
3,675
0
5,074
4,800
18,073
0
L
Yemoja
ZhangHe0
Yemoja
4,171
814
9,476
3,404
14,760
11,726
0
6,622
8,138
7,286
0
W
12,175
172
985
1,013
6,587
2,660
1,430
3,470
3,117
33,942
0
W
Chaac
konrad05
Chaac
10,606
1,138
899
3,223
15,409
19,795
337
6,120
9,289
256
21,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,134
Gold Earned
50,074
142
Minions Killed
161
0
Camps Cleared
0
1,034,843
Distance Traveled
1,224,485
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,946
746
49
4
0
200,319
0
W
Kukulkan
10,178
848
59
5
0
260,313
0
L
Yu Huang
7,898
658
19
2
0
198,278
0
W
Hel
7,952
663
4
0
0
213,809
0
L
Cu Chulainn
9,596
800
35
3
0
231,424
0
W
Loki
10,255
855
23
2
0
230,787
0
L
Persephone
8,369
697
30
3
0
208,178
0
L
Yemoja
9,325
777
9
1
0
196,644
0
W
Thoth
11,144
929
59
5
0
269,066
0
W
Chaac
10,545
879
16
1
0
250,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role