Player Matchup

Bacchus
Bacchus
Dayfox14149
Bacchus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,542 Elo+
Solo
King Arthur
King Arthur
EvoG Busch
King Arthur
Level 87
God Stats
34W - 24L
1,573 SR
Queue Stats
65W - 59L
1,531 Elo+
Solo
Janus
Janus
Pink Xephos
Janus
Level 123
God Stats
7W - 7L
1,552 SR
Queue Stats
70W - 75L
1,486 Elo+
Party 2
Chiron
Chiron
killer somethin
Chiron
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,470 Elo+
Party 2
Loki
Loki
rapido_oscura943
Loki
Level 115
God Stats
13W - 7L
1,618 SR
Queue Stats
239W - 253L
1,444 Elo+
Solo
Team Averages
Level 108
1,549 SR
1,495 Elo+

VS

Team Averages
Level 159
1,537 SR
1,465 Elo+
Danzaburou
Danzaburou
Indra Cipactli
Danzaburou
Level 220
God Stats
17W - 10L
1,648 SR
Queue Stats
387W - 384L
1,433 Elo+
Solo
Jormungandr
Jormungandr
Krawfish1226
Jormungandr
Level 138
God Stats
3W - 3L
1,460 SR
Queue Stats
247W - 217L
1,512 Elo+
Party 3
Ymir
Ymir
L0KEAN
Ymir
Level 123
God Stats
22W - 25L
1,461 SR
Queue Stats
298W - 295L
1,442 Elo+
Party 1
Chang'e
Chang'e
chronosgg
Chang'e
Level 154
God Stats
8W - 5L
1,565 SR
Queue Stats
185W - 166L
1,515 Elo+
Party 3
Loki
Loki
xXRavenyraXx
Loki
Level 158
God Stats
8W - 5L
1,552 SR
Queue Stats
223W - 221L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dayfox14149
Bacchus
13
2 / 6 / 6
8,363
398
7,530
16,929
15,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
EvoG Busch
King Arthur
15
2 / 4 / 5
9,477
451
12,246
22,350
22,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 4 / 0
9,663
460
13,809
10,041
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
2 / 2 / 3
9,133
435
12,301
13,562
3,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 1 / 3
9,222
439
7,921
16,826
5,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Indra Cipactli
Danzaburou
16
2 / 0 / 2
10,768
513
11,766
11,748
5,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Krawfish1226
Jormungandr
16
5 / 5 / 6
11,092
528
18,003
24,425
19,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ymir
L0KEAN
Ymir
15
1 / 4 / 4
8,987
428
3,242
19,976
14,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chang'e
chronosgg
Chang'e
18
5 / 0 / 5
10,977
523
16,321
14,329
4,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 3 / 3
9,477
451
8,931
13,486
4,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
37
12
Kills
17
17
Deaths
12
17
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Dayfox14149
Bacchus
2
6
6
0.83
L
King Arthur
EvoG Busch
King Arthur
2
4
5
1.13
W
Danzaburou
Indra Cipactli
Danzaburou
2
0
2
3
W
Jormungandr
Krawfish1226
Jormungandr
5
5
6
1.6
W
Ymir
L0KEAN
Ymir
1
4
4
0.75
L
4
4
0
1
W
Chang'e
chronosgg
Chang'e
5
0
5
7.5
L
2
2
3
1.75
L
2
1
3
3.5
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,807
Damage
58,263
79,708
Taken
83,964
51,008
Mitigated
48,622
19,294
Healing
36,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Dayfox14149
Bacchus
7,530
1,950
158
2,296
16,929
15,565
0
8,174
8,352
28,675
0
L
King Arthur
EvoG Busch
King Arthur
12,246
831
0
2,170
22,350
22,613
0
11,178
10,764
0
66,395
W
Danzaburou
Indra Cipactli
Danzaburou
11,766
5,168
0
6,418
11,748
5,095
1,148
1,760
9,988
0
87,040
W
Jormungandr
Krawfish1226
Jormungandr
18,003
4,826
0
1,543
24,425
19,504
480
4,275
19,800
77,024
11,744
W
Ymir
L0KEAN
Ymir
3,242
800
2,248
3,250
19,976
14,492
0
5,408
14,346
54,686
0
L
13,809
493
0
2,078
10,041
3,286
0
5,247
4,412
75,186
459
W
Chang'e
chronosgg
Chang'e
16,321
304
7,167
11,051
14,329
4,896
38
4,562
9,353
75,488
2,411
L
12,301
3,654
459
4,203
13,562
3,865
0
3,753
9,610
0
73,165
L
7,921
2,068
0
7,930
16,826
5,679
0
6,278
10,323
0
73,129
W
8,931
1,040
0
4,394
13,486
4,635
0
4,175
9,155
0
63,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,858
Gold Earned
51,301
511
Minions Killed
552
0
Camps Cleared
0
2,050,773
Distance Traveled
2,013,061
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,363
398
36
2
0
365,478
1
L
King Arthur
9,477
451
104
5
0
418,770
0
W
Danzaburou
10,768
513
132
6
0
368,363
4
W
Jormungandr
11,092
528
132
6
0
377,311
0
W
Ymir
8,987
428
51
2
0
362,944
0
L
Janus
9,663
460
135
6
0
414,272
4
W
Chang'e
10,977
523
157
7
0
469,134
3
L
Chiron
9,133
435
126
6
0
390,954
3
L
Loki
9,222
439
110
5
0
461,299
0
W
Loki
9,477
451
80
4
0
435,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role