Player Matchup

Kuzenbo
Kuzenbo
ArcCova
Kuzenbo
Level 143
God Stats
4W - 4L
1,519 SR
Queue Stats
121W - 104L
1,544 Elo+
Party 2
Xing Tian
Xing Tian
HeydanTheGhost
Xing Tian
Level 144
God Stats
0W - 1L
1,368 SR
Queue Stats
100W - 81L
1,530 Elo+
Party 3
Arachne
Arachne
TheDirewolf420
Arachne
Level 106
God Stats
19W - 10L
1,711 SR
Queue Stats
113W - 90L
1,529 Elo+
Party 3
Zeus
Zeus
iiKiDxLeGoJeDi
Zeus
Level 115
God Stats
4W - 6L
1,707 SR
Queue Stats
226W - 182L
1,598 Elo+
Solo
Sol
Sol
mrclass
Sol
Level 88
God Stats
1W - 2L
1,749 SR
Queue Stats
100W - 97L
1,518 Elo+
Party 2
Team Averages
Level 119
1,611 SR
1,544 Elo+

VS

Team Averages
Level 115
1,672 SR
1,529 Elo+
Cthulhu
Cthulhu
Itsyourboi10120
Cthulhu
Level 89
God Stats
6W - 3L
1,853 SR
Queue Stats
53W - 57L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
Luisferdi1234
Danzaburou
Level 120
God Stats
7W - 1L
1,711 SR
Queue Stats
19W - 9L
1,613 Elo+
Solo
Thanatos
Thanatos
Pieater735
Thanatos
Level 136
God Stats
16W - 8L
1,605 SR
Queue Stats
313W - 281L
1,523 Elo+
Solo
Hades
Hades
Promachos390
Hades
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
348W - 305L
1,549 Elo+
Solo
Charybdis
Charybdis
itsyourboi14721
Charybdis
Level 101
God Stats
3W - 0L
1,692 SR
Queue Stats
62W - 81L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ArcCova
Kuzenbo
9
0 / 1 / 1
5,319
532
4,582
7,123
5,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xing Tian
HeydanTheGhost
Xing Tian
9
1 / 4 / 0
5,193
519
4,063
11,165
5,052
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

9
3 / 4 / 2
5,870
587
4,973
9,305
3,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

11
2 / 2 / 2
6,509
651
6,454
3,612
721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
9
1 / 3 / 0
5,057
506
5,822
6,368
1,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
6,081
608
6,273
9,430
5,555
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Luisferdi1234
Danzaburou
13
5 / 1 / 0
7,955
796
6,630
6,965
2,405
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
Pieater735
Thanatos
11
5 / 3 / 1
6,623
662
5,288
11,103
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 5
6,877
688
3,285
7,814
2,199
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charybdis
itsyourboi14721
Charybdis
9
1 / 1 / 3
5,314
531
4,928
7,427
2,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
7
Kills
14
14
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ArcCova
Kuzenbo
0
1
1
0.5
L
Xing Tian
HeydanTheGhost
Xing Tian
1
4
0
0.25
W
2
1
2
3
W
Danzaburou
Luisferdi1234
Danzaburou
5
1
0
5
W
Thanatos
Pieater735
Thanatos
5
3
1
1.83
W
1
1
5
3.5
L
3
4
2
1
L
2
2
2
1.5
W
Charybdis
itsyourboi14721
Charybdis
1
1
3
2.5
L
Sol
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,894
Damage
26,404
37,573
Taken
42,739
16,664
Mitigated
15,521
9,887
Healing
24,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ArcCova
Kuzenbo
4,582
2,305
0
2,412
7,123
5,847
7
2,395
4,728
20,007
0
L
Xing Tian
HeydanTheGhost
Xing Tian
4,063
368
0
1,829
11,165
5,052
0
0
11,165
30,567
0
W
6,273
588
1,976
4,097
9,430
5,555
0
5,141
4,231
26,694
1,708
W
Danzaburou
Luisferdi1234
Danzaburou
6,630
2,769
0
3,804
6,965
2,405
207
3,240
3,725
0
60,669
W
Thanatos
Pieater735
Thanatos
5,288
1,669
0
8,561
11,103
3,044
0
2,416
8,547
0
42,740
W
3,285
339
218
4,418
7,814
2,199
0
3,558
3,923
53,455
1,117
L
4,973
3,493
0
2,510
9,305
3,236
0
1,777
7,528
0
28,644
L
6,454
568
0
160
3,612
721
0
2,418
1,194
34,730
792
W
Charybdis
itsyourboi14721
Charybdis
4,928
2,419
0
1,370
7,427
2,318
0
5,839
1,588
0
30,296
L
Sol
5,822
1,548
0
2,976
6,368
1,808
0
2,878
3,490
32,258
2,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,948
Gold Earned
32,850
258
Minions Killed
391
0
Camps Cleared
0
1,108,294
Distance Traveled
1,108,088
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,319
532
26
3
0
227,724
0
L
Xing Tian
5,193
519
43
4
0
200,989
0
W
Cthulhu
6,081
608
44
4
0
228,024
2
W
Danzaburou
7,955
796
110
11
0
213,666
2
W
Thanatos
6,623
662
79
8
0
241,078
0
W
Hades
6,877
688
105
11
0
228,844
4
L
Arachne
5,870
587
56
6
0
246,145
4
L
Zeus
6,509
651
83
8
0
218,063
2
W
Charybdis
5,314
531
53
5
0
196,476
0
L
Sol
5,057
506
50
5
0
215,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role