Player Matchup

Hachiman
Hachiman
DonnyBravo3023
Hachiman
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,168 Elo+
Solo
Vulcan
Vulcan
Jamesdatdude123
Vulcan
Level 127
God Stats
10W - 8L
1,655 SR
Queue Stats
176W - 145L
1,615 Elo+
Party 2
Surtr
Surtr
Reaper496
Surtr
Level 29
God Stats
15W - 9L
1,690 SR
Queue Stats
81W - 56L
1,615 Elo+
Party 2
Sylvanus
Sylvanus
SylvanusOnlyFans
Sylvanus
Level 44
God Stats
13W - 24L
1,461 SR
Queue Stats
52W - 78L
1,409 Elo+
Solo
Bacchus
Bacchus
waggson
Bacchus
Level 103
God Stats
20W - 16L
1,607 SR
Queue Stats
60W - 52L
1,567 Elo+
Party 2
Team Averages
Level 67
1,583 SR
1,475 Elo+

VS

Team Averages
Level 134
1,601 SR
1,535 Elo+
Bakasura
Bakasura
 
Bakasura
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
PhoinixFire
Ravana
Level 203
God Stats
9W - 6L
1,753 SR
Queue Stats
322W - 314L
1,557 Elo+
Party 1
Nut
Nut
SladeDingo
Nut
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 83L
1,561 Elo+
Solo
Yemoja
Yemoja
TurfCookie
Yemoja
Level 68
God Stats
10W - 5L
1,636 SR
Queue Stats
52W - 51L
1,512 Elo+
Party 1
Chang'e
Chang'e
dyslexiee
Chang'e
Level 110
God Stats
123W - 109L
1,616 SR
Queue Stats
304W - 297L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
1 / 3 / 1
7,165
478
5,736
10,892
3,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
0 / 2 / 0
6,331
422
10,398
5,630
1,651
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
Reaper496
Surtr
12
1 / 1 / 0
6,522
435
6,436
9,709
4,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 4 / 1
8,631
575
8,173
11,854
5,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
waggson
Bacchus
11
2 / 1 / 2
7,094
473
6,336
8,986
9,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
3 / 2 / 3
9,561
637
5,302
11,510
8,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ravana
15
6 / 0 / 2
8,406
560
10,148
10,049
4,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 1 / 1
9,184
612
7,698
9,358
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
TurfCookie
Yemoja
11
0 / 2 / 1
6,865
458
3,061
13,311
7,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
dyslexiee
Chang'e
13
0 / 1 / 1
7,344
490
3,276
8,711
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
6
Kills
11
11
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
2
3
2.25
L
Hachiman
1
3
1
0.5
L
0
2
0
0
W
Ravana
6
0
2
7
L
Surtr
Reaper496
Surtr
1
1
0
1
W
2
1
1
2.5
L
2
4
1
0.63
W
Yemoja
TurfCookie
Yemoja
0
2
1
0.25
W
Chang'e
dyslexiee
Chang'e
0
1
1
0.5
L
Bacchus
waggson
Bacchus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,079
Damage
29,485
47,071
Taken
52,939
24,836
Mitigated
26,628
15,288
Healing
25,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,302
3,467
0
5,806
11,510
8,100
789
5,595
5,915
0
43,556
L
Hachiman
5,736
3,320
0
4,956
10,892
3,830
0
209
10,683
0
65,970
L
10,398
453
0
1,865
5,630
1,651
0
1,111
4,151
49,124
0
W
Ravana
10,148
2,910
0
3,030
10,049
4,001
0
3,141
6,908
0
67,508
L
Surtr
Reaper496
Surtr
6,436
1,740
0
2,664
9,709
4,074
0
1,241
8,026
2,170
46,405
W
7,698
4,981
0
5,421
9,358
3,593
1,853
754
8,604
0
87,113
L
8,173
3,413
40
3,935
11,854
5,388
0
112
10,838
57,198
13,108
W
Yemoja
TurfCookie
Yemoja
3,061
787
3,585
2,614
13,311
7,961
0
9,386
3,925
16,612
1,029
W
Chang'e
dyslexiee
Chang'e
3,276
154
1,641
3,141
8,711
2,973
0
5,892
2,819
47,647
378
L
Bacchus
waggson
Bacchus
6,336
498
0
1,828
8,986
9,893
0
3,024
5,758
22,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,743
Gold Earned
41,360
430
Minions Killed
529
0
Camps Cleared
0
1,436,549
Distance Traveled
1,537,242
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,561
637
127
8
0
307,345
0
L
Hachiman
7,165
478
111
7
0
236,808
2
L
Vulcan
6,331
422
76
5
0
307,534
0
W
Ravana
8,406
560
101
7
0
372,602
4
L
Surtr
6,522
435
79
5
0
308,354
0
W
Nut
9,184
612
158
11
0
271,433
2
L
Sylvanus
8,631
575
127
8
0
254,766
0
W
Yemoja
6,865
458
19
1
0
271,423
2
W
Chang'e
7,344
490
124
8
0
314,439
0
L
Bacchus
7,094
473
37
2
0
329,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role