Player Matchup

Cthulhu
Cthulhu
Tennessee615
Cthulhu
Level 65
God Stats
50W - 53L
1,624 SR
Queue Stats
281W - 293L
1,490 Elo+
Party 1
Anhur
Anhur
Vashgungod
Anhur
Level 62
God Stats
9W - 7L
1,666 SR
Queue Stats
326W - 338L
1,475 Elo+
Party 1
Freya
Freya
ZekeZaka
Freya
Level 54
God Stats
9W - 8L
1,507 SR
Queue Stats
265W - 281L
1,423 Elo+
Party 1
Team Averages
Level 60
1,599 SR
1,463 Elo+

VS

Team Averages
Level 55
1,504 SR
1,426 Elo+
Neith
Neith
S4ntu24
Neith
Level 49
God Stats
4W - 1L
1,482 SR
Queue Stats
154W - 161L
1,421 Elo+
Solo
Chaac
Chaac
SaiNami
Chaac
Level 49
God Stats
53W - 43L
1,528 SR
Queue Stats
184W - 203L
1,386 Elo+
Solo
Scylla
Scylla
Shermendo
Scylla
Level 66
God Stats
29W - 41L
1,501 SR
Queue Stats
264W - 278L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Tennessee615
Cthulhu
13
0 / 4 / 1
7,004
700
6,626
14,297
11,311
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
14
2 / 5 / 0
8,613
861
6,920
10,911
3,483
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
ZekeZaka
Freya
13
0 / 7 / 2
7,176
718
2,073
8,117
2,638
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
S4ntu24
Neith
15
2 / 0 / 8
9,048
905
5,499
6,660
2,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
SaiNami
Chaac
17
8 / 1 / 5
10,108
1,011
12,268
11,010
10,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
Shermendo
Scylla
15
6 / 1 / 4
10,045
1,005
11,329
8,124
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
16
16
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
S4ntu24
Neith
2
0
8
6
W
Chaac
SaiNami
Chaac
8
1
5
10.5
W
Scylla
Shermendo
Scylla
6
1
4
8
L
Cthulhu
Tennessee615
Cthulhu
0
4
1
0.13
L
Anhur
2
5
0
0.4
L
Freya
ZekeZaka
Freya
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,619
Damage
29,096
33,325
Taken
25,794
17,432
Mitigated
14,887
532
Healing
7,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
S4ntu24
Neith
5,499
1,381
0
2,978
6,660
2,163
974
2,844
3,816
0
34,085
W
Chaac
SaiNami
Chaac
12,268
1,718
0
3,222
11,010
10,709
316
3,612
7,398
0
28,075
W
Scylla
Shermendo
Scylla
11,329
1,470
0
1,118
8,124
2,015
610
1,946
6,178
35,771
492
L
Cthulhu
Tennessee615
Cthulhu
6,626
453
0
250
14,297
11,311
0
4,132
9,338
16,539
351
L
Anhur
6,920
3,110
0
0
10,911
3,483
0
4,040
6,285
0
25,012
L
Freya
ZekeZaka
Freya
2,073
716
0
282
8,117
2,638
0
2,269
5,345
9,073
398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,793
Gold Earned
29,201
73
Minions Killed
159
0
Camps Cleared
0
553,512
Distance Traveled
617,215
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,048
905
58
6
0
181,331
0
W
Chaac
10,108
1,011
47
5
0
229,526
0
W
Scylla
10,045
1,005
54
5
0
206,358
0
L
Cthulhu
7,004
700
18
2
0
202,954
1
L
Anhur
8,613
861
38
4
0
180,843
3
L
Freya
7,176
718
17
2
0
169,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role