Player Matchup

Medusa
Medusa
Gold I
CameLSlayeR
Medusa
Gold I
Level 154
God Stats
1W - 2L
1,659 SR
Queue Stats
81W - 80L
1,545 MMR
Solo
Thor
Thor
Gold III
IamSoFree
Thor
Gold III
Level 211
God Stats
2W - 8L
1,649 SR
Queue Stats
692W - 692L
1,577 MMR
Solo
Surtr
Surtr
Bronze III
Lofyr
Surtr
Bronze III
Level 66
God Stats
1W - 2L
1,803 SR
Queue Stats
8W - 12L
1,422 MMR
Solo
Cthulhu
Cthulhu
Gold III
STKNG
Cthulhu
Gold III
Level 117
God Stats
20W - 17L
1,622 SR
Queue Stats
250W - 256L
1,384 MMR
Party 1
Ra
Ra
Platinum V
玛丽莲曼森
Ra
Platinum V
Level 244
God Stats
2W - 4L
1,545 SR
Queue Stats
229W - 242L
1,645 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,655 SR
1,515 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,659 SR
1,513 MMR
Agni
Agni
Gold IV
EmilLB
Agni
Gold IV
Level 147
God Stats
7W - 2L
1,747 SR
Queue Stats
91W - 93L
1,386 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Henisir
Sun Wukong
Gold III
Level 153
God Stats
3W - 1L
1,908 SR
Queue Stats
341W - 346L
1,449 MMR
Solo
Loki
Loki
Gold III
M-U-B-A-R-I-K
Loki
Gold III
Level 109
God Stats
19W - 20L
1,502 SR
Queue Stats
442W - 456L
1,606 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Rharles
Kuzenbo
Gold IV
Level 124
God Stats
7W - 2L
1,635 SR
Queue Stats
46W - 47L
1,530 MMR
Solo
Sol
Sol
Platinum V
SarcasmesFlokir
Sol
Platinum V
Level 159
God Stats
18W - 21L
1,503 SR
Queue Stats
175W - 171L
1,596 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 6 / 1
5,770
444
5,045
11,752
3,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thor
11
1 / 2 / 0
5,986
460
5,059
10,025
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
Lofyr
Surtr
11
0 / 3 / 0
5,945
457
5,534
12,566
6,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
STKNG
Cthulhu
9
1 / 3 / 0
6,217
478
4,320
11,503
7,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 3 / 1
6,463
497
2,535
9,199
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
BakasuraAresThanatosCerberus

VS

Bans
GebSusanoBellonaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
EmilLB
Agni
14
4 / 3 / 0
7,964
613
8,450
6,208
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
Henisir
Sun Wukong
14
4 / 0 / 2
8,153
627
10,783
11,741
11,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 0 / 5
6,451
496
3,694
7,419
2,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Rharles
Kuzenbo
11
3 / 0 / 5
7,254
558
6,626
10,324
9,791
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
5 / 2 / 2
8,524
656
6,152
6,556
2,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
17
17
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
6
1
0.08
W
Agni
EmilLB
Agni
4
3
0
1.33
W
Sun Wukong
Henisir
Sun Wukong
4
0
2
5
L
Thor
1
2
0
0.5
L
Surtr
Lofyr
Surtr
0
3
0
0
W
1
0
5
3.5
W
Kuzenbo
Rharles
Kuzenbo
3
0
5
5.5
L
Cthulhu
STKNG
Cthulhu
1
3
0
0.33
W
5
2
2
3
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,493
Damage
35,705
55,045
Taken
42,248
22,985
Mitigated
27,567
19,364
Healing
15,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,045
2,276
0
1,636
11,752
3,706
0
6,997
4,733
0
41,278
W
Agni
EmilLB
Agni
8,450
526
0
1,310
6,208
1,985
488
2,492
3,673
60,068
553
W
Sun Wukong
Henisir
Sun Wukong
10,783
1,260
0
4,271
11,741
11,486
0
958
10,111
10,281
48,781
L
Thor
5,059
975
0
5,576
10,025
3,204
0
2,260
7,559
0
41,747
L
Surtr
Lofyr
Surtr
5,534
2,172
0
6,237
12,566
6,116
0
2,118
9,677
646
36,916
W
3,694
1,032
0
3,769
7,419
2,177
0
1,541
5,878
0
36,139
W
Kuzenbo
Rharles
Kuzenbo
6,626
3,007
0
3,236
10,324
9,791
49
1,759
8,565
18,693
1,037
L
Cthulhu
STKNG
Cthulhu
4,320
408
0
2,604
11,503
7,345
0
5,731
5,494
33,256
0
W
6,152
3,880
0
3,400
6,556
2,128
1,826
1,585
4,971
69,745
4,493
L
2,535
139
216
3,095
9,199
2,614
0
5,585
3,106
39,062
311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,381
Gold Earned
38,346
338
Minions Killed
409
0
Camps Cleared
0
1,182,397
Distance Traveled
1,309,453
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,770
444
72
6
0
248,574
0
W
Agni
7,964
613
106
8
0
264,146
1
W
Sun Wukong
8,153
627
101
8
0
239,471
0
L
Thor
5,986
460
75
6
0
241,728
0
L
Surtr
5,945
457
68
5
0
213,824
1
W
Loki
6,451
496
62
5
0
302,155
1
W
Kuzenbo
7,254
558
21
2
0
259,888
4
L
Cthulhu
6,217
478
55
4
0
249,033
1
W
Sol
8,524
656
119
9
0
243,793
3
L
Ra
6,463
497
68
5
0
229,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role