Player Matchup

King Arthur
King Arthur
DarwinIF
King Arthur
Level 148
God Stats
8W - 8L
1,700 SR
Queue Stats
242W - 220L
1,544 Elo+
Party 2
Mulan
Mulan
Flammey
Mulan
Level 125
God Stats
2W - 1L
1,460 SR
Queue Stats
190W - 173L
1,544 Elo+
Party 2
Scylla
Scylla
KingOfPantsu
Scylla
Level 118
God Stats
2W - 0L
1,744 SR
Queue Stats
21W - 28L
1,466 Elo+
Party 2
Chang'e
Chang'e
Poiszynn
Chang'e
Level 159
God Stats
12W - 11L
1,659 SR
Queue Stats
205W - 190L
1,484 Elo+
Solo
Skadi
Skadi
evilpot91
Skadi
Level 31
God Stats
48W - 23L
1,860 SR
Queue Stats
79W - 93L
1,444 Elo+
Solo
Team Averages
Level 116
1,685 SR
1,496 Elo+

VS

Team Averages
Level 115
1,526 SR
1,496 Elo+
Thanatos
Thanatos
ChairmanPotato
Thanatos
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 51L
1,399 Elo+
Party 1
Nut
Nut
ExecutivePotato
Nut
Level 134
God Stats
1W - 3L
1,378 SR
Queue Stats
70W - 63L
1,480 Elo+
Party 1
Horus
Horus
FinancePotato
Horus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,440 Elo+
Party 1
Geb
Geb
Groddtek
Geb
Level 85
God Stats
11W - 7L
1,633 SR
Queue Stats
139W - 111L
1,605 Elo+
Solo
Zeus
Zeus
atkocska
Zeus
Level 137
God Stats
236W - 167L
1,618 SR
Queue Stats
432W - 423L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarwinIF
King Arthur
10
3 / 0 / 1
5,691
813
4,956
7,079
3,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mulan
Flammey
Mulan
7
1 / 2 / 3
4,047
578
4,094
7,366
3,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Scylla
9
1 / 2 / 2
4,360
623
2,719
2,695
662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chang'e
Poiszynn
Chang'e
9
4 / 0 / 5
5,774
825
4,482
2,525
596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Skadi
evilpot91
Skadi
10
4 / 0 / 4
5,558
794
3,233
3,444
957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
8
0 / 6 / 0
4,009
573
1,211
8,265
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 2 / 1
4,754
679
3,510
5,309
1,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 2 / 0
3,818
545
2,232
7,170
5,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 1 / 3
4,708
673
3,713
7,165
4,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
6
0 / 2 / 0
3,810
544
1,423
2,641
471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
4
4
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
0
6
0
0
W
King Arthur
DarwinIF
King Arthur
3
0
1
3.5
L
3
2
1
1.75
L
0
2
0
0
W
Mulan
Flammey
Mulan
1
2
3
1.25
L
1
1
3
2.5
W
Scylla
1
2
2
1
W
Chang'e
Poiszynn
Chang'e
4
0
5
6.5
L
Zeus
0
2
0
0
W
Skadi
evilpot91
Skadi
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,484
Damage
12,089
23,109
Taken
30,550
9,092
Mitigated
13,687
8,397
Healing
12,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
1,211
670
0
4,105
8,265
1,930
0
2,450
5,531
0
20,810
W
King Arthur
DarwinIF
King Arthur
4,956
905
0
2,466
7,079
3,498
7
0
6,737
0
38,681
L
3,510
1,823
0
2,904
5,309
1,772
0
1,003
4,306
0
33,120
L
2,232
1,045
40
1,882
7,170
5,226
0
45
7,125
0
16,217
W
Mulan
Flammey
Mulan
4,094
714
0
1,431
7,366
3,379
0
2,463
4,903
0
13,033
L
3,713
727
0
2,461
7,165
4,288
0
2,086
5,035
11,962
0
W
Scylla
2,719
267
0
652
2,695
662
0
837
1,858
23,603
0
W
Chang'e
Poiszynn
Chang'e
4,482
447
400
1,206
2,525
596
0
822
1,587
26,503
491
L
Zeus
1,423
214
0
832
2,641
471
0
1,082
1,423
13,025
0
W
Skadi
evilpot91
Skadi
3,233
1,158
0
2,242
3,444
957
0
846
2,515
0
35,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,430
Gold Earned
21,099
230
Minions Killed
185
0
Camps Cleared
0
801,820
Distance Traveled
680,485
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,009
573
51
7
0
156,027
0
W
King Arthur
5,691
813
59
8
0
165,042
0
L
Nut
4,754
679
58
8
0
130,771
0
L
Horus
3,818
545
24
3
0
155,073
0
W
Mulan
4,047
578
20
3
0
162,060
0
L
Geb
4,708
673
16
2
0
152,655
0
W
Scylla
4,360
623
35
5
0
150,985
0
W
Chang'e
5,774
825
58
8
0
144,577
1
L
Zeus
3,810
544
36
5
0
85,959
1
W
Skadi
5,558
794
58
8
0
179,156
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role