Player Matchup

Sun Wukong
Sun Wukong
Matheus Uemura
Sun Wukong
Level 49
God Stats
9W - 12L
1,369 SR
Queue Stats
26W - 27L
1,405 Elo+
Solo
Tsukuyomi
Tsukuyomi
S NARTO2757
Tsukuyomi
Level 57
God Stats
7W - 7L
1,552 SR
Queue Stats
155W - 167L
1,503 Elo+
Solo
Olorun
Olorun
gatlincg
Olorun
Level 122
God Stats
2W - 1L
1,928 SR
Queue Stats
78W - 74L
1,509 Elo+
Solo
Kumbhakarna
Kumbhakarna
kamal5001
Kumbhakarna
Level 67
God Stats
28W - 30L
1,491 SR
Queue Stats
165W - 149L
1,400 Elo+
Solo
Neith
Neith
widow23
Neith
Level 82
God Stats
9W - 13L
1,500 SR
Queue Stats
304W - 311L
1,483 Elo+
Solo
Team Averages
Level 75
1,568 SR
1,460 Elo+

VS

Team Averages
Level 136
1,463 SR
1,423 Elo+
Vulcan
Vulcan
 
Vulcan
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dracolich77
Cthulhu
Level 138
God Stats
124W - 121L
1,519 SR
Queue Stats
216W - 222L
1,428 Elo+
Solo
Chaac
Chaac
fallsky54
Chaac
Level 122
God Stats
17W - 20L
1,411 SR
Queue Stats
132W - 133L
1,368 Elo+
Solo
Nemesis
Nemesis
vShadynasty
Nemesis
Level 128
God Stats
4W - 4L
1,461 SR
Queue Stats
347W - 347L
1,388 Elo+
Solo
Ishtar
Ishtar
worldpan_nda_
Ishtar
Level 120
God Stats
2W - 2L
1,422 SR
Queue Stats
150W - 128L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Matheus Uemura
Sun Wukong
10
0 / 5 / 1
6,150
384
5,503
13,272
10,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tsukuyomi
S NARTO2757
Tsukuyomi
12
4 / 8 / 3
7,557
472
7,010
14,511
6,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
gatlincg
Olorun
14
1 / 6 / 1
8,091
506
6,984
14,230
5,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Kumbhakarna
kamal5001
Kumbhakarna
10
0 / 3 / 5
6,673
417
4,650
15,410
10,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Neith
widow23
Neith
13
4 / 4 / 1
7,159
447
8,858
11,056
3,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
5 / 1 / 6
9,208
576
8,976
3,470
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Dracolich77
Cthulhu
14
4 / 2 / 7
8,380
524
15,407
15,826
8,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
fallsky54
Chaac
16
5 / 0 / 7
9,887
618
8,433
12,074
11,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
vShadynasty
Nemesis
17
10 / 0 / 5
10,518
657
10,519
12,788
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 6 / 5
8,231
514
7,348
11,083
3,650
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
56
9
Kills
26
26
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
5
1
6
8
W
Cthulhu
Dracolich77
Cthulhu
4
2
7
3.75
L
Sun Wukong
Matheus Uemura
Sun Wukong
0
5
1
0.1
L
Tsukuyomi
S NARTO2757
Tsukuyomi
4
8
3
0.69
W
Chaac
fallsky54
Chaac
5
0
7
8.5
L
Olorun
gatlincg
Olorun
1
6
1
0.25
L
Kumbhakarna
kamal5001
Kumbhakarna
0
3
5
0.83
W
Nemesis
vShadynasty
Nemesis
10
0
5
12.5
L
Neith
widow23
Neith
4
4
1
1.13
W
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,005
Damage
50,683
68,479
Taken
55,241
35,873
Mitigated
29,662
13,827
Healing
20,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
8,976
258
0
973
3,470
1,226
680
1,551
1,919
51,694
528
W
Cthulhu
Dracolich77
Cthulhu
15,407
719
167
6,195
15,826
8,724
0
3,178
12,648
47,146
714
L
Sun Wukong
Matheus Uemura
Sun Wukong
5,503
1,204
0
1,419
13,272
10,259
0
3,916
9,085
0
26,731
L
Tsukuyomi
S NARTO2757
Tsukuyomi
7,010
1,613
0
3,775
14,511
6,054
0
3,129
11,077
0
45,043
W
Chaac
fallsky54
Chaac
8,433
862
0
2,848
12,074
11,237
122
1,727
9,924
750
64,172
L
Olorun
gatlincg
Olorun
6,984
2,730
135
4,199
14,230
5,240
0
5,197
8,630
61,028
3,573
L
Kumbhakarna
kamal5001
Kumbhakarna
4,650
942
0
929
15,410
10,358
0
5,584
9,118
23,341
0
W
Nemesis
vShadynasty
Nemesis
10,519
4,493
0
8,472
12,788
4,825
0
1,876
10,875
0
89,476
L
Neith
widow23
Neith
8,858
2,190
0
3,370
11,056
3,962
0
4,348
6,148
0
51,585
W
7,348
4,120
0
2,200
11,083
3,650
1,827
3,954
7,055
0
38,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,630
Gold Earned
46,224
339
Minions Killed
462
0
Camps Cleared
0
1,507,589
Distance Traveled
1,578,321
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,208
576
69
4
0
319,093
2
W
Cthulhu
8,380
524
71
4
0
313,130
3
L
Sun Wukong
6,150
384
32
2
0
272,914
3
L
Tsukuyomi
7,557
472
68
4
0
329,785
0
W
Chaac
9,887
618
107
7
0
297,209
2
L
Olorun
8,091
506
130
8
0
295,399
0
L
Kumbhakarna
6,673
417
33
2
0
324,255
2
W
Nemesis
10,518
657
157
10
0
387,480
4
L
Neith
7,159
447
76
5
0
285,236
0
W
Ishtar
8,231
514
58
4
0
261,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role