Player Matchup

Mercury
Mercury
AnubisCommander
Mercury
Level 76
God Stats
36W - 32L
1,482 SR
Queue Stats
237W - 239L
1,483 Elo+
Solo
Anhur
Anhur
CABO2874
Anhur
Level 66
God Stats
7W - 2L
1,837 SR
Queue Stats
174W - 182L
1,484 Elo+
Solo
Ra
Ra
Rvs Eli
Ra
Level 73
God Stats
0W - 2L
1,268 SR
Queue Stats
126W - 87L
1,468 Elo+
Party 1
Chaac
Chaac
THE m1ckey6801
Chaac
Level 73
God Stats
21W - 26L
1,445 SR
Queue Stats
452W - 434L
1,454 Elo+
Solo
Bacchus
Bacchus
ickycattt
Bacchus
Level 86
God Stats
1W - 2L
1,532 SR
Queue Stats
73W - 50L
1,480 Elo+
Party 1
Team Averages
Level 75
1,513 SR
1,474 Elo+

VS

Team Averages
Level 91
1,662 SR
1,470 Elo+
Hades
Hades
DARTHVADER4004
Hades
Level 81
God Stats
27W - 14L
1,617 SR
Queue Stats
69W - 48L
1,527 Elo+
Solo
Guan Yu
Guan Yu
DSAC294
Guan Yu
Level 125
God Stats
2W - 0L
1,785 SR
Queue Stats
56W - 58L
1,478 Elo+
Solo
Xbalanque
Xbalanque
Dr Drizzyy
Xbalanque
Level 99
God Stats
19W - 17L
1,500 SR
Queue Stats
127W - 116L
1,543 Elo+
Solo
Geb
Geb
Shotgunbeast715
Geb
Level 67
God Stats
2W - 0L
1,705 SR
Queue Stats
178W - 190L
1,412 Elo+
Solo
Anubis
Anubis
TheKingOfGames88
Anubis
Level 85
God Stats
3W - 0L
1,701 SR
Queue Stats
163W - 156L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 3
6,605
550
3,698
9,702
2,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
CABO2874
Anhur
10
3 / 3 / 1
5,916
493
5,887
10,126
2,687
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 7 / 3
5,956
496
2,620
7,559
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 0
6,203
517
6,483
9,905
9,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Bacchus
ickycattt
Bacchus
10
2 / 3 / 1
6,278
523
4,938
11,589
8,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 4
8,321
693
8,759
4,884
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Guan Yu
DSAC294
Guan Yu
12
2 / 0 / 2
7,178
598
6,630
9,511
7,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xbalanque
Dr Drizzyy
Xbalanque
11
2 / 1 / 6
6,544
545
7,440
7,493
2,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 6
6,638
553
3,412
14,360
6,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
7 / 5 / 2
7,271
606
9,459
7,738
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
9
Kills
18
18
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
L
Anhur
CABO2874
Anhur
3
3
1
1.17
W
6
0
4
8
W
Guan Yu
DSAC294
Guan Yu
2
0
2
3
W
Xbalanque
Dr Drizzyy
Xbalanque
2
1
6
5
L
1
7
3
0.36
W
1
3
6
1.33
L
0
2
0
0
W
7
5
2
1.6
L
Bacchus
ickycattt
Bacchus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,626
Damage
35,700
48,881
Taken
43,986
24,618
Mitigated
22,719
12,718
Healing
17,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,698
1,929
0
2,630
9,702
2,339
0
5,475
4,227
0
36,404
L
Anhur
CABO2874
Anhur
5,887
3,272
0
3,740
10,126
2,687
0
3,601
6,525
0
29,216
W
8,759
661
203
3,243
4,884
2,998
830
1,285
3,599
50,851
0
W
Guan Yu
DSAC294
Guan Yu
6,630
1,497
102
2,629
9,511
7,894
174
0
9,511
75
40,174
W
Xbalanque
Dr Drizzyy
Xbalanque
7,440
3,341
0
3,441
7,493
2,297
57
2,299
5,194
0
46,939
L
2,620
542
324
816
7,559
1,916
0
5,383
2,176
30,661
144
W
3,412
280
1,942
4,373
14,360
6,606
0
2,793
11,567
15,615
0
L
6,483
1,330
0
3,302
9,905
9,006
0
1,327
8,578
0
43,662
W
9,459
712
0
1,350
7,738
2,924
945
1,147
6,591
45,086
625
L
Bacchus
ickycattt
Bacchus
4,938
450
0
1,906
11,589
8,670
0
5,893
5,696
23,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,958
Gold Earned
35,952
267
Minions Killed
334
0
Camps Cleared
0
1,267,094
Distance Traveled
1,100,236
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,605
550
63
5
0
314,693
0
L
Anhur
5,916
493
47
4
0
251,274
5
W
Hades
8,321
693
95
8
0
197,154
0
W
Guan Yu
7,178
598
73
6
0
219,633
0
W
Xbalanque
6,544
545
86
7
0
200,520
0
L
Ra
5,956
496
48
4
0
211,158
0
W
Geb
6,638
553
19
2
0
248,215
0
L
Chaac
6,203
517
78
7
0
235,759
0
W
Anubis
7,271
606
61
5
0
234,714
2
L
Bacchus
6,278
523
31
3
0
254,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role