Player Matchup

Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Crimsonbulletz
Nu Wa
Level 143
God Stats
3W - 2L
1,744 SR
Queue Stats
264W - 201L
1,643 Elo+
Party 1
Thanatos
Thanatos
HondaCivicSport
Thanatos
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,758 Elo+
Party 1
Camazotz
Camazotz
LittleBroFace
Camazotz
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
466W - 407L
1,638 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Rematooee
Kumbhakarna
Level 125
God Stats
7W - 1L
1,695 SR
Queue Stats
64W - 46L
1,625 Elo+
Party 1
Team Averages
Level 122
1,588 SR
1,633 Elo+

VS

Team Averages
Level 170
1,537 SR
1,506 Elo+
Cupid
Cupid
 
Cupid
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Notes
Chaac
Level 168
God Stats
8W - 4L
1,706 SR
Queue Stats
167W - 184L
1,492 Elo+
Party 2
Hel
Hel
StealthSai
Hel
Level 178
God Stats
11W - 10L
1,631 SR
Queue Stats
216W - 235L
1,536 Elo+
Party 2
Nemesis
Nemesis
TheDawgg
Nemesis
Level 159
God Stats
1W - 0L
1,296 SR
Queue Stats
156W - 160L
1,511 Elo+
Solo
Medusa
Medusa
Ventrëss
Medusa
Level 183
God Stats
5W - 3L
1,553 SR
Queue Stats
65W - 93L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
1 / 3 / 0
5,870
587
5,912
10,065
5,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

8
0 / 6 / 1
4,932
493
4,764
7,577
4,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
13
5 / 1 / 0
7,020
702
5,538
4,959
1,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Camazotz
LittleBroFace
Camazotz
10
1 / 0 / 0
5,453
545
4,497
5,693
1,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Rematooee
Kumbhakarna
9
0 / 2 / 0
4,797
480
3,232
8,082
3,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
2 / 1 / 6
5,950
595
4,294
5,030
1,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chaac
Notes
Chaac
10
2 / 2 / 3
5,392
539
6,823
7,349
4,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
3 / 1 / 0
7,201
720
6,007
9,410
3,812
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nemesis
TheDawgg
Nemesis
11
2 / 0 / 5
5,540
554
2,742
8,200
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Ventrëss
Medusa
11
3 / 3 / 1
6,580
658
4,024
6,387
2,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
7
Kills
12
12
Deaths
7
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
3
0
0.33
W
Cupid
 
Cupid
2
1
6
5
L
0
6
1
0.08
L
Thanatos
5
1
0
5
L
Camazotz
LittleBroFace
Camazotz
1
0
0
1
W
Chaac
Notes
Chaac
2
2
3
1.75
L
Kumbhakarna
Rematooee
Kumbhakarna
0
2
0
0
W
3
1
0
3
W
Nemesis
TheDawgg
Nemesis
2
0
5
4.5
W
Medusa
Ventrëss
Medusa
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,943
Damage
23,890
36,376
Taken
36,376
16,707
Mitigated
14,681
16,236
Healing
18,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,912
1,838
0
5,166
10,065
5,755
0
6,007
4,058
953
39,939
W
Cupid
 
Cupid
4,294
1,996
1,118
2,872
5,030
1,806
0
2,200
2,830
0
19,201
L
4,764
1,775
0
842
7,577
4,275
0
0
7,577
16,013
0
L
Thanatos
5,538
2,080
0
5,189
4,959
1,735
0
0
4,959
0
50,083
L
Camazotz
LittleBroFace
Camazotz
4,497
1,002
0
2,807
5,693
1,609
0
0
5,693
0
38,171
W
Chaac
Notes
Chaac
6,823
1,146
0
2,489
7,349
4,249
0
2,149
5,200
0
40,545
L
Kumbhakarna
Rematooee
Kumbhakarna
3,232
551
0
2,232
8,082
3,333
0
0
8,082
26,003
8,381
W
6,007
293
9
8,270
9,410
3,812
0
610
8,800
54,593
522
W
Nemesis
TheDawgg
Nemesis
2,742
1,118
0
2,086
8,200
2,729
0
2,136
6,064
0
38,380
W
Medusa
Ventrëss
Medusa
4,024
1,600
0
1,798
6,387
2,085
0
931
5,456
0
48,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,072
Gold Earned
30,663
318
Minions Killed
384
0
Camps Cleared
0
1,103,327
Distance Traveled
1,107,657
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,870
587
70
7
0
209,797
2
W
Cupid
5,950
595
41
4
0
200,225
0
L
Nu Wa
4,932
493
20
2
0
197,118
3
L
Thanatos
7,020
702
94
9
0
227,969
0
L
Camazotz
5,453
545
72
7
0
223,337
0
W
Chaac
5,392
539
77
8
0
248,388
0
L
Kumbhakarna
4,797
480
62
6
0
245,106
0
W
Hel
7,201
720
104
10
0
218,595
0
W
Nemesis
5,540
554
66
7
0
230,343
2
W
Medusa
6,580
658
96
10
0
210,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role