Player Matchup

Surtr
Surtr
doberdober
Surtr
Level 27
God Stats
3W - 0L
1,818 SR
Queue Stats
43W - 42L
1,389 Elo+
Party 1
Hel
Hel
strawwbeary
Hel
Level 101
God Stats
1W - 1L
1,226 SR
Queue Stats
45W - 46L
1,385 Elo+
Party 1
Neith
Neith
vonfromdao
Neith
Level 21
God Stats
1W - 2L
1,209 SR
Queue Stats
28W - 33L
1,324 Elo+
Party 1
Team Averages
Level 50
1,418 SR
1,366 Elo+

VS

Team Averages
Level 76
1,471 SR
1,353 Elo+
Scylla
Scylla
LordeNimrod
Scylla
Level 106
God Stats
4W - 8L
1,387 SR
Queue Stats
421W - 444L
1,374 Elo+
Party 2
Pele
Pele
Lorde_Melvyn
Pele
Level 62
God Stats
16W - 11L
1,586 SR
Queue Stats
228W - 256L
1,371 Elo+
Party 2
Cthulhu
Cthulhu
OhReallyNow1592
Cthulhu
Level 61
God Stats
93W - 82L
1,441 SR
Queue Stats
104W - 102L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
14
3 / 1 / 0
8,123
812
4,747
9,232
5,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 0 / 3
7,098
710
1,782
4,985
1,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Neith
14
2 / 0 / 3
8,456
846
6,137
7,267
2,647
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
1 / 3 / 0
6,801
680
4,093
3,890
1,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 1
7,230
723
2,401
5,675
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
0 / 0 / 1
7,105
711
7,248
6,702
8,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
5
Kills
1
1
Deaths
5
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
3
0
0.33
L
0
2
1
0.25
L
0
0
1
0.5
W
Surtr
3
1
0
3
W
0
0
3
1.5
W
Neith
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,666
Damage
13,742
21,484
Taken
16,267
10,110
Mitigated
11,446
12,479
Healing
2,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
4,093
473
0
456
3,890
1,103
86
419
3,471
12,275
706
L
2,401
37
0
1,248
5,675
2,028
0
972
4,703
0
22,846
L
7,248
63
10
978
6,702
8,315
0
628
6,056
24,526
550
W
Surtr
4,747
1,645
0
3,127
9,232
5,835
8
3,852
5,204
499
23,888
W
1,782
87
4,071
3,878
4,985
1,628
111
2,516
2,367
10,365
269
W
Neith
6,137
2,792
0
1,403
7,267
2,647
1,537
3,923
3,144
0
28,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,677
Gold Earned
21,136
111
Minions Killed
117
0
Camps Cleared
0
531,442
Distance Traveled
465,734
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,801
680
32
3
0
104,503
0
L
Pele
7,230
723
44
4
0
163,590
0
L
Cthulhu
7,105
711
41
4
0
197,641
0
W
Surtr
8,123
812
38
4
0
188,511
0
W
Hel
7,098
710
15
2
0
171,339
0
W
Neith
8,456
846
58
6
0
171,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role