Player Matchup

Chaac
Chaac
Ehlee215
Chaac
Level 27
God Stats
10W - 9L
1,097 SR
Queue Stats
66W - 80L
1,281 Elo+
Party 1
Persephone
Persephone
Ehrickk_
Persephone
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 155L
1,299 Elo+
Party 1
Sylvanus
Sylvanus
NF_Loca__
Sylvanus
Level 98
God Stats
0W - 1L
1,738 SR
Queue Stats
19W - 21L
1,391 Elo+
Party 1
Team Averages
Level 76
1,445 SR
1,324 Elo+

VS

Team Averages
Level 81
1,428 SR
1,358 Elo+
Guan Yu
Guan Yu
AngelDelRey8765
Guan Yu
Level 87
God Stats
1W - 1L
1,285 SR
Queue Stats
33W - 27L
1,531 Elo+
Solo
Chang'e
Chang'e
EllaBee33
Chang'e
Level 89
God Stats
272W - 212L
1,489 SR
Queue Stats
511W - 503L
1,356 Elo+
Solo
Tiamat
Tiamat
TecidTurtle
Tiamat
Level 68
God Stats
2W - 2L
1,511 SR
Queue Stats
4W - 9L
1,186 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ehlee215
Chaac
14
2 / 6 / 1
9,070
756
8,887
11,385
5,430
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Ehrickk_
Persephone
16
4 / 3 / 3
10,304
859
9,080
9,635
2,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
NF_Loca__
Sylvanus
16
2 / 2 / 6
9,900
825
4,661
11,494
5,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 7
10,973
914
10,595
14,814
12,491
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Chang'e
EllaBee33
Chang'e
17
4 / 2 / 6
11,148
929
7,808
11,782
3,465
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiamat
17
4 / 4 / 6
11,210
934
8,831
8,298
4,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
8
Kills
12
11
Deaths
8
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
Chaac
Ehlee215
Chaac
2
6
1
0.42
L
Persephone
Ehrickk_
Persephone
4
3
3
1.83
W
Chang'e
EllaBee33
Chang'e
4
2
6
3.5
L
Sylvanus
NF_Loca__
Sylvanus
2
2
6
2.5
W
Tiamat
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,628
Damage
27,234
32,514
Taken
34,894
13,721
Mitigated
20,822
5,397
Healing
13,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,595
731
1,802
3,325
14,814
12,491
974
5,472
9,342
0
33,196
L
Chaac
Ehlee215
Chaac
8,887
2,010
0
640
11,385
5,430
0
6,386
4,768
0
16,631
L
Persephone
Ehrickk_
Persephone
9,080
925
0
995
9,635
2,810
618
4,110
5,229
43,827
0
W
Chang'e
EllaBee33
Chang'e
7,808
203
2,146
5,367
11,782
3,465
1,703
3,746
8,036
33,950
585
L
Sylvanus
NF_Loca__
Sylvanus
4,661
1,174
1,505
2,257
11,494
5,481
603
5,362
5,937
14,443
4,102
W
Tiamat
8,831
281
0
816
8,298
4,866
165
4,101
4,197
34,051
511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,274
Gold Earned
33,331
119
Minions Killed
164
0
Camps Cleared
0
574,255
Distance Traveled
759,238
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,973
914
41
3
0
259,224
0
L
Chaac
9,070
756
22
2
0
224,368
0
L
Persephone
10,304
859
65
5
0
194,688
1
W
Chang'e
11,148
929
64
5
0
262,878
0
L
Sylvanus
9,900
825
32
3
0
155,199
3
W
Tiamat
11,210
934
59
5
0
237,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role