Player Matchup

Nut
Nut
DylanTheNinja64
Nut
Level 140
God Stats
1W - 4L
1,484 SR
Queue Stats
74W - 62L
1,576 Elo+
Party 2
Ravana
Ravana
Mk ultra4043
Ravana
Level 124
God Stats
23W - 17L
1,629 SR
Queue Stats
605W - 525L
1,661 Elo+
Solo
Raijin
Raijin
SPORUS
Raijin
Level 125
God Stats
7W - 11L
1,463 SR
Queue Stats
179W - 192L
1,589 Elo+
Party 3
Sun Wukong
Sun Wukong
SoyBilly
Sun Wukong
Level 156
God Stats
4W - 3L
1,638 SR
Queue Stats
196W - 182L
1,628 Elo+
Party 3
Jormungandr
Jormungandr
YellowCosmo777
Jormungandr
Level 155
God Stats
4W - 1L
1,749 SR
Queue Stats
158W - 147L
1,576 Elo+
Party 2
Team Averages
Level 140
1,593 SR
1,606 Elo+

VS

Team Averages
Level 155
1,699 SR
1,621 Elo+
Artio
Artio
TheNoctilum
Artio
Level 109
God Stats
58W - 32L
1,932 SR
Queue Stats
148W - 115L
1,913 Elo+
Party 1
Nemesis
Nemesis
TheSpookiNut
Nemesis
Level 151
God Stats
4W - 5L
1,499 SR
Queue Stats
498W - 476L
1,560 Elo+
Solo
Hel
Hel
TurdManJoe36
Hel
Level 149
God Stats
15W - 7L
1,628 SR
Queue Stats
289W - 221L
1,649 Elo+
Party 1
Gilgamesh
Gilgamesh
captainwaffles2
Gilgamesh
Level 156
God Stats
6W - 3L
1,775 SR
Queue Stats
290W - 286L
1,482 Elo+
Solo
Artemis
Artemis
waak895
Artemis
Level 208
God Stats
18W - 11L
1,660 SR
Queue Stats
571W - 536L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,515
501
2,905
6,574
1,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ravana
12
2 / 3 / 4
7,226
482
5,749
8,197
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
SPORUS
Raijin
15
3 / 2 / 4
8,599
573
10,019
9,474
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
SoyBilly
Sun Wukong
14
3 / 1 / 5
8,350
557
12,136
19,624
13,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jormungandr
YellowCosmo777
Jormungandr
12
2 / 3 / 4
7,452
497
7,077
14,767
10,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,601
573
14,487
20,543
12,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
TheSpookiNut
Nemesis
13
1 / 4 / 3
7,447
496
6,427
11,324
4,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
2 / 2 / 2
9,058
604
9,623
9,531
3,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
captainwaffles2
Gilgamesh
13
4 / 2 / 6
8,898
593
8,973
14,696
13,498
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
waak895
Artemis
17
5 / 0 / 3
10,397
693
7,688
2,852
1,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
30
11
Kills
14
14
Deaths
11
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
Ravana
2
3
4
1.33
L
Raijin
SPORUS
Raijin
3
2
4
2.5
L
Sun Wukong
SoyBilly
Sun Wukong
3
1
5
5.5
W
2
3
2
1
W
Nemesis
TheSpookiNut
Nemesis
1
4
3
0.63
W
2
2
2
1.5
L
Jormungandr
YellowCosmo777
Jormungandr
2
3
4
1.33
W
Gilgamesh
captainwaffles2
Gilgamesh
4
2
6
3.5
W
Artemis
waak895
Artemis
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,886
Damage
47,198
58,636
Taken
58,946
31,015
Mitigated
35,418
16,903
Healing
24,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,905
1,314
0
825
6,574
1,611
0
107
6,467
0
38,319
L
Ravana
5,749
1,189
0
2,850
8,197
2,607
0
3,033
5,082
0
41,301
L
Raijin
SPORUS
Raijin
10,019
1,025
0
3,050
9,474
2,806
0
3,773
5,701
71,758
1,346
L
Sun Wukong
SoyBilly
Sun Wukong
12,136
2,018
0
7,172
19,624
13,561
0
12,582
5,890
0
62,150
W
14,487
1,147
368
10,740
20,543
12,532
0
3,830
16,713
56,190
1,916
W
Nemesis
TheSpookiNut
Nemesis
6,427
1,526
0
861
11,324
4,347
26
3,047
8,277
0
60,860
W
9,623
790
4,067
5,058
9,531
3,978
143
4,481
5,050
83,515
0
L
Jormungandr
YellowCosmo777
Jormungandr
7,077
1,834
0
3,006
14,767
10,430
0
3,977
10,704
29,399
894
W
Gilgamesh
captainwaffles2
Gilgamesh
8,973
2,354
0
1,627
14,696
13,498
280
4,930
9,766
4,509
33,187
W
Artemis
waak895
Artemis
7,688
4,313
0
1,508
2,852
1,063
1,763
678
2,174
0
95,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,142
Gold Earned
44,401
437
Minions Killed
539
0
Camps Cleared
0
1,591,131
Distance Traveled
1,612,259
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,515
501
71
5
0
295,744
0
L
Ravana
7,226
482
81
5
0
339,128
2
L
Raijin
8,599
573
131
9
0
300,750
6
L
Sun Wukong
8,350
557
101
7
0
336,120
3
W
Artio
8,601
573
90
6
0
292,337
4
W
Nemesis
7,447
496
81
5
0
359,009
0
W
Hel
9,058
604
156
10
0
342,846
0
L
Jormungandr
7,452
497
53
4
0
319,389
0
W
Gilgamesh
8,898
593
46
3
0
334,712
5
W
Artemis
10,397
693
166
11
0
283,355
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role