Player Matchup

Shiva
Shiva
Kawlinn
Shiva
Level 173
God Stats
4W - 9L
1,272 SR
Queue Stats
486W - 465L
1,513 Elo+
Party 2
Cthulhu
Cthulhu
Rinful
Cthulhu
Level 157
God Stats
0W - 1L
1,759 SR
Queue Stats
41W - 47L
1,467 Elo+
Party 2
Artemis
Artemis
SirrSanity
Artemis
Level 138
God Stats
0W - 2L
1,298 SR
Queue Stats
461W - 426L
1,581 Elo+
Solo
Eset
Eset
cains cult
Eset
Level 128
God Stats
1W - 3L
1,496 SR
Queue Stats
32W - 37L
1,478 Elo+
Party 2
Arachne
Arachne
lulualberto16
Arachne
Level 185
God Stats
10W - 9L
1,652 SR
Queue Stats
579W - 608L
1,528 Elo+
Solo
Team Averages
Level 156
1,495 SR
1,513 Elo+

VS

Team Averages
Level 105
1,568 SR
1,501 Elo+
Anhur
Anhur
GooblyGoobis
Anhur
Level 85
God Stats
36W - 12L
1,661 SR
Queue Stats
69W - 34L
1,615 Elo+
Solo
Lancelot
Lancelot
No1HeroMirio
Lancelot
Level 148
God Stats
5W - 2L
1,651 SR
Queue Stats
58W - 59L
1,451 Elo+
Party 1
Medusa
Medusa
NotEriick
Medusa
Level 11
God Stats
2W - 6L
1,454 SR
Queue Stats
7W - 15L
1,401 Elo+
Party 1
Hel
Hel
PapiChulo07
Hel
Level 122
God Stats
1W - 0L
1,419 SR
Queue Stats
184W - 147L
1,471 Elo+
Party 1
Surtr
Surtr
infernoleo03
Surtr
Level 160
God Stats
26W - 13L
1,653 SR
Queue Stats
785W - 750L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Kawlinn
Shiva
13
2 / 3 / 1
7,947
530
7,899
13,181
11,333
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cthulhu
Rinful
Cthulhu
10
0 / 3 / 2
6,561
437
7,872
14,476
9,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
SirrSanity
Artemis
13
2 / 2 / 0
7,718
515
7,149
8,765
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 4 / 2
8,770
585
13,077
11,175
3,939
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
13
0 / 5 / 2
7,193
480
2,635
15,378
5,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 5
8,359
557
10,332
15,005
10,748
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
No1HeroMirio
Lancelot
15
6 / 3 / 6
8,941
596
10,042
12,197
5,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Medusa
NotEriick
Medusa
13
1 / 1 / 3
7,200
480
4,552
9,204
3,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
2 / 3 / 9
8,335
556
8,209
8,816
2,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 3 / 2
9,225
615
10,644
16,376
11,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
10
Kills
17
17
Deaths
10
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
Shiva
Kawlinn
Shiva
2
3
1
0.83
W
Lancelot
No1HeroMirio
Lancelot
6
3
6
3
W
Medusa
NotEriick
Medusa
1
1
3
2.5
W
2
3
9
2.17
L
Cthulhu
Rinful
Cthulhu
0
3
2
0.33
L
Artemis
SirrSanity
Artemis
2
2
0
1
L
6
4
2
1.75
W
5
3
2
2
L
Arachne
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,632
Damage
43,779
62,975
Taken
61,598
33,094
Mitigated
32,928
19,707
Healing
24,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,332
4,831
0
5,896
15,005
10,748
140
4,831
10,174
0
47,108
L
Shiva
Kawlinn
Shiva
7,899
2,024
362
3,186
13,181
11,333
0
1,048
12,133
0
50,003
W
Lancelot
No1HeroMirio
Lancelot
10,042
1,872
0
3,096
12,197
5,166
47
5,643
6,554
0
59,622
W
Medusa
NotEriick
Medusa
4,552
2,364
0
1,691
9,204
3,082
372
1,975
7,229
0
42,503
W
8,209
1,085
2,429
4,866
8,816
2,864
154
6,002
2,814
47,724
803
L
Cthulhu
Rinful
Cthulhu
7,872
443
249
3,370
14,476
9,619
0
1,177
13,299
35,950
1,733
L
Artemis
SirrSanity
Artemis
7,149
1,862
0
2,405
8,765
2,751
110
138
8,627
0
51,666
L
13,077
1,615
342
4,073
11,175
3,939
0
4,255
6,920
47,636
0
W
10,644
4,910
0
6,973
16,376
11,068
1,377
2,247
14,129
2,491
70,491
L
Arachne
2,635
1,375
0
5,720
15,378
5,452
0
2,144
13,234
0
65,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,189
Gold Earned
42,060
421
Minions Killed
433
0
Camps Cleared
0
1,469,159
Distance Traveled
1,531,530
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,359
557
73
5
0
296,501
1
L
Shiva
7,947
530
112
7
0
295,424
0
W
Lancelot
8,941
596
99
7
0
354,855
0
W
Medusa
7,200
480
70
5
0
302,008
0
W
Hel
8,335
556
85
6
0
299,556
0
L
Cthulhu
6,561
437
45
3
0
300,253
4
L
Artemis
7,718
515
86
6
0
283,398
0
L
Eset
8,770
585
72
5
0
280,621
2
W
Surtr
9,225
615
106
7
0
278,610
0
L
Arachne
7,193
480
106
7
0
309,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role