Player Matchup

Bakasura
Bakasura
Platinum II
 
Bakasura
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
 
Rama
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold V
HunterBiden5714
Jormungandr
Gold V
Level 128
God Stats
15W - 28L
1,413 SR
Queue Stats
1,000W - 1,009L
1,332 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
UpShotRock
Kuzenbo
Silver I
Level 109
God Stats
0W - 2L
1,266 SR
Queue Stats
54W - 61L
1,440 MMR
Solo
Agni
Agni
Gold III
namechanged9900
Agni
Gold III
Level 124
God Stats
2W - 2L
1,785 SR
Queue Stats
16W - 12L
1,686 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,493 SR
1,492 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,629 SR
1,547 MMR
Discordia
Discordia
Platinum II
 
Discordia
Platinum II
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Platinum V
AirHusky
Chronos
Platinum V
Level 107
God Stats
2W - 0L
1,894 SR
Queue Stats
56W - 52L
1,635 MMR
Party 1
Sobek
Sobek
Platinum II
KikoTheKing_26
Sobek
Platinum II
Level 128
God Stats
9W - 5L
1,674 SR
Queue Stats
76W - 70L
1,915 MMR
Solo
Lancelot
Lancelot
Gold I
RilëyReid
Lancelot
Gold I
Level 107
God Stats
4W - 1L
1,774 SR
Queue Stats
127W - 117L
1,452 MMR
Party 1
Artemis
Artemis
Silver I
TilrepDant
Artemis
Silver I
Level 153
God Stats
8W - 5L
1,305 SR
Queue Stats
247W - 253L
1,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
4 / 4 / 2
7,514
578
6,298
12,432
4,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Rama
 
Rama
11
1 / 6 / 1
6,592
507
3,403
10,388
2,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
HunterBiden5714
Jormungandr
13
0 / 4 / 2
7,734
595
3,065
10,775
6,481
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Kuzenbo
UpShotRock
Kuzenbo
10
0 / 4 / 2
6,579
506
1,947
9,356
8,159
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 5 / 1
7,457
574
7,645
6,821
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Ao KuangAresRavanaCthulhu

VS

Bans
SurtrGebAchillesKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
5 / 1 / 6
8,691
669
7,070
4,284
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
AirHusky
Chronos
16
3 / 2 / 2
9,922
763
6,270
8,569
2,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
3 / 0 / 8
8,154
627
3,576
11,066
9,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lancelot
RilëyReid
Lancelot
14
7 / 2 / 4
8,095
623
7,247
8,201
3,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
TilrepDant
Artemis
15
5 / 2 / 5
8,738
672
10,817
9,619
3,134
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
7
Kills
23
23
Deaths
7
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
4
2
1.25
L
Rama
 
Rama
1
6
1
0.25
W
Discordia
 
Discordia
5
1
6
8
W
Chronos
AirHusky
Chronos
3
2
2
2
L
Jormungandr
HunterBiden5714
Jormungandr
0
4
2
0.25
W
3
0
8
7
W
Lancelot
RilëyReid
Lancelot
7
2
4
4.5
W
Artemis
TilrepDant
Artemis
5
2
5
3.75
L
Kuzenbo
UpShotRock
Kuzenbo
0
4
2
0.25
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,358
Damage
34,980
49,772
Taken
41,739
23,889
Mitigated
20,213
10,352
Healing
15,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
6,298
4,038
0
2,563
12,432
4,802
0
2,546
9,668
0
38,549
L
Rama
 
Rama
3,403
2,289
0
2,944
10,388
2,493
0
454
9,934
0
36,998
W
Discordia
 
Discordia
7,070
661
0
1,212
4,284
1,237
0
1,618
2,458
64,007
844
W
Chronos
AirHusky
Chronos
6,270
2,509
0
4,555
8,569
2,813
1,572
3,925
4,445
72,235
387
L
Jormungandr
HunterBiden5714
Jormungandr
3,065
254
0
2,461
10,775
6,481
320
6,084
4,691
53,885
2,006
W
3,576
374
0
3,440
11,066
9,327
0
3,576
7,002
21,585
617
W
Lancelot
RilëyReid
Lancelot
7,247
930
0
1,183
8,201
3,702
0
2,268
5,403
0
50,702
W
Artemis
TilrepDant
Artemis
10,817
6,139
0
4,825
9,619
3,134
0
1,221
7,630
0
71,958
L
Kuzenbo
UpShotRock
Kuzenbo
1,947
775
0
1,560
9,356
8,159
0
4,420
4,800
20,742
0
L
7,645
589
0
824
6,821
1,954
0
2,579
4,026
50,589
425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,876
Gold Earned
43,600
416
Minions Killed
495
0
Camps Cleared
0
1,311,090
Distance Traveled
1,451,174
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,514
578
93
7
0
297,874
0
L
Rama
6,592
507
86
7
0
227,769
4
W
Discordia
8,691
669
138
11
0
313,207
3
W
Chronos
9,922
763
152
12
0
265,352
0
L
Jormungandr
7,734
595
108
8
0
249,591
4
W
Sobek
8,154
627
23
2
0
283,105
2
W
Lancelot
8,095
623
58
4
0
357,524
0
W
Artemis
8,738
672
124
10
0
231,986
3
L
Kuzenbo
6,579
506
25
2
0
259,437
0
L
Agni
7,457
574
104
8
0
276,419
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role