Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DoubleDash927
Ah Muzen Cab
Level 213
God Stats
4W - 6L
1,395 SR
Queue Stats
351W - 364L
1,425 Elo+
Solo
Martichoras
Martichoras
Gigolas
Martichoras
Level 211
God Stats
23W - 20L
1,523 SR
Queue Stats
438W - 427L
1,532 Elo+
Solo
Cthulhu
Cthulhu
IAzorhai
Cthulhu
Level 83
God Stats
10W - 9L
1,782 SR
Queue Stats
512W - 520L
1,480 Elo+
Party 1
Ne Zha
Ne Zha
Zidan21
Ne Zha
Level 89
God Stats
2W - 6L
1,371 SR
Queue Stats
487W - 516L
1,471 Elo+
Party 1
Janus
Janus
lgndrry
Janus
Level 83
God Stats
6W - 10L
1,068 SR
Queue Stats
527W - 556L
1,539 Elo+
Party 1
Team Averages
Level 136
1,428 SR
1,489 Elo+

VS

Team Averages
Level 98
1,549 SR
1,486 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Hamakii
Bacchus
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,517 Elo+
Solo
Anhur
Anhur
RREENNDD
Anhur
Level 125
God Stats
24W - 26L
1,540 SR
Queue Stats
452W - 406L
1,508 Elo+
Solo
Fenrir
Fenrir
SocialSamuel
Fenrir
Level 123
God Stats
29W - 19L
1,526 SR
Queue Stats
240W - 244L
1,429 Elo+
Solo
Agni
Agni
kaaN06
Agni
Level 34
God Stats
11W - 6L
1,678 SR
Queue Stats
41W - 29L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DoubleDash927
Ah Muzen Cab
12
0 / 2 / 0
7,323
488
2,780
8,647
2,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Martichoras
Gigolas
Martichoras
13
1 / 6 / 2
7,397
493
5,942
10,922
2,576
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
IAzorhai
Cthulhu
11
2 / 3 / 2
7,299
487
5,512
12,087
7,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
Zidan21
Ne Zha
12
1 / 7 / 2
6,782
452
6,269
16,075
5,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
lgndrry
Janus
14
3 / 5 / 2
8,140
543
5,812
8,605
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
3 / 1 / 3
8,404
560
8,325
11,366
7,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Hamakii
Bacchus
12
4 / 1 / 11
8,154
544
5,699
8,265
8,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
RREENNDD
Anhur
17
8 / 1 / 2
9,869
658
8,974
10,993
4,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
13
2 / 3 / 6
7,477
498
4,764
9,445
3,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
kaaN06
Agni
15
6 / 2 / 5
8,674
578
12,458
7,275
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
7
Kills
23
23
Deaths
8
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
1
3
4.5
L
Ah Muzen Cab
DoubleDash927
Ah Muzen Cab
0
2
0
0
L
Martichoras
Gigolas
Martichoras
1
6
2
0.33
W
Bacchus
Hamakii
Bacchus
4
1
11
9.5
L
Cthulhu
IAzorhai
Cthulhu
2
3
2
1
W
Anhur
RREENNDD
Anhur
8
1
2
9
W
Fenrir
2
3
6
1.67
L
Ne Zha
Zidan21
Ne Zha
1
7
2
0.29
W
Agni
kaaN06
Agni
6
2
5
4.25
L
Janus
lgndrry
Janus
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,315
Damage
40,220
56,336
Taken
47,344
20,927
Mitigated
25,358
11,141
Healing
11,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,325
2,120
0
2,800
11,366
7,033
1,004
1,487
9,797
0
56,959
L
Ah Muzen Cab
DoubleDash927
Ah Muzen Cab
2,780
800
0
231
8,647
2,525
0
299
7,908
0
51,787
L
Martichoras
Gigolas
Martichoras
5,942
1,511
0
2,114
10,922
2,576
405
3,590
7,242
0
53,520
W
Bacchus
Hamakii
Bacchus
5,699
867
0
1,891
8,265
8,412
117
2,251
5,906
12,039
0
L
Cthulhu
IAzorhai
Cthulhu
5,512
902
86
2,236
12,087
7,976
0
4,195
7,718
24,467
2,466
W
Anhur
RREENNDD
Anhur
8,974
4,839
0
4,338
10,993
4,137
750
1,622
9,371
0
76,332
W
Fenrir
4,764
488
0
1,547
9,445
3,395
0
2,673
6,610
0
45,829
L
Ne Zha
Zidan21
Ne Zha
6,269
2,291
0
5,590
16,075
5,151
0
5,147
10,560
0
43,687
W
Agni
kaaN06
Agni
12,458
812
0
1,016
7,275
2,381
0
2,724
4,307
57,489
0
L
Janus
lgndrry
Janus
5,812
219
0
884
8,605
2,699
0
3,984
4,128
59,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,941
Gold Earned
42,578
418
Minions Killed
416
0
Camps Cleared
0
1,375,459
Distance Traveled
1,495,577
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,404
560
103
7
0
283,984
0
L
Ah Muzen Cab
7,323
488
95
6
0
257,306
0
L
Martichoras
7,397
493
104
7
0
253,716
0
W
Bacchus
8,154
544
20
1
0
291,778
3
L
Cthulhu
7,299
487
47
3
0
290,528
4
W
Anhur
9,869
658
130
9
0
293,578
2
W
Fenrir
7,477
498
64
4
0
323,321
5
L
Ne Zha
6,782
452
67
4
0
300,840
0
W
Agni
8,674
578
99
7
0
302,916
0
L
Janus
8,140
543
105
7
0
273,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role