Player Matchup

The Morrigan
The Morrigan
Coolpat
The Morrigan
Level 96
God Stats
3W - 5L
1,351 SR
Queue Stats
72W - 72L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
JehovahsThicknes
Danzaburou
Level 109
God Stats
3W - 2L
1,700 SR
Queue Stats
109W - 91L
1,530 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MegaMunchy
Morgan Le Fay
Level 123
God Stats
2W - 1L
1,832 SR
Queue Stats
115W - 94L
1,552 Elo+
Party 1
Cthulhu
Cthulhu
QuackyBoy1
Cthulhu
Level 67
God Stats
2W - 5L
1,481 SR
Queue Stats
207W - 187L
1,628 Elo+
Solo
Rama
Rama
rhytemz
Rama
Level 148
God Stats
8W - 6L
1,645 SR
Queue Stats
219W - 223L
1,541 Elo+
Solo
Team Averages
Level 109
1,602 SR
1,553 Elo+

VS

Team Averages
Level 125
1,407 SR
1,541 Elo+
Neith
Neith
NoobHunter112
Neith
Level 139
God Stats
2W - 2L
1,204 SR
Queue Stats
60W - 51L
1,544 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Raclos
Morgan Le Fay
Level 109
God Stats
3W - 1L
1,512 SR
Queue Stats
149W - 165L
1,534 Elo+
Solo
Geb
Geb
Thismyfavorite
Geb
Level 45
God Stats
1W - 3L
1,123 SR
Queue Stats
173W - 171L
1,513 Elo+
Solo
Fenrir
Fenrir
alexfong
Fenrir
Level 159
God Stats
6W - 3L
1,627 SR
Queue Stats
371W - 382L
1,558 Elo+
Solo
Sol
Sol
dins_fire_
Sol
Level 172
God Stats
6W - 1L
1,569 SR
Queue Stats
529W - 541L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Coolpat
The Morrigan
14
0 / 3 / 5
7,027
703
2,331
6,022
2,322
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
JehovahsThicknes
Danzaburou
12
0 / 5 / 6
6,905
691
6,794
8,060
2,809
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
MegaMunchy
Morgan Le Fay
11
0 / 8 / 6
6,616
662
7,106
10,063
3,261
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
QuackyBoy1
Cthulhu
14
2 / 7 / 2
7,872
787
5,791
13,768
12,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
rhytemz
Rama
15
8 / 4 / 1
9,137
914
6,057
7,848
2,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 1 / 6
10,623
1,062
14,357
7,915
3,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Raclos
Morgan Le Fay
16
4 / 2 / 15
9,417
942
9,927
8,431
3,745
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 2 / 14
7,729
773
7,175
9,279
9,630
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
alexfong
Fenrir
13
1 / 3 / 17
8,157
816
2,966
8,827
7,248
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
8 / 2 / 13
9,752
975
7,973
8,255
3,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
92
10
Kills
27
27
Deaths
10
20
Assists
65
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Coolpat
The Morrigan
0
3
5
0.83
L
Danzaburou
JehovahsThicknes
Danzaburou
0
5
6
0.6
L
Morgan Le Fay
MegaMunchy
Morgan Le Fay
0
8
6
0.38
W
14
1
6
17
L
Cthulhu
QuackyBoy1
Cthulhu
2
7
2
0.43
W
Morgan Le Fay
Raclos
Morgan Le Fay
4
2
15
5.75
W
0
2
14
3.5
W
Fenrir
alexfong
Fenrir
1
3
17
3.17
W
8
2
13
7.25
L
Rama
rhytemz
Rama
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,079
Damage
42,398
45,761
Taken
42,707
23,077
Mitigated
27,601
6,925
Healing
15,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Coolpat
The Morrigan
2,331
97
0
740
6,022
2,322
0
2,703
3,113
11,915
0
L
Danzaburou
JehovahsThicknes
Danzaburou
6,794
2,388
0
1,170
8,060
2,809
0
4,239
3,517
0
13,242
L
Morgan Le Fay
MegaMunchy
Morgan Le Fay
7,106
270
116
975
10,063
3,261
0
4,793
4,843
13,457
0
W
14,357
4,068
925
3,102
7,915
3,606
2,503
1,918
5,997
0
31,614
L
Cthulhu
QuackyBoy1
Cthulhu
5,791
262
462
754
13,768
12,121
0
7,363
5,696
14,221
652
W
Morgan Le Fay
Raclos
Morgan Le Fay
9,927
781
770
1,356
8,431
3,745
634
2,699
5,732
23,191
527
W
7,175
147
1,508
1,691
9,279
9,630
0
4,341
4,938
12,572
1,020
W
Fenrir
alexfong
Fenrir
2,966
389
0
970
8,827
7,248
580
2,273
6,554
0
6,923
W
7,973
1,292
1,823
3,738
8,255
3,372
2,477
3,345
4,910
21,436
914
L
Rama
rhytemz
Rama
6,057
3,552
786
1,922
7,848
2,564
0
3,514
4,173
0
11,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,557
Gold Earned
45,678
82
Minions Killed
134
0
Camps Cleared
0
877,182
Distance Traveled
951,816
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,027
703
31
3
0
190,512
0
L
Danzaburou
6,905
691
15
2
0
172,857
0
L
Morgan Le Fay
6,616
662
13
1
0
155,096
0
W
Neith
10,623
1,062
37
4
0
200,943
0
L
Cthulhu
7,872
787
14
1
0
192,156
0
W
Morgan Le Fay
9,417
942
38
4
0
192,919
0
W
Geb
7,729
773
12
1
0
179,969
0
W
Fenrir
8,157
816
8
1
0
189,260
0
W
Sol
9,752
975
39
4
0
188,725
0
L
Rama
9,137
914
9
1
0
166,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role