Player Matchup

Fafnir
Fafnir
CoCoLoCoCab
Fafnir
Level 67
God Stats
5W - 4L
1,589 SR
Queue Stats
194W - 177L
1,467 Elo+
Solo
Sun Wukong
Sun Wukong
No1HeroMirio
Sun Wukong
Level 148
God Stats
0W - 1L
1,578 SR
Queue Stats
70W - 72L
1,459 Elo+
Party 1
Medusa
Medusa
NotEriick
Medusa
Level 8
God Stats
2W - 6L
1,500 SR
Queue Stats
7W - 15L
1,411 Elo+
Party 1
Nu Wa
Nu Wa
PapiChulo07
Nu Wa
Level 122
God Stats
20W - 13L
1,656 SR
Queue Stats
209W - 179L
1,480 Elo+
Party 1
Mercury
Mercury
seasaltbottle
Mercury
Level 166
God Stats
3W - 9L
1,474 SR
Queue Stats
472W - 421L
1,520 Elo+
Solo
Team Averages
Level 102
1,560 SR
1,467 Elo+

VS

Team Averages
Level 151
1,537 SR
1,481 Elo+
Scylla
Scylla
 
Scylla
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Danbuscas47
Sun Wukong
Level 117
God Stats
6W - 5L
1,372 SR
Queue Stats
155W - 152L
1,417 Elo+
Solo
Jing Wei
Jing Wei
Escudero_Joe
Jing Wei
Level 237
God Stats
55W - 56L
1,538 SR
Queue Stats
730W - 735L
1,506 Elo+
Solo
Ares
Ares
Kalkos7
Ares
Level 148
God Stats
5W - 1L
1,775 SR
Queue Stats
79W - 83L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
1 / 5 / 2
7,494
535
5,088
19,027
17,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
No1HeroMirio
Sun Wukong
11
0 / 3 / 1
6,712
479
3,285
9,506
5,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
NotEriick
Medusa
10
3 / 4 / 0
6,404
457
5,167
8,855
2,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
2 / 4 / 2
8,004
572
10,151
7,436
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
11
1 / 5 / 1
6,658
476
3,964
11,469
3,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
4 / 3 / 2
8,048
575
7,118
7,637
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
 
Nemesis
14
4 / 0 / 5
7,969
569
6,061
11,542
3,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Sun Wukong
Danbuscas47
Sun Wukong
14
5 / 0 / 1
8,310
594
6,975
7,953
4,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
Escudero_Joe
Jing Wei
13
2 / 1 / 8
7,750
554
9,684
7,363
2,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
Kalkos7
Ares
13
6 / 3 / 7
8,557
611
9,853
12,856
11,591
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
7
Kills
21
21
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
3
2
1.67
W
Nemesis
 
Nemesis
4
0
5
6.5
L
Fafnir
1
5
2
0.4
W
Sun Wukong
Danbuscas47
Sun Wukong
5
0
1
5.5
W
Jing Wei
Escudero_Joe
Jing Wei
2
1
8
6
W
Ares
Kalkos7
Ares
6
3
7
3.17
L
Sun Wukong
No1HeroMirio
Sun Wukong
0
3
1
0.17
L
Medusa
NotEriick
Medusa
3
4
0
0.75
L
2
4
2
0.75
L
Mercury
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,655
Damage
39,691
56,293
Taken
47,351
32,062
Mitigated
24,172
9,353
Healing
10,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,118
502
0
625
7,637
1,458
0
3,892
3,303
63,003
0
W
Nemesis
 
Nemesis
6,061
1,728
0
3,059
11,542
3,946
67
2,249
9,056
0
54,868
L
Fafnir
5,088
2,215
0
4,326
19,027
17,288
0
6,249
12,778
24,883
1,895
W
Sun Wukong
Danbuscas47
Sun Wukong
6,975
1,227
0
1,655
7,953
4,942
121
1,398
6,148
0
52,508
W
Jing Wei
Escudero_Joe
Jing Wei
9,684
6,811
411
3,033
7,363
2,235
815
2,548
4,635
0
63,650
W
Ares
Kalkos7
Ares
9,853
1,102
0
1,640
12,856
11,591
281
3,893
8,659
23,808
0
L
Sun Wukong
No1HeroMirio
Sun Wukong
3,285
885
0
2,827
9,506
5,927
0
1,900
7,606
0
38,884
L
Medusa
NotEriick
Medusa
5,167
2,056
0
656
8,855
2,705
0
3,907
4,948
0
26,397
L
10,151
2,306
0
824
7,436
2,185
386
3,144
4,292
51,304
589
L
Mercury
3,964
1,036
0
720
11,469
3,957
0
1,771
9,698
0
38,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,272
Gold Earned
40,634
327
Minions Killed
436
0
Camps Cleared
0
1,361,760
Distance Traveled
1,471,892
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,048
575
126
9
0
265,334
0
W
Nemesis
7,969
569
86
6
0
337,251
0
L
Fafnir
7,494
535
45
3
0
269,311
0
W
Sun Wukong
8,310
594
94
7
0
311,800
4
W
Jing Wei
7,750
554
105
8
0
280,259
3
W
Ares
8,557
611
25
2
0
277,248
0
L
Sun Wukong
6,712
479
67
5
0
208,251
0
L
Medusa
6,404
457
54
4
0
270,012
0
L
Nu Wa
8,004
572
96
7
0
268,158
3
L
Mercury
6,658
476
65
5
0
346,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role