Player Matchup

Horus
Horus
 
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Madarinha137
Danzaburou
Level 63
God Stats
1W - 1L
1,545 SR
Queue Stats
25W - 29L
1,430 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OrtellDaSlime
Morgan Le Fay
Level 26
God Stats
23W - 17L
1,649 SR
Queue Stats
105W - 110L
1,472 Elo+
Party 1
Bacchus
Bacchus
Skope6
Bacchus
Level 27
God Stats
12W - 9L
1,567 SR
Queue Stats
153W - 149L
1,477 Elo+
Party 1
Cabrakan
Cabrakan
TheRedTiki
Cabrakan
Level 108
God Stats
5W - 4L
1,616 SR
Queue Stats
176W - 178L
1,466 Elo+
Party 1
Team Averages
Level 74
1,575 SR
1,469 Elo+

VS

Team Averages
Level 50
1,511 SR
1,241 Elo+
Anhur
Anhur
Fewestmight0603
Anhur
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,098 Elo+
Solo
Thanatos
Thanatos
ManikAngel
Thanatos
Level 65
God Stats
2W - 0L
1,462 SR
Queue Stats
5W - 2L
1,221 Elo+
Party 2
Anubis
Anubis
N0w4yy
Anubis
Level 28
God Stats
3W - 3L
1,461 SR
Queue Stats
5W - 3L
1,151 Elo+
Party 2
Sylvanus
Sylvanus
WhiteTiger4179
Sylvanus
Level 59
God Stats
23W - 13L
1,631 SR
Queue Stats
212W - 205L
1,417 Elo+
Solo
Gilgamesh
Gilgamesh
davecashmoney23
Gilgamesh
Level 34
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 33L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 2 / 0
4,606
461
948
5,383
2,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Madarinha137
Danzaburou
5
0 / 4 / 3
4,260
426
2,780
4,310
1,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
OrtellDaSlime
Morgan Le Fay
10
1 / 1 / 0
5,496
550
2,230
3,867
960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Skope6
Bacchus
6
0 / 3 / 2
4,279
428
2,347
7,010
4,728
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
TheRedTiki
Cabrakan
10
4 / 0 / 1
5,521
552
5,709
6,904
3,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 3 / 2
4,729
473
3,588
4,706
1,332
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
ManikAngel
Thanatos
9
5 / 0 / 1
5,428
543
2,975
6,332
1,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
N0w4yy
Anubis
9
0 / 1 / 3
5,133
513
1,175
4,010
1,239
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
9
1 / 1 / 4
5,657
566
3,589
7,742
4,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
davecashmoney23
Gilgamesh
10
1 / 0 / 1
5,909
591
3,410
5,379
3,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
9
10
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
0
0
W
2
3
2
1
L
Danzaburou
Madarinha137
Danzaburou
0
4
3
0.38
W
Thanatos
ManikAngel
Thanatos
5
0
1
5.5
W
Anubis
N0w4yy
Anubis
0
1
3
1.5
L
Morgan Le Fay
OrtellDaSlime
Morgan Le Fay
1
1
0
1
L
Bacchus
Skope6
Bacchus
0
3
2
0.33
L
Cabrakan
TheRedTiki
Cabrakan
4
0
1
4.5
W
Sylvanus
1
1
4
3
W
Gilgamesh
davecashmoney23
Gilgamesh
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,014
Damage
14,737
27,474
Taken
28,169
12,929
Mitigated
12,418
6,158
Healing
11,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
948
413
0
1,374
5,383
2,262
287
0
5,112
0
16,454
W
3,588
2,108
0
562
4,706
1,332
620
2,689
2,017
0
20,035
L
Danzaburou
Madarinha137
Danzaburou
2,780
1,660
0
451
4,310
1,021
0
1,307
2,975
0
8,613
W
Thanatos
ManikAngel
Thanatos
2,975
612
0
4,527
6,332
1,996
0
2,291
4,041
0
28,127
W
Anubis
N0w4yy
Anubis
1,175
47
0
745
4,010
1,239
0
2,568
1,442
25,870
0
L
Morgan Le Fay
OrtellDaSlime
Morgan Le Fay
2,230
290
0
1,217
3,867
960
0
606
3,261
25,746
1,312
L
Bacchus
Skope6
Bacchus
2,347
489
0
778
7,010
4,728
0
1,854
5,156
11,955
0
L
Cabrakan
TheRedTiki
Cabrakan
5,709
1,681
0
2,338
6,904
3,958
0
835
6,001
31,227
1,369
W
Sylvanus
3,589
917
1,076
3,419
7,742
4,079
186
2,195
5,547
19,969
3,321
W
Gilgamesh
davecashmoney23
Gilgamesh
3,410
1,097
0
688
5,379
3,772
0
784
4,434
0
29,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,162
Gold Earned
26,856
173
Minions Killed
217
0
Camps Cleared
0
962,459
Distance Traveled
1,038,298
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,606
461
27
3
0
191,278
0
W
Anhur
4,729
473
32
3
0
170,750
0
L
Danzaburou
4,260
426
14
1
0
127,153
0
W
Thanatos
5,428
543
46
5
0
255,238
0
W
Anubis
5,133
513
50
5
0
219,413
0
L
Morgan Le Fay
5,496
550
56
6
0
200,574
1
L
Bacchus
4,279
428
16
2
0
209,483
2
L
Cabrakan
5,521
552
60
6
0
233,971
0
W
Sylvanus
5,657
566
32
3
0
179,323
5
W
Gilgamesh
5,909
591
57
6
0
213,574
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role