Player Matchup

Anubis
Anubis
 
Anubis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Fireheart435
Ne Zha
Level 53
God Stats
13W - 8L
1,500 SR
Queue Stats
161W - 156L
1,443 Elo+
Solo
Ares
Ares
SrPool1981Br
Ares
Level 62
God Stats
35W - 39L
1,482 SR
Queue Stats
153W - 145L
1,515 Elo+
Solo
Fenrir
Fenrir
Wolfman9
Fenrir
Level 155
God Stats
1W - 0L
1,361 SR
Queue Stats
48W - 37L
1,537 Elo+
Solo
Medusa
Medusa
ryandris1
Medusa
Level 184
God Stats
3W - 3L
1,361 SR
Queue Stats
233W - 226L
1,555 Elo+
Party 2
Team Averages
Level 108
1,441 SR
1,510 Elo+

VS

Team Averages
Level 149
1,539 SR
1,516 Elo+
Horus
Horus
CMARTINEZ1724
Horus
Level 152
God Stats
0W - 1L
1,616 SR
Queue Stats
30W - 34L
1,443 Elo+
Solo
Zhong Kui
Zhong Kui
DeepInThØt
Zhong Kui
Level 155
God Stats
1W - 4L
1,542 SR
Queue Stats
194W - 168L
1,579 Elo+
Party 1
Pele
Pele
GowtherLaLujuria
Pele
Level 168
God Stats
2W - 4L
1,426 SR
Queue Stats
154W - 147L
1,581 Elo+
Solo
Gilgamesh
Gilgamesh
Meatwad233
Gilgamesh
Level 159
God Stats
8W - 5L
1,622 SR
Queue Stats
213W - 186L
1,578 Elo+
Party 1
Skadi
Skadi
cyclon_deadpool
Skadi
Level 109
God Stats
1W - 3L
1,491 SR
Queue Stats
144W - 145L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
5 / 3 / 5
6,199
620
7,139
5,516
2,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
11
2 / 1 / 2
5,777
578
3,127
8,214
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 7
5,764
576
3,897
7,603
4,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Fenrir
Wolfman9
Fenrir
11
5 / 2 / 0
6,572
657
4,923
6,748
4,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
ryandris1
Medusa
9
2 / 3 / 3
5,380
538
4,000
6,717
1,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 4
5,179
518
4,012
6,293
3,444
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
DeepInThØt
Zhong Kui
11
8 / 1 / 1
7,361
736
5,256
3,219
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 6 / 4
5,660
566
3,940
8,884
3,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Meatwad233
Gilgamesh
10
0 / 2 / 8
5,677
568
4,846
9,991
2,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 5 / 3
5,170
517
3,952
6,175
1,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
15
Kills
11
11
Deaths
15
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
3
5
2.5
L
2
1
4
4
L
Zhong Kui
DeepInThØt
Zhong Kui
8
1
1
8.5
W
Ne Zha
2
1
2
3
L
1
6
4
0.5
L
Gilgamesh
Meatwad233
Gilgamesh
0
2
8
2
W
1
2
7
2.25
W
Fenrir
Wolfman9
Fenrir
5
2
0
2.5
L
0
5
3
0.3
W
Medusa
ryandris1
Medusa
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,086
Damage
22,006
34,798
Taken
34,562
16,345
Mitigated
12,610
6,398
Healing
9,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,139
319
0
389
5,516
2,183
0
1,137
4,340
37,968
1,012
L
4,012
1,580
293
1,826
6,293
3,444
0
2,579
3,714
0
9,457
L
Zhong Kui
DeepInThØt
Zhong Kui
5,256
162
0
1,276
3,219
1,718
514
1,184
2,035
33,443
1,634
W
Ne Zha
3,127
1,122
0
1,440
8,214
3,056
0
1,077
7,100
0
37,893
L
3,940
1,338
0
2,295
8,884
3,319
0
1,319
7,289
0
29,430
L
Gilgamesh
Meatwad233
Gilgamesh
4,846
1,545
0
3,826
9,991
2,696
0
2,368
7,557
0
34,364
W
3,897
361
0
1,480
7,603
4,954
0
1,929
5,674
16,587
0
W
Fenrir
Wolfman9
Fenrir
4,923
1,040
0
1,910
6,748
4,581
0
66
6,354
0
29,992
L
3,952
1,395
0
336
6,175
1,433
0
3,371
2,804
0
35,245
W
Medusa
ryandris1
Medusa
4,000
962
0
1,179
6,717
1,571
611
974
5,743
0
31,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,692
Gold Earned
29,047
276
Minions Killed
254
0
Camps Cleared
0
1,009,436
Distance Traveled
935,538
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,199
620
70
7
0
208,525
0
L
Horus
5,179
518
13
1
0
168,800
2
L
Zhong Kui
7,361
736
70
7
0
193,247
1
W
Ne Zha
5,777
578
63
6
0
224,539
0
L
Pele
5,660
566
43
4
0
179,455
0
L
Gilgamesh
5,677
568
62
6
0
228,699
0
W
Ares
5,764
576
27
3
0
197,491
1
W
Fenrir
6,572
657
70
7
0
186,980
0
L
Skadi
5,170
517
66
7
0
165,337
2
W
Medusa
5,380
538
46
5
0
191,901
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role