Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
 
Hera
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
messi_has_rizzz
Zhong Kui
Level 21
God Stats
9W - 7L
1,500 SR
Queue Stats
23W - 32L
1,398 Elo+
Party 3
Artemis
Artemis
purpIejuice
Artemis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 42L
1,425 Elo+
Party 3
Erlang Shen
Erlang Shen
rubenzaooo
Erlang Shen
Level 27
God Stats
6W - 4L
1,427 SR
Queue Stats
26W - 34L
1,422 Elo+
Party 3
Team Averages
Level 65
1,485 SR
1,449 Elo+

VS

Team Averages
Level 90
1,532 SR
1,468 Elo+
Medusa
Medusa
KhameltohOG
Medusa
Level 142
God Stats
1W - 1L
1,674 SR
Queue Stats
16W - 19L
1,469 Elo+
Party 2
Yemoja
Yemoja
Ochiri
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,394 Elo+
Party 2
Janus
Janus
schuettster
Janus
Level 107
God Stats
17W - 20L
1,512 SR
Queue Stats
263W - 257L
1,550 Elo+
Solo
Hou Yi
Hou Yi
varelaa_09
Hou Yi
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 33L
1,515 Elo+
Solo
Baron Samedi
Baron Samedi
yucks_junks
Baron Samedi
Level 133
God Stats
6W - 10L
1,475 SR
Queue Stats
8W - 10L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 1 / 2
6,076
608
4,659
6,266
3,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
 
Hera
11
1 / 0 / 1
5,972
597
973
2,273
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
messi_has_rizzz
Zhong Kui
11
3 / 2 / 1
6,550
655
4,894
7,574
5,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Artemis
purpIejuice
Artemis
8
1 / 1 / 3
5,098
510
2,926
3,798
964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
rubenzaooo
Erlang Shen
10
4 / 2 / 4
5,877
588
4,721
6,247
2,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
2 / 3 / 1
5,336
534
2,327
7,599
2,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Yemoja
Ochiri
Yemoja
6
0 / 4 / 2
4,488
449
1,062
6,315
3,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 0 / 1
5,997
600
2,933
3,798
1,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
varelaa_09
Hou Yi
10
2 / 2 / 0
5,371
537
2,329
6,113
1,661
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
yucks_junks
Baron Samedi
9
1 / 3 / 1
5,315
532
5,053
7,837
3,448
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
11
Kills
6
6
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
2
3
W
Hera
 
Hera
1
0
1
1.5
L
Medusa
2
3
1
0.83
L
Yemoja
Ochiri
Yemoja
0
4
2
0.25
W
Zhong Kui
messi_has_rizzz
Zhong Kui
3
2
1
1.75
W
Artemis
purpIejuice
Artemis
1
1
3
2.5
W
Erlang Shen
rubenzaooo
Erlang Shen
4
2
4
3
L
1
0
1
1.5
L
Hou Yi
varelaa_09
Hou Yi
2
2
0
1
L
Baron Samedi
yucks_junks
Baron Samedi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,173
Damage
13,704
26,158
Taken
31,662
12,523
Mitigated
11,954
8,520
Healing
12,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,659
662
0
2,798
6,266
3,657
217
1,787
4,351
22,313
1,228
W
Hera
 
Hera
973
192
0
569
2,273
587
0
655
1,534
38,605
0
L
Medusa
2,327
1,021
0
3,572
7,599
2,172
0
991
6,608
0
28,476
L
Yemoja
Ochiri
Yemoja
1,062
348
1,194
538
6,315
3,513
0
2,080
4,235
4,643
0
W
Zhong Kui
messi_has_rizzz
Zhong Kui
4,894
1,222
0
4,103
7,574
5,008
366
4,863
2,671
37,752
6,215
W
Artemis
purpIejuice
Artemis
2,926
1,418
0
744
3,798
964
0
295
3,503
0
20,627
W
Erlang Shen
rubenzaooo
Erlang Shen
4,721
3,463
0
306
6,247
2,307
12
1,285
4,882
0
28,529
L
2,933
170
0
1,159
3,798
1,160
0
1,524
2,274
42,072
1,304
L
Hou Yi
varelaa_09
Hou Yi
2,329
883
0
2,008
6,113
1,661
0
1,807
4,306
0
32,039
L
Baron Samedi
yucks_junks
Baron Samedi
5,053
538
178
4,087
7,837
3,448
0
3,598
4,239
31,516
763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,573
Gold Earned
26,507
283
Minions Killed
266
0
Camps Cleared
0
964,769
Distance Traveled
901,147
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,076
608
34
3
0
173,942
2
W
Hera
5,972
597
86
9
0
210,641
0
L
Medusa
5,336
534
59
6
0
210,306
0
L
Yemoja
4,488
449
6
1
0
119,980
0
W
Zhong Kui
6,550
655
81
8
0
162,741
0
W
Artemis
5,098
510
33
3
0
191,060
2
W
Erlang Shen
5,877
588
49
5
0
226,385
0
L
Janus
5,997
600
102
10
0
222,875
3
L
Hou Yi
5,371
537
47
5
0
195,052
0
L
Baron Samedi
5,315
532
52
5
0
152,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role