Player Matchup

Nike
Nike
ELXSIV3
Nike
Level 130
God Stats
3W - 5L
1,479 SR
Queue Stats
275W - 262L
1,493 Elo+
Solo
Bakasura
Bakasura
PyroBolt
Bakasura
Level 87
God Stats
3W - 7L
1,385 SR
Queue Stats
150W - 163L
1,399 Elo+
Solo
Hercules
Hercules
SuperSticky3080
Hercules
Level 145
God Stats
0W - 1L
1,285 SR
Queue Stats
246W - 242L
1,417 Elo+
Solo
Ullr
Ullr
ghost_tokoyami
Ullr
Level 61
God Stats
0W - 1L
1,488 SR
Queue Stats
80W - 103L
1,407 Elo+
Solo
Ix Chel
Ix Chel
iiSamurai
Ix Chel
Level 156
God Stats
0W - 2L
1,386 SR
Queue Stats
118W - 132L
1,500 Elo+
Solo
Team Averages
Level 116
1,404 SR
1,443 Elo+

VS

Team Averages
Level 93
1,484 SR
1,466 Elo+
Izanami
Izanami
BOOKIEBEAR8
Izanami
Level 126
God Stats
6W - 6L
1,438 SR
Queue Stats
346W - 330L
1,461 Elo+
Solo
Thanatos
Thanatos
JoyfulMarker262
Thanatos
Level 83
God Stats
12W - 13L
1,408 SR
Queue Stats
577W - 572L
1,511 Elo+
Solo
Anubis
Anubis
KingXMeliodas
Anubis
Level 109
God Stats
6W - 4L
1,557 SR
Queue Stats
224W - 198L
1,498 Elo+
Solo
Surtr
Surtr
PaceMaker777850
Surtr
Level 102
God Stats
40W - 25L
1,641 SR
Queue Stats
420W - 430L
1,457 Elo+
Solo
Ymir
Ymir
R3TR0TM
Ymir
Level 47
God Stats
3W - 2L
1,374 SR
Queue Stats
83W - 96L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
ELXSIV3
Nike
9
2 / 3 / 4
5,676
568
5,005
7,825
4,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
PyroBolt
Bakasura
10
3 / 1 / 1
5,862
586
4,859
8,185
2,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hercules
9
0 / 2 / 0
5,047
505
2,186
7,152
3,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate

Breastplate

+20
Physical Protection

8
3 / 3 / 0
5,066
507
4,217
6,599
1,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
iiSamurai
Ix Chel
9
0 / 5 / 1
5,268
527
2,432
5,754
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BOOKIEBEAR8
Izanami
10
4 / 4 / 1
5,790
579
6,181
7,021
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Thanatos
9
1 / 0 / 3
5,342
534
2,358
5,589
1,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

12
5 / 2 / 0
6,670
667
5,700
5,808
2,460
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 1
6,423
642
4,675
5,357
3,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ymir
R3TR0TM
Ymir
9
2 / 2 / 3
5,952
595
4,832
7,833
3,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
8
Kills
14
14
Deaths
8
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
BOOKIEBEAR8
Izanami
4
4
1
1.13
L
Nike
ELXSIV3
Nike
2
3
4
1.33
W
Thanatos
1
0
3
2.5
W
5
2
0
2.5
W
2
0
1
2.5
L
Bakasura
PyroBolt
Bakasura
3
1
1
3.5
W
Ymir
R3TR0TM
Ymir
2
2
3
1.75
L
Hercules
0
2
0
0
L
3
3
0
1
L
Ix Chel
iiSamurai
Ix Chel
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,699
Damage
23,746
35,515
Taken
31,608
14,008
Mitigated
13,474
10,209
Healing
11,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BOOKIEBEAR8
Izanami
6,181
3,839
0
2,414
7,021
1,816
864
0
7,021
0
41,452
L
Nike
ELXSIV3
Nike
5,005
706
0
2,362
7,825
4,659
0
2,451
5,374
0
19,833
W
Thanatos
2,358
855
0
2,059
5,589
1,856
0
788
4,734
0
17,573
W
5,700
150
0
2,565
5,808
2,460
192
1,624
3,992
45,632
149
W
4,675
1,805
0
2,403
5,357
3,898
0
0
5,172
2,795
30,434
L
Bakasura
PyroBolt
Bakasura
4,859
3,323
0
3,794
8,185
2,639
0
2,152
5,955
0
26,464
W
Ymir
R3TR0TM
Ymir
4,832
700
0
2,488
7,833
3,444
102
0
7,805
19,087
0
L
Hercules
2,186
211
0
2,782
7,152
3,699
0
893
5,829
0
29,368
L
4,217
1,458
0
517
6,599
1,933
0
1,792
4,807
0
19,684
L
Ix Chel
iiSamurai
Ix Chel
2,432
492
150
604
5,754
1,078
355
3,592
2,162
29,885
2,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,919
Gold Earned
30,177
233
Minions Killed
282
0
Camps Cleared
0
1,017,113
Distance Traveled
994,689
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,790
579
65
7
0
168,421
0
L
Nike
5,676
568
14
1
0
186,128
0
W
Thanatos
5,342
534
36
4
0
248,361
0
W
Anubis
6,670
667
79
8
0
189,962
0
W
Surtr
6,423
642
70
7
0
191,356
2
L
Bakasura
5,862
586
58
6
0
241,847
0
W
Ymir
5,952
595
32
3
0
196,589
0
L
Hercules
5,047
505
59
6
0
210,487
0
L
Ullr
5,066
507
42
4
0
188,456
0
L
Ix Chel
5,268
527
60
6
0
190,195
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role