Player Matchup

Fafnir
Fafnir
Gold V
BongRipzForJesus
Fafnir
Gold V
Level 174
God Stats
4W - 3L
1,814 SR
Queue Stats
11W - 8L
1,690 MMR
Solo
Agni
Agni
Platinum II
BuscoNoviaRica
Agni
Platinum II
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 12L
1,922 MMR
Solo
Anhur
Anhur
Diamond II
GooblyGoobis
Anhur
Diamond II
Level 85
God Stats
47W - 33L
1,655 SR
Queue Stats
102W - 77L
2,169 MMR
Solo
Set
Set
Diamond V
PaVeL_aWeSoMe
Set
Diamond V
Level 166
God Stats
0W - 2L
1,156 SR
Queue Stats
275W - 271L
1,856 MMR
Solo
Neith
Neith
Platinum V
ShrillMonster98
Neith
Platinum V
Level 83
God Stats
0W - 3L
1,467 SR
Queue Stats
216W - 220L
1,873 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 113
1,519 SR
1,902 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 158
1,634 SR
2,029 MMR
Medusa
Medusa
Masters
Físch
Medusa
Masters
Level 106
God Stats
7W - 1L
1,940 SR
Queue Stats
130W - 76L
2,516 MMR
Party 1
Hou Yi
Hou Yi
Grandmaster
GrillmasterGary
Hou Yi
Grandmaster
Level 109
God Stats
13W - 17L
1,509 SR
Queue Stats
285W - 226L
2,572 MMR
Party 1
Xing Tian
Xing Tian
Platinum IV
SigEpKILLSWITCH
Xing Tian
Platinum IV
Level 220
God Stats
16W - 22L
1,498 SR
Queue Stats
462W - 468L
1,725 MMR
Party 2
Discordia
Discordia
Platinum IV
TOXIC ELITE909
Discordia
Platinum IV
Level 157
God Stats
17W - 13L
1,661 SR
Queue Stats
282W - 289L
1,683 MMR
Solo
Achilles
Achilles
Platinum IV
xxx0BAMAxxx
Achilles
Platinum IV
Level 198
God Stats
20W - 22L
1,562 SR
Queue Stats
449W - 449L
1,650 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,493
499
2,176
7,560
5,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 6 / 0
5,744
522
2,974
6,251
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 0
5,544
504
3,389
6,595
1,761
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 1
5,507
501
2,151
7,837
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 3 / 0
6,116
556
4,168
7,601
2,504
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
KumbhakarnaCamazotzChang'e

VS

Bans
CthulhuNu WaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Físch
Medusa
13
7 / 0 / 6
7,365
670
6,248
5,871
1,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
3 / 0 / 2
7,075
643
4,171
4,250
1,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Xing Tian
SigEpKILLSWITCH
Xing Tian
10
1 / 0 / 3
6,194
563
3,113
6,920
3,957
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
TOXIC ELITE909
Discordia
13
6 / 0 / 2
7,505
682
5,386
3,900
1,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
xxx0BAMAxxx
Achilles
12
1 / 1 / 3
6,889
626
4,806
9,879
8,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
18
18
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
6
0
0
W
Medusa
Físch
Medusa
7
0
6
10
L
0
4
0
0
W
3
0
2
4
L
0
4
1
0.13
L
1
3
0
0.33
W
Xing Tian
SigEpKILLSWITCH
Xing Tian
1
0
3
2.5
W
Discordia
TOXIC ELITE909
Discordia
6
0
2
7
W
Achilles
xxx0BAMAxxx
Achilles
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,858
Damage
23,724
35,844
Taken
30,820
14,521
Mitigated
16,298
11,149
Healing
10,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,176
449
0
2,764
7,560
5,855
0
4,190
3,370
13,905
0
L
2,974
472
0
440
6,251
1,732
0
2,637
3,614
46,413
0
W
Medusa
Físch
Medusa
6,248
2,569
0
713
5,871
1,939
0
1,424
4,291
0
53,301
L
3,389
2,726
0
1,609
6,595
1,761
0
351
6,244
0
43,132
W
4,171
2,865
0
2,892
4,250
1,255
870
777
3,473
0
52,931
L
2,151
923
0
2,820
7,837
2,669
0
558
7,279
0
33,709
L
4,168
797
0
3,516
7,601
2,504
0
763
6,255
0
37,764
W
Xing Tian
SigEpKILLSWITCH
Xing Tian
3,113
97
0
1,930
6,920
3,957
0
1,236
5,560
18,694
0
W
Discordia
TOXIC ELITE909
Discordia
5,386
88
0
1,866
3,900
1,034
0
1,480
2,196
46,070
142
W
Achilles
xxx0BAMAxxx
Achilles
4,806
604
0
3,200
9,879
8,113
0
98
9,781
0
43,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,404
Gold Earned
35,028
343
Minions Killed
368
0
Camps Cleared
0
1,112,436
Distance Traveled
1,169,412
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,493
499
22
2
0
244,259
4
L
Agni
5,744
522
99
9
0
228,369
0
W
Medusa
7,365
670
85
8
0
269,323
0
L
Anhur
5,544
504
79
7
0
192,285
2
W
Hou Yi
7,075
643
101
9
0
205,943
1
L
Set
5,507
501
72
7
0
244,819
3
L
Neith
6,116
556
71
6
0
202,704
3
W
Xing Tian
6,194
563
22
2
0
241,548
0
W
Discordia
7,505
682
86
8
0
228,493
5
W
Achilles
6,889
626
74
7
0
224,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role