Player Matchup

Hercules
Hercules
Platinum V
AirHusky
Hercules
Platinum V
Level 107
God Stats
0W - 1L
1,481 SR
Queue Stats
56W - 52L
1,544 MMR
Party 2
Charon
Charon
Gold IV
ColoradoRealtor
Charon
Gold IV
Level 212
God Stats
5W - 1L
1,775 SR
Queue Stats
284W - 294L
1,360 MMR
Solo
Medusa
Medusa
Bronze III
IcyCereal
Medusa
Bronze III
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 28L
1,517 MMR
Solo
Thoth
Thoth
Gold I
RilëyReid
Thoth
Gold I
Level 107
God Stats
4W - 2L
1,703 SR
Queue Stats
119W - 111L
1,361 MMR
Party 2
Thanatos
Thanatos
Silver I
WhoTyler---
Thanatos
Silver I
Level 157
God Stats
0W - 3L
1,179 SR
Queue Stats
44W - 53L
1,389 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,528 SR
1,434 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,490 SR
1,469 MMR
Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold III
 
Artemis
Gold III
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Silver IV
LordKeenz
Achilles
Silver IV
Level 181
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 33L
1,333 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver III
THEgregster321
Kumbhakarna
Silver III
Level 147
God Stats
2W - 0L
1,448 SR
Queue Stats
6W - 9L
1,513 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AirHusky
Hercules
5
0 / 3 / 0
3,127
625
1,576
4,750
2,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

5
0 / 0 / 1
3,429
686
1,406
2,700
1,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
IcyCereal
Medusa
6
1 / 1 / 0
3,335
667
1,612
2,051
439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thoth
7
1 / 1 / 0
3,753
751
794
1,862
401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
WhoTyler---
Thanatos
3
0 / 2 / 0
2,638
528
765
2,425
656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
YmirAgniBakasuraPoseidon

VS

Bans
LancelotKing ArthurCthulhuBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
2 / 1 / 2
4,136
827
1,306
2,040
397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
 
Fenrir
7
3 / 0 / 1
3,952
790
1,868
3,128
807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
 
Artemis
6
1 / 1 / 0
3,402
680
1,567
2,832
709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Achilles
LordKeenz
Achilles
6
1 / 0 / 2
3,948
790
1,738
2,799
1,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
THEgregster321
Kumbhakarna
6
0 / 0 / 0
3,540
708
895
3,426
1,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
7
7
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
1
2
3
W
Fenrir
 
Fenrir
3
0
1
3.5
W
Artemis
 
Artemis
1
1
0
1
L
Hercules
AirHusky
Hercules
0
3
0
0
L
0
0
1
0.5
L
Medusa
IcyCereal
Medusa
1
1
0
1
W
Achilles
LordKeenz
Achilles
1
0
2
2
L
Thoth
1
1
0
1
W
Kumbhakarna
THEgregster321
Kumbhakarna
0
0
0
0
L
Thanatos
WhoTyler---
Thanatos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,153
Damage
7,374
13,788
Taken
14,225
4,917
Mitigated
5,260
5,657
Healing
6,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
1,306
309
0
645
2,040
397
0
710
1,246
15,743
0
W
Fenrir
 
Fenrir
1,868
826
0
2,292
3,128
807
0
250
2,878
0
18,337
W
Artemis
 
Artemis
1,567
709
0
1,126
2,832
709
0
488
2,344
0
18,805
L
Hercules
AirHusky
Hercules
1,576
1,062
0
1,972
4,750
2,075
0
399
4,073
0
11,830
L
1,406
654
0
1,685
2,700
1,346
0
482
2,218
9,221
0
L
Medusa
IcyCereal
Medusa
1,612
904
0
819
2,051
439
0
338
1,713
0
17,970
W
Achilles
LordKeenz
Achilles
1,738
569
0
1,078
2,799
1,929
0
0
2,799
0
12,194
L
Thoth
794
0
0
322
1,862
401
0
567
1,241
12,448
1,101
W
Kumbhakarna
THEgregster321
Kumbhakarna
895
28
0
1,424
3,426
1,418
0
918
2,508
7,042
0
L
Thanatos
WhoTyler---
Thanatos
765
320
0
859
2,425
656
0
227
2,158
0
6,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,282
Gold Earned
18,978
105
Minions Killed
142
0
Camps Cleared
0
446,258
Distance Traveled
533,765
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
4,136
827
31
6
0
107,842
0
W
Fenrir
3,952
790
36
7
0
114,927
0
W
Artemis
3,402
680
40
8
0
95,165
0
L
Hercules
3,127
625
20
4
0
105,403
0
L
Charon
3,429
686
11
2
0
94,889
0
L
Medusa
3,335
667
28
6
0
91,725
0
W
Achilles
3,948
790
26
5
0
106,182
0
L
Thoth
3,753
751
37
7
0
97,063
0
W
Kumbhakarna
3,540
708
9
2
0
109,649
2
L
Thanatos
2,638
528
9
2
0
57,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role