Player Matchup

Xing Tian
Xing Tian
Silver II
Dragonair5
Xing Tian
Silver II
Level 136
God Stats
2W - 0L
1,758 SR
Queue Stats
15W - 11L
1,500 MMR
Party 2
Serqet
Serqet
Silver I
FROST KILLER
Serqet
Silver I
Level 106
God Stats
2W - 1L
1,542 SR
Queue Stats
13W - 14L
1,501 MMR
Solo
Cernunnos
Cernunnos
Gold IV
Mo0kinater
Cernunnos
Gold IV
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 88L
1,396 MMR
Party 3
Ix Chel
Ix Chel
Gold I
SHAKEnBAKEx55
Ix Chel
Gold I
Level 158
God Stats
16W - 12L
1,614 SR
Queue Stats
85W - 81L
1,508 MMR
Party 3
Jormungandr
Jormungandr
Bronze IV
SerenityGrace
Jormungandr
Bronze IV
Level 198
God Stats
3W - 0L
1,470 SR
Queue Stats
5W - 3L
1,454 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 151
1,577 SR
1,472 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,591 SR
1,474 MMR
Maui
Maui
Silver I
BrixtonSoPOSH
Maui
Silver I
Level 41
God Stats
1W - 3L
1,547 SR
Queue Stats
23W - 23L
1,466 MMR
Party 1
Izanami
Izanami
Bronze III
EazyWack
Izanami
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,435 MMR
Party 1
Chang'e
Chang'e
Gold V
Kevinceache
Chang'e
Gold V
Level 135
God Stats
0W - 1L
1,501 SR
Queue Stats
14W - 18L
1,487 MMR
Solo
Loki
Loki
Gold V
ivan-ahre
Loki
Gold V
Level 159
God Stats
18W - 12L
1,642 SR
Queue Stats
500W - 512L
1,463 MMR
Solo
Cthulhu
Cthulhu
Gold I
z727z
Cthulhu
Gold I
Level 135
God Stats
10W - 13L
1,765 SR
Queue Stats
93W - 76L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dragonair5
Xing Tian
11
2 / 0 / 2
6,500
591
4,923
9,725
6,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
11
3 / 2 / 4
6,206
564
4,374
8,915
3,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
Mo0kinater
Cernunnos
13
2 / 1 / 3
6,912
628
5,427
4,887
1,694
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
12
5 / 0 / 2
6,881
626
6,921
4,494
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jormungandr
SerenityGrace
Jormungandr
12
1 / 0 / 0
7,100
645
7,113
7,373
4,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesAwilixNu WaAnubisMulan

VS

Bans
ThothSurtrHorusArachneLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
5,123
466
2,736
6,953
3,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
EazyWack
Izanami
10
1 / 4 / 0
5,249
477
1,966
6,477
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Kevinceache
Chang'e
9
1 / 5 / 0
5,963
542
4,146
8,811
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
11
1 / 5 / 0
5,609
510
3,443
9,977
3,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
z727z
Cthulhu
12
0 / 0 / 0
6,148
559
2,677
9,696
7,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
13
Kills
3
3
Deaths
14
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Xing Tian
Dragonair5
Xing Tian
2
0
2
3
L
Izanami
EazyWack
Izanami
1
4
0
0.25
W
Serqet
3
2
4
2.5
L
Chang'e
Kevinceache
Chang'e
1
5
0
0.2
W
Cernunnos
Mo0kinater
Cernunnos
2
1
3
3.5
W
Ix Chel
5
0
2
6
W
Jormungandr
SerenityGrace
Jormungandr
1
0
0
1
L
Loki
1
5
0
0.2
L
Cthulhu
z727z
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,758
Damage
14,968
35,394
Taken
41,914
17,782
Mitigated
17,684
12,947
Healing
9,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,736
365
0
2,027
6,953
3,549
0
3,636
3,256
11,027
1,683
W
Xing Tian
Dragonair5
Xing Tian
4,923
667
0
2,699
9,725
6,829
0
2,260
7,333
18,745
0
L
Izanami
EazyWack
Izanami
1,966
1,616
0
1,763
6,477
1,907
0
669
5,730
0
29,620
W
Serqet
4,374
1,224
0
700
8,915
3,295
101
728
8,089
0
45,844
L
Chang'e
Kevinceache
Chang'e
4,146
319
280
1,935
8,811
2,024
0
5,332
2,903
34,992
496
W
Cernunnos
Mo0kinater
Cernunnos
5,427
2,867
0
2,578
4,887
1,694
236
542
4,345
0
56,746
W
Ix Chel
6,921
656
1,277
2,206
4,494
1,397
0
2,325
1,865
45,198
0
W
Jormungandr
SerenityGrace
Jormungandr
7,113
1,601
0
3,487
7,373
4,567
0
2,563
4,810
55,003
2,653
L
Loki
3,443
1,243
0
1,604
9,977
3,203
0
2,251
7,540
0
43,498
L
Cthulhu
z727z
Cthulhu
2,677
73
51
1,589
9,696
7,001
0
5,923
3,773
46,279
789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,599
Gold Earned
28,092
392
Minions Killed
307
0
Camps Cleared
0
1,224,347
Distance Traveled
1,126,207
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,123
466
20
2
0
228,264
3
W
Xing Tian
6,500
591
17
2
0
258,876
6
L
Izanami
5,249
477
62
6
0
191,894
3
W
Serqet
6,206
564
79
7
0
286,820
3
L
Chang'e
5,963
542
63
6
0
214,183
0
W
Cernunnos
6,912
628
97
9
0
224,182
0
W
Ix Chel
6,881
626
95
9
0
239,443
4
W
Jormungandr
7,100
645
104
9
0
215,026
0
L
Loki
5,609
510
74
7
0
236,135
1
L
Cthulhu
6,148
559
88
8
0
255,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role