Player Matchup

Hera
Hera
JaySmooothh
Hera
Level 62
God Stats
4W - 2L
1,744 SR
Queue Stats
68W - 64L
1,533 Elo+
Party 1
Fenrir
Fenrir
NewHarpy
Fenrir
Level 104
God Stats
3W - 3L
1,401 SR
Queue Stats
149W - 139L
1,524 Elo+
Solo
Sobek
Sobek
Renevua
Sobek
Level 126
God Stats
8W - 9L
1,504 SR
Queue Stats
518W - 523L
1,503 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SirAJLawwd
Cu Chulainn
Level 85
God Stats
4W - 8L
1,453 SR
Queue Stats
719W - 681L
1,554 Elo+
Party 2
Cerberus
Cerberus
SixtoGigolo
Cerberus
Level 129
God Stats
1W - 1L
1,718 SR
Queue Stats
229W - 206L
1,572 Elo+
Party 1
Team Averages
Level 101
1,564 SR
1,537 Elo+

VS

Team Averages
Level 163
1,461 SR
1,518 Elo+
Kali
Kali
 
Kali
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Barermax
Vulcan
Level 158
God Stats
3W - 0L
1,785 SR
Queue Stats
83W - 66L
1,552 Elo+
Party 3
Ymir
Ymir
Daguar
Ymir
Level 177
God Stats
1W - 0L
1,116 SR
Queue Stats
93W - 76L
1,542 Elo+
Party 3
Ah Puch
Ah Puch
lXxValkiriaxXl
Ah Puch
Level 159
God Stats
2W - 1L
1,535 SR
Queue Stats
43W - 58L
1,460 Elo+
Party 3
Gilgamesh
Gilgamesh
yagospartan
Gilgamesh
Level 153
God Stats
3W - 1L
1,367 SR
Queue Stats
111W - 95L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 5
9,438
787
9,821
8,673
3,043
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
NewHarpy
Fenrir
12
1 / 7 / 4
7,325
610
5,032
11,739
9,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
Renevua
Sobek
13
0 / 4 / 8
7,794
650
3,405
11,056
10,118
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
SirAJLawwd
Cu Chulainn
14
3 / 5 / 4
8,226
686
8,957
16,395
12,972
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
SixtoGigolo
Cerberus
17
4 / 3 / 7
9,774
815
8,571
15,253
18,524
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
4 / 4 / 11
10,698
892
8,083
11,555
5,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Barermax
Vulcan
17
9 / 3 / 9
11,139
928
19,672
8,459
3,893
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Daguar
Ymir
17
2 / 1 / 19
10,807
901
5,957
12,746
16,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 3 / 11
10,444
870
14,181
5,791
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
yagospartan
Gilgamesh
17
5 / 1 / 16
10,632
886
10,282
12,335
10,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
91
12
Kills
25
25
Deaths
12
28
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
4
4
11
2.38
W
Vulcan
Barermax
Vulcan
9
3
9
4.5
W
Ymir
Daguar
Ymir
2
1
19
11.5
L
4
6
5
1.08
L
Fenrir
NewHarpy
Fenrir
1
7
4
0.43
L
Sobek
Renevua
Sobek
0
4
8
1
L
Cu Chulainn
SirAJLawwd
Cu Chulainn
3
5
4
1
L
Cerberus
SixtoGigolo
Cerberus
4
3
7
2.5
W
5
3
11
3.5
W
Gilgamesh
yagospartan
Gilgamesh
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,786
Damage
58,175
63,116
Taken
50,886
54,303
Mitigated
40,036
15,312
Healing
11,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
8,083
3,448
569
3,073
11,555
5,808
1,353
3,820
7,629
0
25,127
W
Vulcan
Barermax
Vulcan
19,672
456
673
583
8,459
3,893
1,308
4,928
3,445
45,466
334
W
Ymir
Daguar
Ymir
5,957
833
818
2,498
12,746
16,732
235
5,789
6,655
12,841
0
L
9,821
1,729
6
486
8,673
3,043
0
5,668
2,883
31,023
0
L
Fenrir
NewHarpy
Fenrir
5,032
1,022
1,146
1,700
11,739
9,646
0
7,988
3,642
0
8,294
L
Sobek
Renevua
Sobek
3,405
376
959
1,707
11,056
10,118
0
6,565
4,370
8,212
0
L
Cu Chulainn
SirAJLawwd
Cu Chulainn
8,957
910
589
2,464
16,395
12,972
0
10,154
5,904
3,020
15,225
L
Cerberus
SixtoGigolo
Cerberus
8,571
306
515
5,740
15,253
18,524
0
9,251
5,774
21,337
0
W
14,181
275
1,141
917
5,791
2,714
1,644
3,016
2,736
34,885
0
W
Gilgamesh
yagospartan
Gilgamesh
10,282
2,753
298
1,112
12,335
10,889
2,314
6,213
5,841
0
14,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,557
Gold Earned
53,720
109
Minions Killed
154
0
Camps Cleared
0
910,188
Distance Traveled
1,152,791
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,698
892
40
3
0
233,685
0
W
Vulcan
11,139
928
41
3
0
243,286
0
W
Ymir
10,807
901
8
1
0
206,065
0
L
Hera
9,438
787
50
4
0
172,611
0
L
Fenrir
7,325
610
5
0
0
184,474
0
L
Sobek
7,794
650
8
1
0
160,028
0
L
Cu Chulainn
8,226
686
20
2
0
178,529
0
L
Cerberus
9,774
815
26
2
0
214,546
0
W
Ah Puch
10,444
870
52
4
0
209,695
0
W
Gilgamesh
10,632
886
13
1
0
260,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role