Player Matchup

Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AlvaRøck
Chaac
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 111L
1,458 Elo+
Solo
Yemoja
Yemoja
Janiki84
Yemoja
Level 79
God Stats
13W - 11L
1,611 SR
Queue Stats
177W - 168L
1,514 Elo+
Solo
Neith
Neith
Kiking5
Neith
Level 135
God Stats
50W - 51L
1,493 SR
Queue Stats
108W - 100L
1,497 Elo+
Solo
Bakasura
Bakasura
RafesHell
Bakasura
Level 42
God Stats
1W - 3L
1,300 SR
Queue Stats
107W - 120L
1,389 Elo+
Solo
Team Averages
Level 106
1,481 SR
1,472 Elo+

VS

Team Averages
Level 99
1,461 SR
1,393 Elo+
Sun Wukong
Sun Wukong
JEFREYXDA
Sun Wukong
Level 153
God Stats
3W - 1L
1,302 SR
Queue Stats
169W - 171L
1,458 Elo+
Solo
Discordia
Discordia
LordKaquito
Discordia
Level 65
God Stats
1W - 0L
1,391 SR
Queue Stats
6W - 11L
1,165 Elo+
Solo
Bacchus
Bacchus
kira_1093
Bacchus
Level 74
God Stats
30W - 27L
1,589 SR
Queue Stats
309W - 286L
1,470 Elo+
Party 1
Cthulhu
Cthulhu
mr_octavius
Cthulhu
Level 123
God Stats
114W - 101L
1,530 SR
Queue Stats
579W - 589L
1,422 Elo+
Party 1
Izanami
Izanami
xBRYAN_PMx
Izanami
Level 81
God Stats
38W - 37L
1,491 SR
Queue Stats
414W - 393L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 1 / 1
8,213
548
5,388
6,425
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
AlvaRøck
Chaac
12
3 / 3 / 1
7,056
470
7,851
14,151
12,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Yemoja
Janiki84
Yemoja
11
1 / 3 / 2
7,194
480
2,929
11,858
5,815
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
Kiking5
Neith
13
3 / 2 / 1
7,803
520
7,162
9,019
2,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bakasura
RafesHell
Bakasura
12
2 / 5 / 0
6,640
443
4,216
12,361
5,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JEFREYXDA
Sun Wukong
15
4 / 1 / 2
8,908
594
8,923
14,374
6,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Discordia
LordKaquito
Discordia
12
1 / 5 / 2
7,681
512
4,723
5,842
1,396
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
kira_1093
Bacchus
12
1 / 1 / 4
7,768
518
5,568
10,495
9,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
mr_octavius
Cthulhu
14
3 / 4 / 2
8,679
579
9,716
15,175
10,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Izanami
xBRYAN_PMx
Izanami
14
4 / 1 / 0
8,100
540
8,883
7,161
2,401
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
12
Kills
13
14
Deaths
12
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
1
1
3.5
L
Chaac
AlvaRøck
Chaac
3
3
1
1.17
W
Sun Wukong
JEFREYXDA
Sun Wukong
4
1
2
5
L
Yemoja
Janiki84
Yemoja
1
3
2
0.67
L
Neith
Kiking5
Neith
3
2
1
1.75
W
Discordia
LordKaquito
Discordia
1
5
2
0.4
L
Bakasura
RafesHell
Bakasura
2
5
0
0.4
W
Bacchus
kira_1093
Bacchus
1
1
4
3
W
Cthulhu
mr_octavius
Cthulhu
3
4
2
1
W
Izanami
xBRYAN_PMx
Izanami
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,546
Damage
37,813
53,814
Taken
53,047
27,926
Mitigated
30,074
19,589
Healing
15,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,388
120
0
2,947
6,425
2,162
0
2,036
4,341
57,020
921
L
Chaac
AlvaRøck
Chaac
7,851
903
0
4,979
14,151
12,224
0
6,602
6,605
0
36,330
W
Sun Wukong
JEFREYXDA
Sun Wukong
8,923
2,357
0
7,130
14,374
6,859
0
2,759
11,141
0
86,306
L
Yemoja
Janiki84
Yemoja
2,929
416
3,641
3,147
11,858
5,815
0
3,204
8,522
21,236
625
L
Neith
Kiking5
Neith
7,162
1,255
0
1,794
9,019
2,422
0
2,300
6,717
0
56,272
W
Discordia
LordKaquito
Discordia
4,723
84
0
0
5,842
1,396
664
1,687
3,913
47,298
0
L
Bakasura
RafesHell
Bakasura
4,216
3,201
0
3,081
12,361
5,303
551
4,390
7,707
0
30,099
W
Bacchus
kira_1093
Bacchus
5,568
485
0
2,637
10,495
9,156
208
2,016
8,255
18,735
0
W
Cthulhu
mr_octavius
Cthulhu
9,716
1,027
144
2,928
15,175
10,262
265
515
13,304
56,968
2,768
W
Izanami
xBRYAN_PMx
Izanami
8,883
6,143
0
2,655
7,161
2,401
482
612
6,509
0
69,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,906
Gold Earned
41,136
386
Minions Killed
479
0
Camps Cleared
0
1,431,948
Distance Traveled
1,459,544
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,213
548
134
9
0
275,198
2
L
Chaac
7,056
470
56
4
0
302,815
3
W
Sun Wukong
8,908
594
140
9
0
325,449
0
L
Yemoja
7,194
480
30
2
0
244,423
0
L
Neith
7,803
520
100
7
0
293,304
3
W
Discordia
7,681
512
77
5
0
277,570
4
L
Bakasura
6,640
443
66
4
0
316,208
0
W
Bacchus
7,768
518
28
2
0
289,309
0
W
Cthulhu
8,679
579
116
8
0
267,204
0
W
Izanami
8,100
540
118
8
0
300,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role